Search found 8 matches

by Big_J
Sat Nov 23, 2024 9:02 pm
Forum: Modding help
Topic: darkness_to_turn_on doesn't seem to do anything?
Replies: 3
Views: 319

Re: darkness_to_turn_on doesn't seem to do anything?

boskid wrote: Sat Nov 23, 2024 8:12 pmWorks for me.
Am I using it wrong?

I set the value to 0.3, when surface.daytime >= 0.3, the NVG do not switch on.
by Big_J
Sat Nov 23, 2024 7:47 pm
Forum: Modding help
Topic: darkness_to_turn_on doesn't seem to do anything?
Replies: 3
Views: 319

darkness_to_turn_on doesn't seem to do anything?

When modifying darkness_to_turn_on on NVG, or adding new NVG with this parameter different, the value doesn't seem to affect anything.
by Big_J
Wed Nov 20, 2024 6:12 pm
Forum: Ideas and Suggestions
Topic: Allow mod creators to create new solar systems.
Replies: 0
Views: 213

Allow mod creators to create new solar systems.

Make the sun a non-visitable space location, and then allow other space locations to have a parent space location.

This way we can create our own stars with their own planets in orbit, as well as moons and visitable asteroids etc.
by Big_J
Sat Nov 16, 2024 3:48 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.15] Crash opening factoriopedia (PlanetPrototype::generates)
Replies: 1
Views: 1257

[Genhis][2.0.15] Crash opening factoriopedia (PlanetPrototype::generates)

I've attached a crash report, the crash happened as I tried to open the factoriopedia, for my custom planet, by alt-clicking on it in the remote view.

11-16-2024, 15-47-15.png

I've attached my mod, to help, to reproduce:

Load the mod
Start a game
Type /cheat tenebris
Alt-Click on tenebris in ...
by Big_J
Fri Nov 08, 2024 9:40 am
Forum: Ideas and Suggestions
Topic: Stack Inserters should be more intelligent
Replies: 3
Views: 450

Stack Inserters should be more intelligent

My stack inserters always get stuck pulling out ingredients because they're always "Waiting for more items," which can cause bottlenecks. Assemblers that produce more than one output always cause problems with stack inserters.

I propose one small change: stack inserters will prioritize grabbing ...
by Big_J
Thu Nov 07, 2024 2:34 pm
Forum: Pending
Topic: [2.0.14] Crash (Animation::loadFrames)
Replies: 2
Views: 266

Re: Factorio fatal crash report

Pretty sure its caused by the frame_count differing between shadows and layers
by Big_J
Thu Nov 07, 2024 2:32 pm
Forum: Pending
Topic: [2.0.14] Crash (Animation::loadFrames)
Replies: 2
Views: 266

[2.0.14] Crash (Animation::loadFrames)

It has something to do with animation layers

tractor.animation.layers =
{
{
priority = "low",
width = 512,
height = 512,
frame_count = 8,
scale = 0.5,
direction_count = 64,
animation_speed = 2,
max_advance = 0.2,
stripes =
{
{
filename = "__dopetorio__/graphics/entity/tractor/tractor ...
by Big_J
Wed Feb 17, 2021 11:50 pm
Forum: Ideas and Suggestions
Topic: Set stack size to signal quantity with filter inserters
Replies: 5
Views: 4111

Set stack size to signal quantity with filter inserters

It would be neat if the filter inserters stack size was limited to the signal quantity, meaning more products than required wouldn't be put into containers if the required amount wasn't a multiple of the current stack size, the only workaround at the moment is to put the stack size to 1, which takes ...

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