Search found 6 matches

by notnotatschool
Fri Sep 13, 2024 4:47 am
Forum: 1 / 0 magic
Topic: [1.1.110] Crash on save while editing combinator settings (Inserter::save)
Replies: 1
Views: 242

[1.1.110] Crash on save while editing combinator settings (Inserter::save)

This crash occurred in a fairly heavily modded save. Attached is the log file from the crash. I was changing a decider combinator's conditions and an autosave occurred, followed by a crash, I think. I don't know what else was happening contemporaneously in the factory. This is a link to the most rec...
by notnotatschool
Sat Feb 10, 2024 11:10 pm
Forum: 1 / 0 magic
Topic: [1.1.104] Crash opening OBS (sdl_windowsopengl.c (864): WIN_GL_SwapWindow)
Replies: 2
Views: 558

Re: [1.1.104] Crash opening OBS (sdl_windowsopengl.c (864): WIN_GL_SwapWindow)

Thanks for the response. I definitely had `force-opengl=true` in the config.ini file, but at this point I've forgotten why. I'll set that to false and run it with DirectX.
by notnotatschool
Sat Feb 10, 2024 5:54 am
Forum: 1 / 0 magic
Topic: [1.1.104] Crash opening OBS (sdl_windowsopengl.c (864): WIN_GL_SwapWindow)
Replies: 2
Views: 558

[1.1.104] Crash opening OBS (sdl_windowsopengl.c (864): WIN_GL_SwapWindow)

I was playing Factorio multiplayer with the Space Exploration modset, hosting, with one other player joined. I had show-time-usage open and opened OBS, a video recording program, then Factorio crashed to desktop. I've included a link to the save file, saved by my friend who was joined (player notnot...
by notnotatschool
Thu Nov 23, 2023 6:32 am
Forum: Implemented mod requests
Topic: Raise events when trains are removed
Replies: 1
Views: 579

Raise events when trains are removed

I have a mod which displays information about trains. This information is updated whenever trains are created, split, enter or exit manual mode, and in a few other scenarios. However, it's not currently possible to tell whether a train has been completely removed due to its last rolling stock being ...
by notnotatschool
Tue Oct 24, 2023 10:12 pm
Forum: Modding interface requests
Topic: Raise events when train stop limits are changed
Replies: 1
Views: 452

Raise events when train stop limits are changed

I'd like it if it were possible for mods to react to train stop limits changing. I imagine this would raise an event with the associated train stop, the old limit, and the new limit. This would be useful for a mod that I am working on but have not yet released.
by notnotatschool
Mon Aug 01, 2022 2:19 am
Forum: Resolved Problems and Bugs
Topic: [1.1.63] Crash Invalid sound progress value (SoundInstanceSDL::setPlayingProgress)
Replies: 8
Views: 4147

[1.1.63] Game crashed with no visible immediate cause

Log and save file attached. Playing with a moderately large number of mods (screenshots of modlist attached), the game crashed. At that moment I was inside a Locomotive 3. I wasn't interacting with the keyboard/mouse. I had a minute or two prior placed a nanoassembler 2 with the recipe "Grass p...

Go to advanced search