Search found 7 matches
- Sat Feb 03, 2024 12:09 am
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 19577
Re: Friday Facts #396 - Sound improvements in 2.0
A filtered splitter puts everything that doesn't match the filter on the other output. Or if you didn't know splitters could have filters: splitters can have filters. Oh wow… I use filters all the time, it just never occurred to me to that I could take two adjacent lanes and swap their contents lik...
- Fri Feb 02, 2024 5:18 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 19577
Re: Friday Facts #396 - Sound improvements in 2.0
This sounds amazing! I agree on the water sounds being overly demonstrative, they sounded like someone splashing water with their hand. Maybe it is a volume thing as Donion said though. Either way it’s a great direction to be moving in. Question - what’s going on with that splitter in the inventory ...
- Fri Jan 12, 2024 5:39 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 66420
Re: Friday Facts #393 - Putting things on top of other things
(Oh, same concept but different entity, please add an option to stop the flashing of "no power" indicators, e.g. make them constant or just hide them.^^) These two mods combine to completely solve the flashing power icon annoyance. They have become essential for me in every play through: ...
- Fri Jan 12, 2024 5:29 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 66420
Re: Friday Facts #393 - Putting things on top of other things
I'm enjoying the new vertical scaling options and updates in this FF. It bothers me that items have no problem staying on the fastest belt. What if the new belt was too fast for inserters to interact with, necessitating loaders instead? Then you could have a covered beltway with guides around turns....
- Fri Nov 03, 2023 7:22 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 174
- Views: 42085
Re: Friday Facts #383 - Super force building
Can we get those kinds of updates into the game now rather than have to wait for the DLC? It's challenging to isolate code changes that affect the fundamentals of how the game works. If they start trying to port some of these changes, they will have to slow down DLC development, fixing bugs that sh...
- Fri Nov 03, 2023 6:25 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 174
- Views: 42085
Re: Friday Facts #383 - Super force building
Absolutely love this. Please, please let there be a toggle for this to be the default build mode. I’m older and can have trouble using multiple meta keys without pain. Plus I love the flow state that could happen by being able to build and replace mistakes as you go. You can always undo a mistake qu...
- Tue Feb 16, 2021 1:32 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.22] Crash on menu screen (GameView::updatePositionalSounds) MR
- Replies: 10
- Views: 46129
Re: [1.1.22] Crash on menu screen (GameView::updatePositionalSounds) MR
Same issue here, thanks for fixing it so quickly.