Search found 32 matches

by Llama
Sat Jul 24, 2021 11:29 am
Forum: Ideas and Suggestions
Topic: Show vehicle color on map
Replies: 17
Views: 3581

Coloured Outline for Spidertron on Map

TL;DR Coordinate Spidertron's map icon colour with Spidertron's remote colour instead of default red outline. What ? The outline of Spidertron is always red, yet Spidertrons can be recoloured to match their remote control. I think their outline on the map should correspond with their remote control...
by Llama
Fri Jul 31, 2020 12:59 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 33338

Re: Friday Facts #358 - Alien decoratives & Polluted water

I like the concept of polluted water but that's a very rich green and my first thought is that it was a very healthy algae, thriving with life (this sounds like the opposite of polluted and uninhabitable but I did since read that algae can thrive on some chemicals pollutants), but I also thought the...
by Llama
Fri Jul 24, 2020 1:08 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 44947

Re: Friday Facts #357 - Nuke

The snap-to-grid is going to make placing blueprints SO much easier and more enjoyable!
by Llama
Fri Jun 12, 2020 1:30 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 73514

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

The (old) beacon to me is an extremely powerful machine, like a giant transformer or server farm (or both). It reminded me of the ending of The Chaos Engine, with a mass of pipes and wires and heavy duty components. The new beacon design does a great job of capturing the presence of electrical and c...
by Llama
Fri Mar 13, 2020 5:35 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 52057

Re: Friday Facts #338 - The (real) Character GUI

No recipe found for "spidertr", does this mean the search function doesn't do wildcards or partial words?

I know you got the Spidertrons hidden away back there
by Llama
Thu Feb 20, 2020 3:22 pm
Forum: Releases
Topic: Version 0.18.7
Replies: 39
Views: 19943

Re: Version 0.18.7

Just before 0.18 came out I was thinking how far the rest of the game had progressed, and how the audio could do with some overhauling... my favourite bit has been how the sounds are more audible when zoomed out, because I spend a lot of time like that and it was lonely in a silent environment. The ...
by Llama
Sat Aug 31, 2019 1:47 pm
Forum: Resolved Problems and Bugs
Topic: Crash when updating game [0.17.54]
Replies: 2
Views: 1075

Crash when updating game [0.17.54]

My spare PC has Factorio [0.17.54] installed via the zip package installed from the Factorio website (it has been updated several times throughout 0.17) and crashed either during update to [0.17.66], or when rebooting the game afterwards. It's not repeatable with exact conditions, since it is up to ...
by Llama
Mon Jul 22, 2019 5:42 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 208106

Re: Friday Facts #304 - Small bugs; Big changes

There's only so many tips a brand new player can absorb right at the beginning, I find I understand them better when I have some context to apply them to in order to remember them, and I get the context through playing. So having tips spaced out as the game progresses would help, as technologies are...
by Llama
Mon Jul 22, 2019 4:35 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 208106

Re: Friday Facts #304 - Small bugs; Big changes

To address the issue of heavy/light/petro backing up and blocking production, rather than scrapping basic oil production as we know it there could be a yellow flashing :!: at the bottom to indicate an issue, like when trains run out of fuel or robots have no free chests to deliver to. I got this ide...
by Llama
Sat Jul 20, 2019 4:27 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 208106

Re: Friday Facts #304 - Small bugs; Big changes

Although I personally keep my rails straight and charge through cliffs and trees, having a modifier key to allow obstacle avoidance will be good for other players, and the game as a whole. Illuminating beams look great, when the first dark beams came out I was hoping illuminating beams would follow!...
by Llama
Mon Jun 17, 2019 5:55 pm
Forum: Videos
Topic: Feline Overlord oversees base maintenance
Replies: 0
Views: 1298

Feline Overlord oversees base maintenance

I don't have enough steel or power but at least kitty likes the trains

https://www.youtube.com/watch?v=FgvutOyUwTI
factoriocatthumb.jpg
factoriocatthumb.jpg (162.13 KiB) Viewed 1297 times
by Llama
Fri Mar 22, 2019 12:42 pm
Forum: Releases
Topic: Version 0.17.17
Replies: 31
Views: 19121

Re: Version 0.17.17

With regards to copper wires merging with blueprints, depending on what you're building you may be able to get away with a blueprint that uses medium power poles on one side and substations on the other side, the power area covers all the buildings but they are too far apart to connect automatically...
by Llama
Mon Mar 18, 2019 7:04 pm
Forum: Not a bug
Topic: [0.17.14] Creating more teams during a PvP scenario doesn't fully work
Replies: 2
Views: 1992

[0.17.14] Creating more teams during a PvP scenario doesn't fully work

What did you do? I tried to create a 3rd team in a PvP scenario in-game with commands * which did work according to a team-counting command ** , but it did not register on the Teams or Admin menu in the top left. Using commands to make a player join the team did also not work. *** Creating team * /...
by Llama
Mon Mar 18, 2019 6:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.14] Changing from Team 1 to Team 1 in PvP kills player
Replies: 1
Views: 2486

[0.17.14] Changing from Team 1 to Team 1 in PvP kills player

Changing from Team 1 to Team 1 in PvP kills player. What did you do? While navigating the Admin menu in a PvP game I clicked on Change Team to see what teams were available as I had been trying to create a 3rd team. There was no 3rd team so I wanted to close the menu, but with no Cancel or Back but...
by Llama
Thu Mar 07, 2019 3:57 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.17.3] Crash when loading 0.16 vanilla PvP
Replies: 6
Views: 3434

Re: [Klonan] [0.17.3] Crash when loading 0.16 vanilla PvP

I can confirm your modified save works in 0.17.8 for me, glad we could get to the bottom of it and fix for the next release.

Many thanks to you and the team for the effort you've been putting in :D
by Llama
Thu Mar 07, 2019 12:32 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.17.3] Crash when loading 0.16 vanilla PvP
Replies: 6
Views: 3434

Re: [Klonan] [0.17.3] Crash when loading 0.16 vanilla PvP

I'm still getting a crash a few seconds after loading a PvP scenario from 0.16 in 0.17.7, either as a hosted multiplayer game or in singleplayer. To reproduce, load save file (Jimandy016a.zip) attached to first post, and LMB click Confirm when prompted about migrations. It then crashes, as seen in a...
by Llama
Sat Mar 02, 2019 11:35 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.17.3] Crash when loading 0.16 vanilla PvP
Replies: 6
Views: 3434

Re: [Klonan] [0.17.3] Crash when loading 0.16 vanilla PvP

Hi Klonan, save file is attached (Jimandy016a.zip)
by Llama
Fri Mar 01, 2019 11:27 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.17.3] Crash when loading 0.16 vanilla PvP
Replies: 6
Views: 3434

[Klonan] [0.17.3] Crash when loading 0.16 vanilla PvP

When loading a PvP save from 0.16 I get a crash when rocket launch events happen, browsing options or starting round. I don't suppose it's the same as this, as mine crashes in 0.17.3 vanilla whilst loading a 0.16 vanilla save. This bug report is about mods in PvP: https://forums.factorio.com/viewtop...
by Llama
Wed Feb 27, 2019 5:43 pm
Forum: Videos
Topic: Brutal 90min Train Achievement Timelapse
Replies: 0
Views: 1575

Brutal 90min Train Achievement Timelapse

I kept failing to complete the achievement in my previous runs where I focused on something else, so I started a new game to get that elusive achievement.

Then my brother had some suggestions for creative direction and things got interesting...

https://youtu.be/8oUEOsTcndA
by Llama
Wed Feb 27, 2019 2:05 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.17.1] Crash when clicking on Space Race in PvP scenario
Replies: 1
Views: 1889

[Klonan] [0.17.1] Crash when clicking on Space Race in PvP scenario

I hosted new multiplayer PvP Scenario in latest experimental [0.17.1], joined the first team and assigned it team "1", assigned the second team "2". I started game, and clicked on "Space Race" in the top left. It did not crash when I left it on the default "Last Si...

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