Search found 3 matches

by dvantreese
Thu Jul 01, 2021 4:11 am
Forum: Resolved Problems and Bugs
Topic: [Lou] [1.1.35] blueprint wire ghost inconsistent behaviour
Replies: 2
Views: 8409

Re: [Lou] [1.1.35] blueprint wire ghost inconsistent behaviour

Behavior is observed. When a chest is placed first, the wire is removed. However, if the inserter is placed first, the wire remains.
by dvantreese
Sat Feb 13, 2021 10:56 pm
Forum: Technical Help
Topic: Interaction failure
Replies: 2
Views: 1212

Re: Interaction failure

Could not replicate the conditions with the base game so ran through the mods to find the culprit. It appears as though it is the Ruins Mod. Starting parameters are set to 0 for the starting position. This narrow starting area could be interfering with start-up and preventing interaction. Will conta...
by dvantreese
Sat Feb 13, 2021 1:27 am
Forum: Technical Help
Topic: Interaction failure
Replies: 2
Views: 1212

Interaction failure

Upon creating a new game, character does not generate and all game interaction is blocked/failed with the exception of traversing the map. Game "emulates" sandbox mode while baring all game functions. Inventory and research menus do not open and the world cannot be interacted with. Restart...

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