no problems.
thanks for pointing it out too.
Search found 4 matches
- Tue Mar 01, 2016 6:18 pm
- Forum: Ideas and Suggestions
- Topic: even more mod friendly.
- Replies: 5
- Views: 1394
- Tue Mar 01, 2016 3:47 pm
- Forum: Ideas and Suggestions
- Topic: even more mod friendly.
- Replies: 5
- Views: 1394
Re: even more mod friendly.
I might be a little confusing here.
what I want to do is a programmable block witch could be managed by the remote class having a "remove_inteface" method in it.
while creating a mod would be far easier if we could load live a lua file.
PS: sorry I didn't find the edit button
PPS: I wasn't ...
what I want to do is a programmable block witch could be managed by the remote class having a "remove_inteface" method in it.
while creating a mod would be far easier if we could load live a lua file.
PS: sorry I didn't find the edit button
PPS: I wasn't ...
- Tue Mar 01, 2016 12:40 pm
- Forum: Ideas and Suggestions
- Topic: even more mod friendly.
- Replies: 5
- Views: 1394
Re: even more mod friendly.
what I was thinking was :
when you write that
remote.add_interface("human interactor",
{hello = function() game.local_player.print("Hi!") end,
bye = function(name) game.local_player.print("Bye " .. name) end})
you should be able to do that
remote.remove_interface("human interactor")
so ...
when you write that
remote.add_interface("human interactor",
{hello = function() game.local_player.print("Hi!") end,
bye = function(name) game.local_player.print("Bye " .. name) end})
you should be able to do that
remote.remove_interface("human interactor")
so ...
- Mon Feb 29, 2016 4:25 pm
- Forum: Ideas and Suggestions
- Topic: even more mod friendly.
- Replies: 5
- Views: 1394
even more mod friendly.
Hi,
There is one thing that I would like the most.
being able to unregister the remote interfaces. this little change would be so great. since it would enable you to create a programmable block to use directly inside the game and test code on the fly easily without having to care about the name of ...
There is one thing that I would like the most.
being able to unregister the remote interfaces. this little change would be so great. since it would enable you to create a programmable block to use directly inside the game and test code on the fly easily without having to care about the name of ...