Search found 4 matches

by Hiul_Dragonfel
Tue Mar 01, 2016 6:18 pm
Forum: Ideas and Suggestions
Topic: even more mod friendly.
Replies: 5
Views: 1394

Re: even more mod friendly.

no problems.

thanks for pointing it out too.
by Hiul_Dragonfel
Tue Mar 01, 2016 3:47 pm
Forum: Ideas and Suggestions
Topic: even more mod friendly.
Replies: 5
Views: 1394

Re: even more mod friendly.

I might be a little confusing here.

what I want to do is a programmable block witch could be managed by the remote class having a "remove_inteface" method in it.

while creating a mod would be far easier if we could load live a lua file.

PS: sorry I didn't find the edit button

PPS: I wasn't ...
by Hiul_Dragonfel
Tue Mar 01, 2016 12:40 pm
Forum: Ideas and Suggestions
Topic: even more mod friendly.
Replies: 5
Views: 1394

Re: even more mod friendly.

what I was thinking was :

when you write that

remote.add_interface("human interactor",
{hello = function() game.local_player.print("Hi!") end,
bye = function(name) game.local_player.print("Bye " .. name) end})

you should be able to do that


remote.remove_interface("human interactor")

so ...
by Hiul_Dragonfel
Mon Feb 29, 2016 4:25 pm
Forum: Ideas and Suggestions
Topic: even more mod friendly.
Replies: 5
Views: 1394

even more mod friendly.

Hi,
There is one thing that I would like the most.

being able to unregister the remote interfaces. this little change would be so great. since it would enable you to create a programmable block to use directly inside the game and test code on the fly easily without having to care about the name of ...

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