Yup. Attached video example, basically cloning an intersection with manual colission, snap to grid, only entities and clear nothing of existing entities. And a bp string of intersection.
Video recorded on freshly created save, /editor and alt+d is all that have been done on it before video. Saved ...
Search found 3 matches
- Tue Oct 31, 2023 4:00 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.94] Crash loading save after cloning rail on top of rail
- Replies: 3
- Views: 1930
- Mon Oct 30, 2023 12:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.94] Crash loading save after cloning rail on top of rail
- Replies: 3
- Views: 1930
[1.1.94] Crash loading save after cloning rail on top of rail
Game crashes on loading a save where rail pieces were cloned over other rail pieces. Performing a cloning over already existing rails i assumed identical entities in same place weren't be pasted.
I attached a fresh save file where all i did was paste my block blueprint twice, then clone one over ...
I attached a fresh save file where all i did was paste my block blueprint twice, then clone one over ...
- Fri Feb 12, 2021 5:21 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.21] Crash on save in a particular modded setup
- Replies: 1
- Views: 2295
[Rseding91] [1.1.21] Crash on save in a particular modded setup
Hello. Earendal released a new mod - equipment gantry, that let's you insert equipment into vehicle's grid. Another mod, krastorio2, gives trains equipment grid. Problem arises, when both are used - k2 does not change stack size of locomotives, and gantry mod processes the whole stack at once, but ...