Search found 8 matches
- Wed Feb 24, 2021 1:06 pm
- Forum: Releases
- Topic: Version 1.1.25
- Replies: 14
- Views: 20367
Re: Version 1.1.25
unlucky for me, I can't get the game from a purchase . my country does not have access to many of those things ... I get it from other ways , but I'm afraid that where I get it from, the errors are the same, because in the end it's the same game but with some limitations. The one that I play does n...
- Tue Feb 23, 2021 7:58 pm
- Forum: Releases
- Topic: Version 1.1.25
- Replies: 14
- Views: 20367
Re: Version 1.1.25
unlucky for me, I can't get the game from a purchase . my country does not have access to many of those things ... I get it from other ways , but I'm afraid that where I get it from, the errors are the same, because in the end it's the same game but with some limitations. The one that I play does n...
- Mon Feb 22, 2021 2:18 pm
- Forum: Releases
- Topic: Version 1.1.25
- Replies: 14
- Views: 20367
Re: Version 1.1.25
I don't know if anyone has noticed, but I think there is a little sound error sometimes at certain times ... You hear moments like a small audio distortion ... in previous versions it had nothing, but in this one I noticed it yesterday when I installed it. The PC is not because I try some other gam...
- Mon Feb 22, 2021 2:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.25] Flamethrower Turret SFX Heard faintly from distance
- Replies: 4
- Views: 4936
Re: [Oxyd] [1.1.25] Flamethrower Turret SFX Heard faintly from distance
The same thing happens to me, and not only do I hear that it is the turrets, it is also in the logistics and construction robots ...
in previous versions that did not happen.
I think it is due to some change in the audio section that they made in the last updates
in previous versions that did not happen.
I think it is due to some change in the audio section that they made in the last updates
- Sat Feb 20, 2021 2:21 pm
- Forum: Releases
- Topic: Version 1.1.25
- Replies: 14
- Views: 20367
Re: Version 1.1.25
I don't know if anyone has noticed, but I think there is a little sound error sometimes at certain times ... You hear moments like a small audio distortion ... in previous versions it had nothing, but in this one I noticed it yesterday when I installed it. The PC is not because I try some other game...
- Tue Feb 16, 2021 2:21 pm
- Forum: Ideas and Suggestions
- Topic: Turret Filter On general Map
- Replies: 3
- Views: 1335
Turret Filter On general Map
I don't know if it's a good or bad idea, but I would like to contribute the idea that they will add an option to the general map where it allows you to choose which types of turrets will show their range on the general map ... The idea is to know exactly what turret range we are observing ... Englis...
- Wed Feb 10, 2021 9:11 pm
- Forum: Ideas and Suggestions
- Topic: Add a building where bots can recharge
- Replies: 6
- Views: 2350
Re: Add a building where bots can recharge
[Koub] Split from another suggestion thread, and made a suggestion of its own. This suggestion has already been made, but usually embedded in groups of other suggestions, and I couldn't find the exact same, so I'm letting it as a new one. @OP : just that you know, there are mods that do exactly tha...
- Wed Feb 10, 2021 8:29 pm
- Forum: Ideas and Suggestions
- Topic: Add a building where bots can recharge
- Replies: 6
- Views: 2350
Add a building where bots can recharge
I don't know if it's the right theme for this idea. But I wonder if it would not or would be a bad idea for the logistics robots to add an extra building where they can recharge their energies ... and not only in the Roboports which is where they usually do it. It is that sometimes when it takes a l...