Search found 44 matches
- Tue May 16, 2017 5:48 am
- Forum: Resolved Problems and Bugs
- Topic: [15.3] Blueprint feature acting glitchy
- Replies: 2
- Views: 1448
Re: [15.3] Blueprint feature acting glitchy
None recently. Whatever you guys did, it works.
- Sun May 14, 2017 4:20 am
- Forum: Multiplayer
- Topic: Thoughts on PvP
- Replies: 2
- Views: 1719
Re: Thoughts on PvP
Talk to the 3Ra people, they were pretty experienced with running PVP on .14. Very good times...
As for nukes, I'd say leave them. 0.15 made research quite a bit more complicated, and there's a lot to do to get those science packs up and running, let alone 5k of each, and let alone on a PVP map ...
As for nukes, I'd say leave them. 0.15 made research quite a bit more complicated, and there's a lot to do to get those science packs up and running, let alone 5k of each, and let alone on a PVP map ...
- Fri Apr 28, 2017 7:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.3] Blueprint feature acting glitchy
- Replies: 2
- Views: 1448
[15.3] Blueprint feature acting glitchy
Hi there. Last night I added someone else's blueprint book into my personal one, which ended up removing the name of my "reactor" folder, and replacing one of my designs with a smelting setup.
- Fri Apr 28, 2017 7:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.3] Personal Laser PVP glitch
- Replies: 2
- Views: 2673
[15.3] Personal Laser PVP glitch
Hi. If you're wearing a personal laser in PVP and an enemy tank with a player will get in range, the laser will go through the tank not damaging it, and directly attack the player.
Has not been tested in the other vehicles.
Has not been tested in the other vehicles.
- Fri Mar 03, 2017 6:46 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 81575
Re: Friday Facts #180 - Map interaction
If you haven't figured this out already, some way to differentiate other/inactive power grids. Let's say there's power lines going down a far-reaching track, and something breaks one of the poles. The poles beyond that point might be grey.
If there are other power networks, there can be bright ...
If there are other power networks, there can be bright ...
- Tue Feb 28, 2017 5:49 pm
- Forum: Ideas and Suggestions
- Topic: Health bar that changes colors on percentage
- Replies: 5
- Views: 2099
Health bar that changes colors on percentage
Self explanatory. Green, followed by yellow, followed by red, and then blinking red for say 10-20% and under. Ideally it's a gradient that shifts though the colors. The constant green color makes it slightly clumsy to have to look down and visually inspect the spacing within the bar to see your ...
- Sun Feb 05, 2017 9:59 pm
- Forum: Combinator Creations
- Topic: Empty mining outpost alarm
- Replies: 7
- Views: 7447
Empty mining outpost alarm
http://i.imgur.com/hcih1Js.png
Youtube video since I can't figure out how to embed: https://www.youtube.com/watch?v=L_HBHJJ8k5c
Brief explanation- It will no longer be a guessing game whether your ore outpost is depleted or not, this does the work for you!
Wire up all the chests at your train ...
Youtube video since I can't figure out how to embed: https://www.youtube.com/watch?v=L_HBHJJ8k5c
Brief explanation- It will no longer be a guessing game whether your ore outpost is depleted or not, this does the work for you!
Wire up all the chests at your train ...
- Tue Sep 20, 2016 7:37 am
- Forum: Ideas and Requests For Mods
- Topic: Mods that take advantage of large MP numbers now possible
- Replies: 1
- Views: 1178
Mods that take advantage of large MP numbers now possible
With the ability to now host large games, there should be mods that cater to this. I'm watched the larger games on Youtube as of recent (and played on a couple), but they're generally rather chaotic, and on vanilla result in most major technologies unlocked within a few hours.
To take advantage of ...
To take advantage of ...
- Mon Jul 25, 2016 7:39 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 187616
Re: [0.13.x] Bob's Mods: General Discussion
http://i.imgur.com/rnYlLXJ.png
Hey Bob! I was messing around looking at the new stuff and came across these robots. How do you use them? They can't go in roboports, nor do they deploy in the personal roboport. Someone suggested to me you throw them like grenades, but that didn't work. And sorry ...
Hey Bob! I was messing around looking at the new stuff and came across these robots. How do you use them? They can't go in roboports, nor do they deploy in the personal roboport. Someone suggested to me you throw them like grenades, but that didn't work. And sorry ...
- Sun May 01, 2016 11:19 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 179485
Re: [Mods|0.12.32|US] MP Dedicated Server
Lifetetryon wrote:What're you moving on to ?Robot721 wrote:I'm kindof bored of the game, that's about it for me. Thanks for the good times, and thanks for running the server pants.
- Sun May 01, 2016 9:54 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 179485
Re: [Mods|0.12.32|US] MP Dedicated Server
I'm kindof bored of the game, that's about it for me. Thanks for the good times, and thanks for running the server pants.
- Tue Apr 26, 2016 8:50 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 179485
Re: [Mods|0.12.30|US] MP Dedicated Server (SERVER MOVED AGAIN)
I vote for the following changes:
- Put back logistics bots. They are useful, and of course very fun.
- Remove gravestone. There should be real consequences for dying. If you're going on a risky mission, keep stuff in a personal chest at base.
- Dramatically increasing the amount of resources to ...
- Put back logistics bots. They are useful, and of course very fun.
- Remove gravestone. There should be real consequences for dying. If you're going on a risky mission, keep stuff in a personal chest at base.
- Dramatically increasing the amount of resources to ...
- Mon Apr 18, 2016 10:02 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 179485
Re: [Mods|0.12.30|US] MP Dedicated Server
That was insane, thanks for the awesome night guys...
- Tue Mar 29, 2016 10:43 am
- Forum: Multiplayer
- Topic: Bigger multiplayer teams
- Replies: 6
- Views: 3606
Re: Bigger multiplayer teams
Let me start by saying it may not be an OS issue. I'm on 7 and have zero latency issues... just saying. If there is a problem with his computer, it would be his hardware, as you said. But IMHO, I'm almost positive it is just his internet connection. Sometimes connections can bounce around in latency ...
- Mon Mar 28, 2016 10:21 pm
- Forum: Multiplayer
- Topic: Bigger multiplayer teams
- Replies: 6
- Views: 3606
Re: Bigger multiplayer teams
I can hardly even imagine the kind of massive base you can make with several dozen people on this game. That blew my mind. I'll be following this post, and would love to join if there is ever resolution to this issue.
Now with that said, yes it has to do with it being P2P. The user with the highest ...
Now with that said, yes it has to do with it being P2P. The user with the highest ...
- Mon Mar 28, 2016 9:00 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 179485
Re: [Mods|0.12.29|US] MP Dedicated Server
I see one of two directions to go in...
1) Same difficulty level (or perhaps higher) but finite resources.
2) Hardest difficulty, but infinite.
1) Same difficulty level (or perhaps higher) but finite resources.
2) Hardest difficulty, but infinite.
- Sat Mar 26, 2016 6:47 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 179485
Re: [Mods|0.12.29|US] MP Dedicated Server
Hey, before we get too far in this map, infinite resources are still turned on.
- Sat Mar 26, 2016 9:32 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 179485
Re: [Mods|0.12.29|US] MP Dedicated Server
+1 to the suggestion. We have all kinds of powerful weaponry, might as well make it an entertaining struggle to gain control of the server. 

- Fri Mar 25, 2016 11:42 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 179485
Re: [Mods|0.12.29|US] MP Dedicated Server
How about the same tech, but now with resources that aren't unlimited, and we're out in the open instead of being on an island. We could easily take on a much bigger challenge with everything at our disposal. This was very fun but too easy IMO.
And no gravestone!
And no gravestone!
- Wed Mar 23, 2016 11:54 pm
- Forum: Multiplayer
- Topic: Port and IP
- Replies: 1
- Views: 1767