Search found 44 matches

by Robot721
Tue May 16, 2017 5:48 am
Forum: Resolved Problems and Bugs
Topic: [15.3] Blueprint feature acting glitchy
Replies: 2
Views: 1203

Re: [15.3] Blueprint feature acting glitchy

None recently. Whatever you guys did, it works.
by Robot721
Sun May 14, 2017 4:20 am
Forum: Multiplayer
Topic: Thoughts on PvP
Replies: 2
Views: 1411

Re: Thoughts on PvP

Talk to the 3Ra people, they were pretty experienced with running PVP on .14. Very good times... As for nukes, I'd say leave them. 0.15 made research quite a bit more complicated, and there's a lot to do to get those science packs up and running, let alone 5k of each, and let alone on a PVP map. Not...
by Robot721
Fri Apr 28, 2017 7:39 pm
Forum: Resolved Problems and Bugs
Topic: [15.3] Blueprint feature acting glitchy
Replies: 2
Views: 1203

[15.3] Blueprint feature acting glitchy

Hi there. Last night I added someone else's blueprint book into my personal one, which ended up removing the name of my "reactor" folder, and replacing one of my designs with a smelting setup.
by Robot721
Fri Apr 28, 2017 7:35 pm
Forum: Resolved Problems and Bugs
Topic: [15.3] Personal Laser PVP glitch
Replies: 2
Views: 2217

[15.3] Personal Laser PVP glitch

Hi. If you're wearing a personal laser in PVP and an enemy tank with a player will get in range, the laser will go through the tank not damaging it, and directly attack the player.

Has not been tested in the other vehicles.
by Robot721
Fri Mar 03, 2017 6:46 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 66947

Re: Friday Facts #180 - Map interaction

If you haven't figured this out already, some way to differentiate other/inactive power grids. Let's say there's power lines going down a far-reaching track, and something breaks one of the poles. The poles beyond that point might be grey. If there are other power networks, there can be bright flour...
by Robot721
Tue Feb 28, 2017 5:49 pm
Forum: Ideas and Suggestions
Topic: Health bar that changes colors on percentage
Replies: 5
Views: 1652

Health bar that changes colors on percentage

Self explanatory. Green, followed by yellow, followed by red, and then blinking red for say 10-20% and under. Ideally it's a gradient that shifts though the colors. The constant green color makes it slightly clumsy to have to look down and visually inspect the spacing within the bar to see your heal...
by Robot721
Sun Feb 05, 2017 9:59 pm
Forum: Combinator Creations
Topic: Empty mining outpost alarm
Replies: 7
Views: 6281

Empty mining outpost alarm

http://i.imgur.com/hcih1Js.png Youtube video since I can't figure out how to embed: https://www.youtube.com/watch?v=L_HBHJJ8k5c Brief explanation- It will no longer be a guessing game whether your ore outpost is depleted or not, this does the work for you! Wire up all the chests at your train loadi...
by Robot721
Tue Sep 20, 2016 7:37 am
Forum: Ideas and Requests For Mods
Topic: Mods that take advantage of large MP numbers now possible
Replies: 1
Views: 981

Mods that take advantage of large MP numbers now possible

With the ability to now host large games, there should be mods that cater to this. I'm watched the larger games on Youtube as of recent (and played on a couple), but they're generally rather chaotic, and on vanilla result in most major technologies unlocked within a few hours. To take advantage of t...
by Robot721
Mon Jul 25, 2016 7:39 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 151300

Re: [0.13.x] Bob's Mods: General Discussion

http://i.imgur.com/rnYlLXJ.png Hey Bob! I was messing around looking at the new stuff and came across these robots. How do you use them? They can't go in roboports, nor do they deploy in the personal roboport. Someone suggested to me you throw them like grenades, but that didn't work. And sorry for...
by Robot721
Sun May 01, 2016 11:19 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 148880

Re: [Mods|0.12.32|US] MP Dedicated Server

tetryon wrote:
Robot721 wrote:I'm kindof bored of the game, that's about it for me. Thanks for the good times, and thanks for running the server pants.
What're you moving on to ?
Life
by Robot721
Sun May 01, 2016 9:54 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 148880

Re: [Mods|0.12.32|US] MP Dedicated Server

I'm kindof bored of the game, that's about it for me. Thanks for the good times, and thanks for running the server pants.
by Robot721
Tue Apr 26, 2016 8:50 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 148880

Re: [Mods|0.12.30|US] MP Dedicated Server (SERVER MOVED AGAIN)

I vote for the following changes: - Put back logistics bots. They are useful, and of course very fun. - Remove gravestone. There should be real consequences for dying. If you're going on a risky mission, keep stuff in a personal chest at base. - Dramatically increasing the amount of resources to lau...
by Robot721
Mon Apr 18, 2016 10:02 am
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 148880

Re: [Mods|0.12.30|US] MP Dedicated Server

That was insane, thanks for the awesome night guys...
by Robot721
Tue Mar 29, 2016 10:43 am
Forum: Multiplayer
Topic: Bigger multiplayer teams
Replies: 6
Views: 2950

Re: Bigger multiplayer teams

Let me start by saying it may not be an OS issue. I'm on 7 and have zero latency issues... just saying. If there is a problem with his computer, it would be his hardware, as you said. But IMHO, I'm almost positive it is just his internet connection. Sometimes connections can bounce around in latency...
by Robot721
Mon Mar 28, 2016 10:21 pm
Forum: Multiplayer
Topic: Bigger multiplayer teams
Replies: 6
Views: 2950

Re: Bigger multiplayer teams

I can hardly even imagine the kind of massive base you can make with several dozen people on this game. That blew my mind. I'll be following this post, and would love to join if there is ever resolution to this issue. Now with that said, yes it has to do with it being P2P. The user with the highest ...
by Robot721
Mon Mar 28, 2016 9:00 am
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 148880

Re: [Mods|0.12.29|US] MP Dedicated Server

I see one of two directions to go in...

1) Same difficulty level (or perhaps higher) but finite resources.
2) Hardest difficulty, but infinite.
by Robot721
Sat Mar 26, 2016 6:47 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 148880

Re: [Mods|0.12.29|US] MP Dedicated Server

Hey, before we get too far in this map, infinite resources are still turned on.
by Robot721
Sat Mar 26, 2016 9:32 am
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 148880

Re: [Mods|0.12.29|US] MP Dedicated Server

+1 to the suggestion. We have all kinds of powerful weaponry, might as well make it an entertaining struggle to gain control of the server. 8-)
by Robot721
Fri Mar 25, 2016 11:42 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 148880

Re: [Mods|0.12.29|US] MP Dedicated Server

How about the same tech, but now with resources that aren't unlimited, and we're out in the open instead of being on an island. We could easily take on a much bigger challenge with everything at our disposal. This was very fun but too easy IMO.

And no gravestone!

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