Search found 15 matches

by ghoti
Wed Oct 12, 2016 2:33 am
Forum: Resolved Problems and Bugs
Topic: Boiler Misbehaviour
Replies: 19
Views: 27378

Re: Boiler Misbehaviour

I'm seeing this issue as well. Water running east or south has temperature applied differently than water running north or west

Here's a vanilla save file that can reproduce the issue: https://dl.dropboxusercontent.com/u/658 ... rature.zip
by ghoti
Sun Oct 09, 2016 5:37 pm
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 111211

Re: [0.14] Reactors

I agree that the liquid is cooler. I see you fixed the exploit that let you use less water for cooling. Personally I think you should have included the heat transfer constant. That way there might be some use for having a fluid temperature indicator. That said, I also see you've made this mod signif...
by ghoti
Sat Oct 08, 2016 12:28 am
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 111211

Re: [0.14] Reactors

well, yah, if you have the setup first then the reactor will heat up and can produce more power than it can sustain.

This setup seems to reach equilibrium at 29.3 though: http://imgur.com/a/jUBlw

I think the difference here is I manged to get 426 units of water in the reactor, rather than 421.
by ghoti
Fri Oct 07, 2016 8:19 pm
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 111211

Re: [0.14] Reactors

Ah nice. Yah if you stuff the reactor with water using express pumps rather than underfilling it, you can get more production. I manged to get 29.2 MW with 4 express pumps. Recalculation fixes it for this scenario as well.
by ghoti
Thu Oct 06, 2016 2:41 pm
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 111211

Re: [0.14] Reactors

I felt compelled to make this change because I figured I could make a control using combinators that read the temperature and accumulators to make a better control than the default one you had, even with the woefully inaccurate guesses. To be honest, I think engineering is more interesting when the ...
by ghoti
Thu Oct 06, 2016 2:15 am
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 111211

Re: [0.14] Reactors

GotLag. Do you have a repo to accept pull requests? I have two changes I've tested out that I like. 1. I've swapped out your reactions icon group for this one (I made it, it's yours if you want it or not): http://i.imgur.com/lvsarqr.png 2. I see you were planning to add a throttle signal. I think re...
by ghoti
Thu Sep 29, 2016 12:51 am
Forum: Mods
Topic: [0.14.22] SlowMo - Slower Stuff! 0.1.1
Replies: 22
Views: 14230

Re: [0.14.1] SlowMo - Slower Stuff! 0.1.0

The reason your mod crashes in the zip is you have a uppercase issue with one of your file names, and zip is case sensitive (windows isn't. This mod crashes on linux and mac) Here it is: /SlowMo_0.1.0/graphics/Slow_Electric_MIning_Drill_North.png Slow_Electric_MIning_Drill_North.png _Electric_MIning...
by ghoti
Fri Jan 22, 2016 10:19 pm
Forum: News
Topic: Friday Facts #122 - Better circuit network (Part 1)
Replies: 73
Views: 56570

Re: Friday Facts #122 - Better circuit network (Part 1)

I've had a lot of fun messing with the splitters, turning them into sorting machines. To be honest I'm a little sad to see the behavior changed, but even still, you have my blessing there. It's funny, it's useless, and it's harmless, but I think it's better that splitters didn't have this unexpected...
by ghoti
Fri Jan 22, 2016 3:17 am
Forum: Gameplay Help
Topic: Splitter not working properly
Replies: 89
Views: 124563

Re: Splitter not working properly

That's a clever fix.
by ghoti
Tue Dec 23, 2014 12:04 am
Forum: Balancing
Topic: Poor balance of electric poles/substation costs
Replies: 26
Views: 21600

Re: Poor balance of electric poles/substation costs

I have to agree with OP. I've altered the way I build factories in response to the cost of those power poles. Because of that, I basically never use them for anything, ever. I never put myself into a situation where I need to power something 3-tiles away. It's actually rather easy to avoid once you ...
by ghoti
Wed May 07, 2014 10:10 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 328881

Re: [MOD 0.9.8] Treefarm v1.0.1

I was just playing with the fields, and tried the exact same thing filippe did, and found that when you limited the inventory that the farm just voided the wood. Frankly, that's just strange behaviour. At the minimum, if the farm can't harvest it, the wood shouldn't just disapear into the eather, it...
by ghoti
Wed May 07, 2014 9:57 pm
Forum: Modding help
Topic: Creating a different kind of belt splitter
Replies: 6
Views: 3316

Re: Creating a different kind of belt splitter

I was thinking of this splitter type as well. While I'm sorry to say that I don't think you can mod it in, you can definately do this in vanilla in a pretty tight form factor, check it out:
Image

that said. I like yours more :)
by ghoti
Tue May 06, 2014 4:44 pm
Forum: Not a bug
Topic: [0.9.8] Poor astronaut drowned
Replies: 6
Views: 3579

Re: [0.9.8] Poor astronaut drowned

I would really call this more of a sub bug of the impossible start bug. Which is a very annoying bug. I don't want to regenerate 10 times if I have hard map conditions.
by ghoti
Fri May 02, 2014 6:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.* & 0.8.8] Major sound delay on Linux
Replies: 31
Views: 16358

Re: [0.9.* & 0.8.8] Major sound delay on Linux

I'm sorry that all I can do is report that this issue is manifesting itself on my linux box as well. Ubuntu 13.10

I wish I could tell you more.
by ghoti
Thu Apr 24, 2014 5:46 pm
Forum: Resolved Problems and Bugs
Topic: Supply Mission chests are mineable
Replies: 2
Views: 1142

Supply Mission chests are mineable

mining them immediately crashes the mission. with a popup: Notice Error 2 while running the vent handler: /opt/factorio/temp/currently-playing|control.lu:366: LuaEntity API call when entity target is zero ok, yah. This is a silly bug, but Accidentally mining the chest is a possibilty. The campaign h...

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