If I drag along in the Screenshot below, it will create the underground belts as expected, going underneath the whole construct, but it will delete the rightmost belt.
Expected behavior would be that it does not delete any belt.
Start
Screenshot 2026-07-07 at 18.19.53.png
After Dragging ...
Search found 3 matches
- Tue Jul 07, 2026 4:29 pm
- Forum: Duplicates
- Topic: [2.1.9] Belt dragging underground creation edge case deletes a belt
- Replies: 1
- Views: 249
- Fri Feb 05, 2021 1:27 pm
- Forum: Ideas and Suggestions
- Topic: Bigger miners covering a bigger area for mid and late game.
- Replies: 10
- Views: 6669
Re: Miners with bigger radius for mid and late game.
Your poll is titled
"Would you like to be able to add new resource patches with one big miner?"
but it seems like what you mean is
"Would you like to have one big miner (instead of many smaller miners) for late-game resource patches?"
Thank you, I edited the poll. It happened, because there ...
- Fri Feb 05, 2021 10:50 am
- Forum: Ideas and Suggestions
- Topic: Bigger miners covering a bigger area for mid and late game.
- Replies: 10
- Views: 6669
Bigger miners covering a bigger area for mid and late game.
One of the more annoying parts of the game is imo adding new resource patches. While I find most of the work of adding a resource patch enjoyable, like expanding the train network, fighting biters, building defences etc. the really annoying part is building all those miners and connecting them ...