Search found 9 matches

by Tyrithe
Sun May 14, 2023 10:22 pm
Forum: General discussion
Topic: Do we actually need Pipes to be non-directional? (Looking at Captain of Industry)
Replies: 8
Views: 2067

Re: Do we actually need Pipes to be non-directional? (Looking at Captain of Industry)

I can't really say I'm too familiar with how pipes are actually programmed, but a point-to-point piping system would be the same with extra steps. Circular systems are used for things like flamethrower defenses, if you could only point to point, either every single tower would need an input AND an o...
by Tyrithe
Wed Jul 10, 2019 8:22 pm
Forum: General discussion
Topic: belt building in multiplayer
Replies: 7
Views: 3154

Re: belt building in multiplayer

I'm sure the Devs will reply to this as soon as they get a chance, honestly the development of Factorio has been very interesting. To be honest, My first thought on this was that it's a bug but I think it's intentional but an oversight in this regard. Personally I feel that it's weird behavior for t...
by Tyrithe
Tue Dec 23, 2014 6:25 pm
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 186865

Re: [MOD 0.11.6] Cursed Exp - v0.1.1

the mod looks awesome but cannot play it cuz on loading aparently there is something wrong "Path __Cursed-Tombs__/graphics/entities/tomb/cursed-tomb.png does not match any mod" I had this problem myself, If you open /prototypes/entities/cursed-tomb.lua And change __Cursed-Tombs__/graphics...
by Tyrithe
Sun Jun 15, 2014 10:25 pm
Forum: Implemented Suggestions
Topic: Foundation for buildings / pavement / concrete slabs / base
Replies: 16
Views: 18106

Re: Foundation for buildings / pavement / concrete slabs / b

While we're here, I want spice, harvesters, and giant worms that burst through my base because they're angry.

I'll settle for a Gypsum harvester and a paving layer that are all automated and just do it outwards from the building. :P Kinda still want the giant worms though but I guess we have those!
by Tyrithe
Sun Jun 15, 2014 10:19 pm
Forum: Ideas and Suggestions
Topic: Transport Belt / Inserter Creation changes.
Replies: 4
Views: 2587

Re: Transport Belt / Inserter Creation changes.

ssilk wrote: I think we speak of completely different things. :)
I just didn't understand what you meant. :P

Anyway. I thought you meant as an entirely alternative style of building anything. Not having them working along side each other.. Haha.
by Tyrithe
Sat Jun 14, 2014 5:15 pm
Forum: Ideas and Suggestions
Topic: Transport Belt / Inserter Creation changes.
Replies: 4
Views: 2587

Re: Transport Belt / Inserter Creation changes.

I don't think that's much different from what I was thinking. Basically I was just thinking of it as upgrade units. Another new item - Logic Chip. To be used as a inventory screen upgrade like modules. Basically it will unlock options for filtering or doing any of the logic from the seperate items. ...
by Tyrithe
Sat Jun 14, 2014 4:01 am
Forum: Ideas and Suggestions
Topic: Transport Belt / Inserter Creation changes.
Replies: 4
Views: 2587

Transport Belt / Inserter Creation changes.

Basically I was thinking that might be better to have Belts & Inserters use upgrade type items. For example just have an upgrade item which will turn a standard belt into an express. But said item would also do splitters and under-ground belts(requiring one for each square). As it stands mods th...
by Tyrithe
Fri Apr 25, 2014 2:08 am
Forum: General discussion
Topic: Any game-dev that could answer the stackexchange question?
Replies: 14
Views: 6965

Re: Any game-dev that could answer the stackexchange questio

Honestly the only way I can think of reducing memory usage is by having less 'clutter'. But that's not a solution in any way at all. That or a 'simple' mode that doesn't load alternate versions of tiles, In case you have an lower vram cap. Will zooming out more put enough strain on GPU usage that a ...
by Tyrithe
Thu Apr 24, 2014 12:10 pm
Forum: General discussion
Topic: Any game-dev that could answer the stackexchange question?
Replies: 14
Views: 6965

Re: Any game-dev that could answer the stackexchange questio

Registered to comment, Hi I read through the site you linked. I'm not a game dev but I was wondering why you can't just use max zoomed out area + 2-3 chunks round the edge(that you are loading information for) to tell you what exactly you need cached. To be honest, I don't really understand why usin...

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