Search found 18 matches

by VampireSilence
Sat Dec 04, 2021 11:14 am
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 42
Views: 9080

Re: Add support for zooming and havigating plueprint preview

I was just about to suggest something similar, so +1 on this.
by VampireSilence
Sat Nov 20, 2021 7:34 pm
Forum: Ideas and Suggestions
Topic: Biters using themselves as landfill
Replies: 24
Views: 2148

Re: Biters using themselves as landfill

Alright, the other suggestion got posted over a year ago. So i guess you wont implement it.
But still, you guys do a d**n good job and i love factorio. <3
by VampireSilence
Sun Nov 14, 2021 3:02 pm
Forum: Ideas and Suggestions
Topic: (minable) beach tiles around water areas
Replies: 1
Views: 319

(minable) beach tiles around water areas

TL;DR Convert terrain next to water tiles into "beach" tiles and let that beach tiles be minable, which converts them into water. Also look at my other suggestion, which is strongly related to this one. I splitted the topics to keep the board/thread structure tidy. ;) https://forums.facto...
by VampireSilence
Sun Nov 14, 2021 3:01 pm
Forum: Ideas and Suggestions
Topic: Biters using themselves as landfill
Replies: 24
Views: 2148

Let biters overcome small distances of water

TL;DR Let biters overcome water like ants do. One biter sacrifices itself to "bridge" a water tile and others can walk over its back like over regular terrain. Also look at my other suggestion, which is strongly related to this one. I splitted the topics to keep the board/thread structure...
by VampireSilence
Thu Nov 04, 2021 6:12 pm
Forum: Energy Production
Topic: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
Replies: 9
Views: 1988

Re: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)

In this screenshot https://forums.factorio.com/download/file.php?id=63990 every single reactor has it's own load control + some indication lights + backup power in the inner circle Ok, do you have some blueprint you could send me? Then i try to adapt it to my reactor. https://factorioprints.com/vie...
by VampireSilence
Tue Nov 02, 2021 11:19 am
Forum: Ideas and Suggestions
Topic: Being able to move map tags once placed
Replies: 15
Views: 1701

Re: Being able to move map tags once placed

+1
I need that frequently when i plan the rough concept of a new base/build/whatever, so being able to move tags around would be a fantastic tool for me.
by VampireSilence
Sat Mar 27, 2021 5:02 pm
Forum: Pending
Topic: [1.1.30] Trains are changing colors by themselves
Replies: 1
Views: 316

[1.1.30] Trains are changing colors by themselves

I always color all of my trains like this: https://i.ibb.co/0c0ZD9R/train1.png (R=0, G=128, B=255) But after some time of playing/saving/loading, almost all of my trains are colored like this: https://i.ibb.co/Cvk3MPC/train2.png (R=255, G=128, B=0) without me changing any colors of course. I don't t...
by VampireSilence
Sun Mar 14, 2021 6:13 pm
Forum: Modding help
Topic: Casting entities to specific classes
Replies: 9
Views: 731

Re: Casting entities to specific classes

No no, haha. The user will be able to choose between energy_sources, i doubt someone is able to do so in 60 FPS. Besides that, i only check for changes per tick and update/replace when needed, not every tick. But i think it's easier for me to split buildings in parts and every part has its own Proto...
by VampireSilence
Sun Mar 14, 2021 9:08 am
Forum: Modding help
Topic: Casting entities to specific classes
Replies: 9
Views: 731

Re: Casting entities to specific classes

Yeah i see, so Prototypes and LuaEntities are similar to classes and instances (in like C# or similar). The workaround i could imagine would be defining "custom"-properties, which are then forced to be added to those changable properties inside the created Entities itself. If thats possibl...
by VampireSilence
Sun Mar 14, 2021 8:42 am
Forum: Modding help
Topic: Casting entities to specific classes
Replies: 9
Views: 731

Re: Casting entities to specific classes

Do i understand this right that if i got like 200 different "energy_source"s, i need to define 200 different Prototypes and there is no chance of changing this for one specific instance (entity) of that Prototype? So if i try to change different Properties with i.e. 200, 50 and 100 differe...
by VampireSilence
Sun Mar 14, 2021 8:18 am
Forum: Modding help
Topic: Casting entities to specific classes
Replies: 9
Views: 731

Re: Casting entities to specific classes

Ok, so properties like "energy_source" doesn't exist anymore in control stage? How do i change those then?
by VampireSilence
Sun Mar 14, 2021 8:06 am
Forum: Modding help
Topic: Casting entities to specific classes
Replies: 9
Views: 731

Casting entities to specific classes

Hello everyone, i just started modding and i wondered, if i get an entity, i.e. like this: local function onPlaceEntity(entity) local ent1 = entity end script.on_event(defines.events.on_built_entity, function(event) onPlaceEntity(event.created_entity) end, filters) How do i cast it to a specific der...
by VampireSilence
Thu Mar 04, 2021 10:19 am
Forum: Energy Production
Topic: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
Replies: 9
Views: 1988

Re: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)

burninghey wrote: ↑
Wed Mar 03, 2021 3:39 am
In this screenshot download/file.php?id=63990 every single reactor has it's own load control + some indication lights + backup power in the inner circle
Ok, do you have some blueprint you could send me? Then i try to adapt it to my reactor.
by VampireSilence
Tue Mar 02, 2021 11:37 pm
Forum: Energy Production
Topic: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
Replies: 9
Views: 1988

Re: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)

You are right, plus i calculated it before adding the outer roboports, which adds another unconsidered 5 tiles in height. I corrected all those numbers and updated my post. Thanks for pointing this out to me.
by VampireSilence
Thu Feb 18, 2021 7:23 pm
Forum: Duplicates
Topic: [1.1.21] Light emission missing
Replies: 1
Views: 990

[1.1.21] Light emission missing

You know i really love the new light update, but.. didnt you forget something? :?

Image

The white lamp emits light to its environment, but the colored lamp doesnt.
by VampireSilence
Tue Feb 16, 2021 11:13 pm
Forum: Energy Production
Topic: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
Replies: 9
Views: 1988

2N-Reactor, ultra-compact (EPD 187 kW/Tile)

Hello everyone, after many months of tesselating my world with solar panels, i finally brought myself to take a look at nuclear reactors. I was annoyed by the space solar panels take, which i usually had to clear from biters etc. before. So i spent several days with fiddling around with nuclear reac...
by VampireSilence
Mon Feb 15, 2021 10:26 pm
Forum: Ideas and Suggestions
Topic: New pipe- and pump-tiers
Replies: 5
Views: 647

Re: New pipe- and pump-tiers

What exactly do you mean by 2 times faster? Pipes don't have a "speed". Doubling the capacity does not necessarily double throughput, at least not from testing I have heard about. I refer to this table: https://wiki.factorio.com/Fluid_system#Pipelines So to give some example values i thin...
by VampireSilence
Thu Feb 11, 2021 12:46 pm
Forum: Ideas and Suggestions
Topic: New pipe- and pump-tiers
Replies: 5
Views: 647

New pipe- and pump-tiers

Hello everyone, this is my first post in this forum and first of all id like to say that i absolutely LOVE Factorio. <3 TL;DR After my 1500 hrs of playtime i think it would be nice to have more tiers of pipes and pumps like we already have multiple tiers of belts. What ? The solution i think of woul...

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