Search found 3 matches
- Fri Apr 08, 2016 10:56 am
- Forum: Ideas and Suggestions
- Topic: Better Roboports!
- Replies: 2
- Views: 1273
Re: Better Roboports!
An an interesting idea there, since unplacing an item is technically the same action as mining... construction robots able to mine :)
Construction robots can remove objects such as a transport belt aslong as it has been predefined with the deconstruction planner. This is already implemented ...
- Fri Apr 08, 2016 7:40 am
- Forum: Ideas and Suggestions
- Topic: Better Roboports!
- Replies: 2
- Views: 1273
Better Roboports!
I believe the way robot ports currently done could be improved by having a feature within the UI of the roboport to allow a user to specify a particular block to pick up and put into storage.
Also the player has the ability to specify what that block should be replaced with(aslong as the block is ...
Also the player has the ability to specify what that block should be replaced with(aslong as the block is ...
- Thu Apr 07, 2016 7:54 am
- Forum: Ideas and Suggestions
- Topic: Notification Centre
- Replies: 1
- Views: 1610
Notification Centre
I had a similar Idea to the one which was mentioned here:
https://forums.factorio.com/viewtopic.php?f=6&t=14575&p=98596&hilit=depleted+oil#p98596
The above thread talks about depleted oil mines notifying the user (Similar to the No Fuel Feature)
I would to suggest a more broader approach in ...
https://forums.factorio.com/viewtopic.php?f=6&t=14575&p=98596&hilit=depleted+oil#p98596
The above thread talks about depleted oil mines notifying the user (Similar to the No Fuel Feature)
I would to suggest a more broader approach in ...