Search found 12 matches
- Mon Oct 21, 2024 11:07 am
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 123
- Views: 68748
Re: Factorio: Space Age is here!
Downloading now!
- Fri Oct 11, 2024 1:38 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 46231
Re: Friday Facts #432 - Aquilo
Pipe routing is usually the most annoying part of Factorio. I hate that this expansion doubles down on that
- Fri Sep 20, 2024 11:26 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 41366
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Yes, please! It will be actually great, if every failed turret creep attempt will be punished by worm getting bigger and strongerHares wrote: Fri Sep 20, 2024 11:08 am We need mod which makes these snakes 1 section bigger each time they eat a building.
- Mon Aug 19, 2024 11:50 am
- Forum: General discussion
- Topic: Trains, Outposting and other things that annoys me in Factorio
- Replies: 4
- Views: 1807
Trains, Outposting and other things that annoys me in Factorio
I just got the final achievement in Steam and, after 500h ingame, I want to went some emotions. Please, comment, what I'm doing wrong
Trains
Trains are huge. Train networks in megabases usually take up a lot more space than production buildings.
Not only train stops are huge by themselves, but ...
Trains
Trains are huge. Train networks in megabases usually take up a lot more space than production buildings.
Not only train stops are huge by themselves, but ...
- Mon Aug 19, 2024 9:37 am
- Forum: Balancing
- Topic: Change Concrete Recipe to something more 'realistic'
- Replies: 10
- Views: 5224
Re: Change Concrete Recipe to something more 'realistic'
I planned to write a new post with exactly thatSerenity wrote: Sun Feb 02, 2020 12:05 am I don't want that because of realism but because belting iron ore to the concrete assemblers is super annoying. There is a mod that changes it to iron sticks and it works pretty great.
- Sat Jul 06, 2024 1:34 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 55973
Re: Friday Facts #418 - Space Age release date
Still disappointed with the whole Quality thing. I recall in the original FFF, where it was introduced, there was information about an option to disable Quality altogether. Hopefully, this is still the case. Another thing I'd like to disable is faster belts and stackable items on belts, as I see ...
- Sun May 05, 2024 4:38 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 43735
Re: Friday Facts #409 - Diminishing beacons
IMHO, All these diminishing returns are overcomplicated and don't improve anything. 8-12 beacons build was good and remains good. It slightly changes the final output number, but nothing else gameplay-wise.
A good way to fix that and give more meaning to quality is to hard-cap the amount of ...
A good way to fix that and give more meaning to quality is to hard-cap the amount of ...
- Fri Dec 22, 2023 12:00 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 22977
- Fri Oct 13, 2023 1:30 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 49224
Re: Friday Facts #380 - Remote view
Please, add the ability to disable shimmering and change the saturation of the tint.
My eyes hurt just from looking at the picture of blue ghosts, and the shimmering demo picture looks like blurry blobs to me
My eyes hurt just from looking at the picture of blue ghosts, and the shimmering demo picture looks like blurry blobs to me
- Sun Oct 01, 2023 4:22 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 119432
Re: Friday Facts #378 - Trains on another level
Now, I can't wait for the release!
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- Fri Sep 22, 2023 7:28 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 75899
Re: Friday Facts #377 - New new rails
TBH, All this chnges required a lot of work, but changes for player experience are minimal.
Tunnels and/or bridges - that is what we need for good bases
Tunnels and/or bridges - that is what we need for good bases
- Fri Aug 25, 2023 7:13 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 111294
Re: Friday Facts #373 - Factorio: Space Age
The only thing I actually need is train improvements:
1. Possibility of higher throughput for the single train
2. Bridges or tunnels or both.
The thing I want is a gate to teleport between distant parts of the base
But space... Biters will chew up my main base to bits while I'm prettying up a mini ...
1. Possibility of higher throughput for the single train
2. Bridges or tunnels or both.
The thing I want is a gate to teleport between distant parts of the base
But space... Biters will chew up my main base to bits while I'm prettying up a mini ...