Search found 12 matches
- Mon Oct 21, 2024 11:07 am
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 118
- Views: 36466
Re: Factorio: Space Age is here!
Downloading now!
- Fri Oct 11, 2024 1:38 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 33028
Re: Friday Facts #432 - Aquilo
Pipe routing is usually the most annoying part of Factorio. I hate that this expansion doubles down on that
- Fri Sep 20, 2024 11:26 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 151
- Views: 28865
- Mon Aug 19, 2024 11:50 am
- Forum: General discussion
- Topic: Trains, Outposting and other things that annoys me in Factorio
- Replies: 4
- Views: 988
Trains, Outposting and other things that annoys me in Factorio
I just got the final achievement in Steam and, after 500h ingame, I want to went some emotions. Please, comment, what I'm doing wrong Trains Trains are huge. Train networks in megabases usually take up a lot more space than production buildings. Not only train stops are huge by themselves, but they ...
- Mon Aug 19, 2024 9:37 am
- Forum: Balancing
- Topic: Change Concrete Recipe to something more 'realistic'
- Replies: 10
- Views: 4738
- Sat Jul 06, 2024 1:34 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 48903
Re: Friday Facts #418 - Space Age release date
Still disappointed with the whole Quality thing. I recall in the original FFF, where it was introduced, there was information about an option to disable Quality altogether. Hopefully, this is still the case. Another thing I'd like to disable is faster belts and stackable items on belts, as I see th...
- Sun May 05, 2024 4:38 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 35246
Re: Friday Facts #409 - Diminishing beacons
IMHO, All these diminishing returns are overcomplicated and don't improve anything. 8-12 beacons build was good and remains good. It slightly changes the final output number, but nothing else gameplay-wise. A good way to fix that and give more meaning to quality is to hard-cap the amount of received...
- Fri Dec 22, 2023 12:00 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 20508
- Fri Oct 13, 2023 1:30 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 42342
Re: Friday Facts #380 - Remote view
Please, add the ability to disable shimmering and change the saturation of the tint.
My eyes hurt just from looking at the picture of blue ghosts, and the shimmering demo picture looks like blurry blobs to me
My eyes hurt just from looking at the picture of blue ghosts, and the shimmering demo picture looks like blurry blobs to me
- Sun Oct 01, 2023 4:22 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 103893
Re: Friday Facts #378 - Trains on another level
Now, I can't wait for the release!
- Fri Sep 22, 2023 7:28 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 67431
Re: Friday Facts #377 - New new rails
TBH, All this chnges required a lot of work, but changes for player experience are minimal.
Tunnels and/or bridges - that is what we need for good bases
Tunnels and/or bridges - that is what we need for good bases
- Fri Aug 25, 2023 7:13 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 96964
Re: Friday Facts #373 - Factorio: Space Age
The only thing I actually need is train improvements: 1. Possibility of higher throughput for the single train 2. Bridges or tunnels or both. The thing I want is a gate to teleport between distant parts of the base But space... Biters will chew up my main base to bits while I'm prettying up a mini b...