Search found 12 matches

by OldFart
Mon Oct 21, 2024 11:07 am
Forum: News
Topic: Factorio: Space Age is here!
Replies: 118
Views: 36466

Re: Factorio: Space Age is here!

Downloading now!
by OldFart
Fri Oct 11, 2024 1:38 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 33028

Re: Friday Facts #432 - Aquilo

Pipe routing is usually the most annoying part of Factorio. I hate that this expansion doubles down on that
by OldFart
Fri Sep 20, 2024 11:26 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 151
Views: 28865

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Hares wrote: ↑
Fri Sep 20, 2024 11:08 am
We need mod which makes these snakes 1 section bigger each time they eat a building.
Yes, please! It will be actually great, if every failed turret creep attempt will be punished by worm getting bigger and stronger
by OldFart
Mon Aug 19, 2024 11:50 am
Forum: General discussion
Topic: Trains, Outposting and other things that annoys me in Factorio
Replies: 4
Views: 988

Trains, Outposting and other things that annoys me in Factorio

I just got the final achievement in Steam and, after 500h ingame, I want to went some emotions. Please, comment, what I'm doing wrong Trains Trains are huge. Train networks in megabases usually take up a lot more space than production buildings. Not only train stops are huge by themselves, but they ...
by OldFart
Mon Aug 19, 2024 9:37 am
Forum: Balancing
Topic: Change Concrete Recipe to something more 'realistic'
Replies: 10
Views: 4738

Re: Change Concrete Recipe to something more 'realistic'

Serenity wrote: ↑
Sun Feb 02, 2020 12:05 am
I don't want that because of realism but because belting iron ore to the concrete assemblers is super annoying. There is a mod that changes it to iron sticks and it works pretty great.
I planned to write a new post with exactly that
by OldFart
Sat Jul 06, 2024 1:34 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 48903

Re: Friday Facts #418 - Space Age release date

Still disappointed with the whole Quality thing. I recall in the original FFF, where it was introduced, there was information about an option to disable Quality altogether. Hopefully, this is still the case. Another thing I'd like to disable is faster belts and stackable items on belts, as I see th...
by OldFart
Sun May 05, 2024 4:38 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 35246

Re: Friday Facts #409 - Diminishing beacons

IMHO, All these diminishing returns are overcomplicated and don't improve anything. 8-12 beacons build was good and remains good. It slightly changes the final output number, but nothing else gameplay-wise. A good way to fix that and give more meaning to quality is to hard-cap the amount of received...
by OldFart
Fri Dec 22, 2023 12:00 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 73
Views: 20508

Re: Friday Facts #390 - Noise expressions 2.0

Hooray πŸŽ‰πŸŽ‰πŸŽ‰πŸŽ‰
by OldFart
Fri Oct 13, 2023 1:30 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 42342

Re: Friday Facts #380 - Remote view

Please, add the ability to disable shimmering and change the saturation of the tint.
My eyes hurt just from looking at the picture of blue ghosts, and the shimmering demo picture looks like blurry blobs to me
by OldFart
Sun Oct 01, 2023 4:22 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 339
Views: 103893

Re: Friday Facts #378 - Trains on another level

Now, I can't wait for the release!
:tada::tada::tada::tada::tada::tada::tada::tada::tada::tada::tada::tada::tada::tada::tada::tada::tada::tada::tada::tada::tada::tada::tada::tada:
by OldFart
Fri Sep 22, 2023 7:28 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 67431

Re: Friday Facts #377 - New new rails

TBH, All this chnges required a lot of work, but changes for player experience are minimal.
Tunnels and/or bridges - that is what we need for good bases
by OldFart
Fri Aug 25, 2023 7:13 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 96964

Re: Friday Facts #373 - Factorio: Space Age

The only thing I actually need is train improvements: 1. Possibility of higher throughput for the single train 2. Bridges or tunnels or both. The thing I want is a gate to teleport between distant parts of the base But space... Biters will chew up my main base to bits while I'm prettying up a mini b...

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