Search found 6 matches
- Sun Dec 22, 2024 6:50 am
- Forum: Ideas and Suggestions
- Topic: Reconstruct destroyed platforms from ghosts instead of from scratch
- Replies: 3
- Views: 278
Re: Reconstruct destroyed platforms from ghosts instead of from scratch
Also requesting this. My warehouses died to the landmine update before I could switch them to manual. Now I lost all the requests they had configured.
- Mon Jan 29, 2024 12:42 am
- Forum: Ideas and Suggestions
- Topic: Improve inserter circuit network counting control when picking up from belts
- Replies: 3
- Views: 880
Improve inserter circuit network counting control when picking up from belts
TL;DR
The circuit network cannot react to an inserter's pickup of an item in time to prevent it from picking up another item in the following tick.
This is a repost of a not-a-bug report ( https://forums.factorio.com/viewtopic.php?f=23&t=108780 ) I made last year, and I'm hoping it can be ...
The circuit network cannot react to an inserter's pickup of an item in time to prevent it from picking up another item in the following tick.
This is a repost of a not-a-bug report ( https://forums.factorio.com/viewtopic.php?f=23&t=108780 ) I made last year, and I'm hoping it can be ...
- Mon Sep 18, 2023 3:28 am
- Forum: Not a bug
- Topic: 2-tick delay between inserter signal output and enable/disable
- Replies: 2
- Views: 1056
2-tick delay between inserter signal output and enable/disable
The enable/disable condition of an inserter cannot react to the signal emitted by the inserter as the result of picking up an item in the previous tick. This makes some otherwise clean and simple circuit network builds impossible.
This is more a feature request than a bug report, and somewhat ...
This is more a feature request than a bug report, and somewhat ...
- Sat Feb 06, 2021 9:20 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.19] Wave Defence - Unresponsive biters, huge map size and RAM usage
- Replies: 4
- Views: 4341
Re: [Klonan] [1.1.19] Wave Defence - Unresponsive biters, huge map size and RAM usage
Map size went down to 6MB. We happily finished the map with a spider army. Some biters still get stuck, mostly from spawning in/around cliffs.
- Mon Feb 01, 2021 10:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.19] Wave Defence - Unresponsive biters, huge map size and RAM usage
- Replies: 4
- Views: 4341
Re: [Klonan] [1.1.19] Wave Defence - Unresponsive biters, huge map size and RAM usage
Seems to have worked great, will let you know if it's fully solved after we've played for more than 5 minutes
- Mon Feb 01, 2021 11:42 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.19] Wave Defence - Unresponsive biters, huge map size and RAM usage
- Replies: 4
- Views: 4341
[Klonan] [1.1.19] Wave Defence - Unresponsive biters, huge map size and RAM usage
I've been playing a wave defence map on multiplayer with a friend on and off for a couple months. We're past day 200 now, and have a solid perimeter, we recently tried to finish the game via artillery and a spider army and... well it's time for a bug (biter) report.
https://i.imgur.com/vKnoi1r.png ...
https://i.imgur.com/vKnoi1r.png ...