Search found 5 matches

by ChickenBones
Mon Jan 29, 2024 12:42 am
Forum: Ideas and Suggestions
Topic: Improve inserter circuit network counting control when picking up from belts
Replies: 3
Views: 308

Improve inserter circuit network counting control when picking up from belts

TL;DR The circuit network cannot react to an inserter's pickup of an item in time to prevent it from picking up another item in the following tick. This is a repost of a not-a-bug report ( https://forums.factorio.com/viewtopic.php?f=23&t=108780 ) I made last year, and I'm hoping it can be consi...
by ChickenBones
Mon Sep 18, 2023 3:28 am
Forum: Not a bug
Topic: 2-tick delay between inserter signal output and enable/disable
Replies: 2
Views: 497

2-tick delay between inserter signal output and enable/disable

The enable/disable condition of an inserter cannot react to the signal emitted by the inserter as the result of picking up an item in the previous tick. This makes some otherwise clean and simple circuit network builds impossible. This is more a feature request than a bug report, and somewhat overla...
by ChickenBones
Sat Feb 06, 2021 9:20 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.19] Wave Defence - Unresponsive biters, huge map size and RAM usage
Replies: 4
Views: 3587

Re: [Klonan] [1.1.19] Wave Defence - Unresponsive biters, huge map size and RAM usage

Map size went down to 6MB. We happily finished the map with a spider army. Some biters still get stuck, mostly from spawning in/around cliffs.
by ChickenBones
Mon Feb 01, 2021 10:13 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.19] Wave Defence - Unresponsive biters, huge map size and RAM usage
Replies: 4
Views: 3587

Re: [Klonan] [1.1.19] Wave Defence - Unresponsive biters, huge map size and RAM usage

Seems to have worked great, will let you know if it's fully solved after we've played for more than 5 minutes
by ChickenBones
Mon Feb 01, 2021 11:42 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.19] Wave Defence - Unresponsive biters, huge map size and RAM usage
Replies: 4
Views: 3587

[Klonan] [1.1.19] Wave Defence - Unresponsive biters, huge map size and RAM usage

I've been playing a wave defence map on multiplayer with a friend on and off for a couple months. We're past day 200 now, and have a solid perimeter, we recently tried to finish the game via artillery and a spider army and... well it's time for a bug (biter) report. https://i.imgur.com/vKnoi1r.png h...

Go to advanced search