Search found 7 matches

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Thu Jan 20, 2022 1:53 am
Forum: Ideas and Suggestions
Topic: Ability to set grid offset for blueprint book
Replies: 0
Views: 591

Ability to set grid offset for blueprint book

TL;DR It would be nice to be able to offset a collection of snap-to-grid blueprints together. What ? By "grid offset" here I mean the X/Y values you configure next to the "Absolute" section for snap-to-grid blueprints using absolute grid positioning. Currently this is configured...
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Fri Mar 12, 2021 2:28 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 863912

Re: 4-way intersections: Throughput and deadlocks [image heavy]

btw if anyone is interested I made a variation on Tallinu's Whirlpool design which uses my preferred track spacing (2 empty rail tiles in between, rather than 3). It's RHD, sized for 6-car trains, and allows U-turns. I just tested it and it has comparable throughput to the original. A few tpm lower ...
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Thu Mar 11, 2021 4:26 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 863912

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Compact links are dead It seems several links are dead. For those of you who are interested I complied a list using the wayback machine (scripting to the rescue). The attached has all the blueprint strings but also the link in case you can't read the full string. Hope it helps! Thank you for this! ...
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Fri Mar 05, 2021 7:37 pm
Forum: General discussion
Topic: Grid aligned blueprint trick
Replies: 2
Views: 7960

Grid aligned blueprint trick

I'm not sure if there's a more appropriate place to post this, but I've reached the "Factorio is now a blueprint-making game" stage and wanted to share a neat trick I recently discovered. I'm working on blueprints for a highly planned base and extensively using the snap-to-grid feature to ...
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Sun Jan 31, 2021 10:26 pm
Forum: Gameplay Help
Topic: Very basic train circuit condition question
Replies: 4
Views: 3545

Re: Very basic train circuit condition question

Ah I don't know how I missed the "Item count" condition in there. Thank you!
by urgency
Sun Jan 31, 2021 8:58 pm
Forum: Gameplay Help
Topic: Very basic train circuit condition question
Replies: 4
Views: 3545

Re: Very basic train circuit condition question

Weird - it doesn't seem to be working for me. Here's my train at the station with that condition setup and empty (uranium) cargo and it's stopped... I'm playing vanilla on the latest stable patch.
Screen Shot 2021-01-31 at 12.50.55 PM.png
Screen Shot 2021-01-31 at 12.50.55 PM.png (57.24 KiB) Viewed 3530 times
Screen Shot 2021-01-31 at 12.51.11 PM.png
Screen Shot 2021-01-31 at 12.51.11 PM.png (1.11 MiB) Viewed 3530 times
by urgency
Sun Jan 31, 2021 7:45 pm
Forum: Gameplay Help
Topic: Very basic train circuit condition question
Replies: 4
Views: 3545

Very basic train circuit condition question

I'm just starting to dip my toes in circuit network stuff and I have a very basic question about train circuit wait conditions. I'm working on the train for my uranium outpost and I have it setup where it has a fluid wagon that tops off the outpost with sulfuric acid and cargo wagons that pick up th...

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