Search found 9 matches
- Thu Feb 26, 2026 1:11 am
- Forum: Duplicates
- Topic: [2.0.75] (Minor) Inconsistency between "Read train count" and "Read stopped train"
- Replies: 2
- Views: 291
Re: [2.0.75] (Minor) Inconsistency between "Read train count" and "Read stopped train"
I see, that makes sense - I suspected there was some reason behind this behavior, and preventing deadlocks is certainly a good one. I suppose then the report can be amended into a suggestion to improve the tool-tip to mention this behavior.
- Tue Feb 24, 2026 7:27 pm
- Forum: Duplicates
- Topic: [2.0.75] (Minor) Inconsistency between "Read train count" and "Read stopped train"
- Replies: 2
- Views: 291
[2.0.75] (Minor) Inconsistency between "Read train count" and "Read stopped train"
Both the descriptions of a train stop's "read train count" and "read stopped train" claim that they include the train stopped at the station, which is the case during normal operation. But if the train cannot path to the next train stop (either due to no station being full or there being no path to ...
- Thu Aug 21, 2025 6:41 am
- Forum: Ideas and Suggestions
- Topic: Placed trees to be Blueprintable
- Replies: 14
- Views: 4702
Re: Placed trees to be Blueprintable
+1. Being able to blueprint trees would enable for proactive de-pollution not really feasible with the static agricultural towers, which are meant for static production chains. Further, the ability to landscape with growables would be nice and would come as the natural extension of seed planting ...
- Sat Apr 12, 2025 6:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.44] Signals in Single combinator can no longer over or underflow
- Replies: 14
- Views: 5056
Re: [2.0.44] Signals in Single combinator can no longer over or underflow
+1 for "reverting" to old behavior, at least for the circuit network case. I (and I imagine everyone else) are perfectly okay with the clamping for things like sums of logistics groups in requester chests or when reading from a miner set to "read patch", as in those cases it just makes more sense ...
- Fri Dec 27, 2024 10:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.28] Vehicle orientation lost when blueprint reimported
- Replies: 1
- Views: 1511
[Lou][2.0.28] Vehicle orientation lost when blueprint reimported
2.0 allows users to now blueprint vehicles and their equipment grids. When creating a new blueprint, the direction that the vehicle had is retained inside of that blueprint as long as it remains in-save:
12-27-2024, 17-40-43.png
However, when a blueprint is exported to string and then immediately ...
12-27-2024, 17-40-43.png
However, when a blueprint is exported to string and then immediately ...
- Fri Sep 22, 2023 5:43 pm
- Forum: Minor issues
- Topic: [1.1.91] Floating point precision loss with some Blueprint string fields
- Replies: 3
- Views: 1685
[1.1.91] Floating point precision loss with some Blueprint string fields
I'm writing a JSON-schema compliant description of the Blueprint string format. To be thorough, I'm testing the numeric limits of each attribute to determine their underlying datatype (or, at least their acceptable range of values). Both `entity_number` and `version` (when set outside their allowed ...
- Tue Mar 14, 2023 3:30 pm
- Forum: Ideas and Suggestions
- Topic: Command line flag (dump-defines) to dump prototype defines
- Replies: 1
- Views: 1317
Command line flag (dump-defines) to dump prototype defines
What?
1.1.77's patch notes add several data-extraction oriented command line options:
Added a command line flag (dump-data) to dump data-raw to the script output folder as json.
Added a command line flag (dump-icon-sprites) to dump prototype icons to the script output folder.
Added a ...
1.1.77's patch notes add several data-extraction oriented command line options:
Added a command line flag (dump-data) to dump data-raw to the script output folder as json.
Added a command line flag (dump-icon-sprites) to dump prototype icons to the script output folder.
Added a ...
- Fri May 27, 2022 4:32 pm
- Forum: General discussion
- Topic: Alt-F4 #61 - Draftsman: A Python module for creating blueprints
- Replies: 8
- Views: 6808
Re: Alt-F4 #61 - Draftsman: A Python module for creating blueprints
I was just considering making my own tool like that for my combinator computer that is used to control a self-expanding factory... :D
I would have preferred JavaScript though. Any chance you will make DraftsmanJS as well? ;)
If node counts, you could take a look at factorio-blueprint , which ...
- Sat Jan 30, 2021 6:53 pm
- Forum: Combinator Creations
- Topic: Multisignal Memory Unit with individual signal manipulation
- Replies: 0
- Views: 2046
Multisignal Memory Unit with individual signal manipulation
Recently I have decided to embark on creating a programming interface with combinators, and the need for memory became naturally apparent. I originally was using this design here , but the unit would reset every signal whenever the set signal was on, meaning that if you only wanted to change one ...