Search found 9 matches

by Redruin
Thu Feb 26, 2026 1:11 am
Forum: Duplicates
Topic: [2.0.75] (Minor) Inconsistency between "Read train count" and "Read stopped train"
Replies: 2
Views: 291

Re: [2.0.75] (Minor) Inconsistency between "Read train count" and "Read stopped train"

I see, that makes sense - I suspected there was some reason behind this behavior, and preventing deadlocks is certainly a good one. I suppose then the report can be amended into a suggestion to improve the tool-tip to mention this behavior.
by Redruin
Tue Feb 24, 2026 7:27 pm
Forum: Duplicates
Topic: [2.0.75] (Minor) Inconsistency between "Read train count" and "Read stopped train"
Replies: 2
Views: 291

[2.0.75] (Minor) Inconsistency between "Read train count" and "Read stopped train"

Both the descriptions of a train stop's "read train count" and "read stopped train" claim that they include the train stopped at the station, which is the case during normal operation. But if the train cannot path to the next train stop (either due to no station being full or there being no path to ...
by Redruin
Thu Aug 21, 2025 6:41 am
Forum: Ideas and Suggestions
Topic: Placed trees to be Blueprintable
Replies: 14
Views: 4702

Re: Placed trees to be Blueprintable

+1. Being able to blueprint trees would enable for proactive de-pollution not really feasible with the static agricultural towers, which are meant for static production chains. Further, the ability to landscape with growables would be nice and would come as the natural extension of seed planting ...
by Redruin
Sat Apr 12, 2025 6:37 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.44] Signals in Single combinator can no longer over or underflow
Replies: 14
Views: 5056

Re: [2.0.44] Signals in Single combinator can no longer over or underflow

+1 for "reverting" to old behavior, at least for the circuit network case. I (and I imagine everyone else) are perfectly okay with the clamping for things like sums of logistics groups in requester chests or when reading from a miner set to "read patch", as in those cases it just makes more sense ...
by Redruin
Fri Dec 27, 2024 10:49 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.28] Vehicle orientation lost when blueprint reimported
Replies: 1
Views: 1511

[Lou][2.0.28] Vehicle orientation lost when blueprint reimported

2.0 allows users to now blueprint vehicles and their equipment grids. When creating a new blueprint, the direction that the vehicle had is retained inside of that blueprint as long as it remains in-save:
12-27-2024, 17-40-43.png
However, when a blueprint is exported to string and then immediately ...
by Redruin
Fri Sep 22, 2023 5:43 pm
Forum: Minor issues
Topic: [1.1.91] Floating point precision loss with some Blueprint string fields
Replies: 3
Views: 1685

[1.1.91] Floating point precision loss with some Blueprint string fields

I'm writing a JSON-schema compliant description of the Blueprint string format. To be thorough, I'm testing the numeric limits of each attribute to determine their underlying datatype (or, at least their acceptable range of values). Both `entity_number` and `version` (when set outside their allowed ...
by Redruin
Tue Mar 14, 2023 3:30 pm
Forum: Ideas and Suggestions
Topic: Command line flag (dump-defines) to dump prototype defines
Replies: 1
Views: 1317

Command line flag (dump-defines) to dump prototype defines

What?

1.1.77's patch notes add several data-extraction oriented command line options:


Added a command line flag (dump-data) to dump data-raw to the script output folder as json.
Added a command line flag (dump-icon-sprites) to dump prototype icons to the script output folder.
Added a ...
by Redruin
Fri May 27, 2022 4:32 pm
Forum: General discussion
Topic: Alt-F4 #61 - Draftsman: A Python module for creating blueprints
Replies: 8
Views: 6808

Re: Alt-F4 #61 - Draftsman: A Python module for creating blueprints


I was just considering making my own tool like that for my combinator computer that is used to control a self-expanding factory... :D
I would have preferred JavaScript though. Any chance you will make DraftsmanJS as well? ;)


If node counts, you could take a look at factorio-blueprint , which ...
by Redruin
Sat Jan 30, 2021 6:53 pm
Forum: Combinator Creations
Topic: Multisignal Memory Unit with individual signal manipulation
Replies: 0
Views: 2046

Multisignal Memory Unit with individual signal manipulation

Recently I have decided to embark on creating a programming interface with combinators, and the need for memory became naturally apparent. I originally was using this design here , but the unit would reset every signal whenever the set signal was on, meaning that if you only wanted to change one ...

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