Search found 200 matches
- Fri Feb 21, 2025 9:57 pm
- Forum: Pending
- Topic: Train stations doesn't show correct on going station anymore [2.0.34]
- Replies: 3
- Views: 215
Re: Train stations doesn't show correct on going station anymore [2.0.34]
And this: viewtopic.php?t=120280
- Fri Feb 21, 2025 9:43 pm
- Forum: Ideas and Suggestions
- Topic: Please add remote view for blueprint editing
- Replies: 8
- Views: 840
Re: Please add remote view for blueprint editing
[*] It would be nice, if you can add some way of mass removing for blueprints (like applying a destruction planner), so you don't have to click on every part that should be removed (or place it somewhere in an robot-empty but visible area, remove the parts, and copy it back).
[*] It would be nice ...
- Fri Feb 21, 2025 9:25 pm
- Forum: Duplicates
- Topic: [2.0.15] Space platform schedule doesn't update highlighted station button
- Replies: 4
- Views: 443
Re: [2.0.15] Space platform schedule doesn't update highlighted station button
Thanks for the report. I can't reproduce these issues, do they still occur?
Don't know about the space platform ones, but they still happen for trains. And now it doesn't matter if you open a train by clicking it in the world or in the remote view. This is a tiny save I've made to reproduce it ...
- Tue Jan 28, 2025 7:36 pm
- Forum: Implemented mod requests
- Topic: [2.0.30] No quality get_* function for pumping_speed in entity prototypes
- Replies: 2
- Views: 283
Re: [2.0.30] No quality get_* function for pumping_speed in entity prototypes
Looks like this has been added in 2.0.33:
Added LuaEntityPrototype::get_pumping_speed. LuaEntityPrototype::pumping_speed is deprecated and should not be used.
- Wed Jan 08, 2025 3:58 pm
- Forum: Modding interface requests
- Topic: Add launch target surface to `on_cargo_pod_finished_ascending`
- Replies: 2
- Views: 301
Re: Add launch target surface to `on_cargo_pod_finished_ascending`
Can't you just remove your item from the cargo pod? Though I don't see the define, I assume the pod has an accessible inventory since it sounds like you are checking it.
Hmm, I didn't think of that. If I could remove the satellite from the cargo pod in the `ascending` event after I've used it ...
- Wed Jan 08, 2025 1:43 pm
- Forum: Modding interface requests
- Topic: Add launch target surface to `on_cargo_pod_finished_ascending`
- Replies: 2
- Views: 301
Add launch target surface to `on_cargo_pod_finished_ascending`
TLDR: Add the cargo pod launch target to the `on_cargo_pod_finished_ascending`, storing a `LuaSurface` or at least the surface ID for standard launches and `nil` for launching to orbit.
Currently the `on_cargo_pod_finished_ascending` lets us read whether the cargo pod was launched by a rocket silo ...
Currently the `on_cargo_pod_finished_ascending` lets us read whether the cargo pod was launched by a rocket silo ...
- Tue Dec 24, 2024 12:05 am
- Forum: Gameplay Help
- Topic: Cannot make Holmium solution with quality Holmium ore
- Replies: 10
- Views: 5541
Re: [2.0.14] Cannot make Holmium solution with quality Holmium ore
The only "advantage" is that you have a sink for quality holmium ore. Other than getting rid of quality ore, it doesn't serve any special purpose or give you anything extra.majik1213 wrote: Sun Dec 22, 2024 7:57 pm If you do make a higher quality holmium solution, does it make more of it? What is the advantage of doing this?
- Thu Dec 12, 2024 6:37 pm
- Forum: Won't fix.
- Topic: [2.0.14] Display panel clears unsaved changes when another GUI is opened
- Replies: 4
- Views: 618
Re: [2.0.14] Display panel clears unsaved changes when another GUI is opened
I'm going to put this into won't-fix and say that by pressing the technology GUI button you are actively choosing to throw out any pending changes you have in the opened GUI. If you don't want that, simply don't do that.
Maybe another developer disagrees and wants to add a "you open the other GUI ...
- Sat Nov 30, 2024 9:47 am
- Forum: Ideas and Suggestions
- Topic: Add 2 outputs to Decider Combinator
- Replies: 26
- Views: 3465
Re: Add 2 outputs to Decider Combinator
Exactly. So... Um, I hate to ask, but is there a location where I can simply look up this information? I'm feeling slightly dumb constantly asking at the end of my posts.
No need to feel dumb, the way BBCode works does sometimes feel like it's able to break when you don't expect it. Other than ...
- Fri Nov 29, 2024 11:59 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.21] Display panel "Edit message" does not focus text box automatically
- Replies: 2
- Views: 360
Re: [2.0.21] Display panel "Edit message" does not focus text box automatically
Yeah, I agree. I mentioned the focus issue while reporting the discard changes bypass in this topic: 119518. Those two issues may be minor, but they are impacting QoL of the display panel quite significantly.
- Thu Nov 28, 2024 9:10 pm
- Forum: Ideas and Suggestions
- Topic: Add 2 outputs to Decider Combinator
- Replies: 26
- Views: 3465
Re: Add 2 outputs to Decider Combinator
P.S. Anyone know of a way to add a link to a "word" instead of simply forming a "hyperlink"? (i.e. clicking on a word redirects, instead of simply making a fully typed URL clickable?) I know it can be done in other forums, but I'm new to - or simply unfamiliar with - this one. Thank you.
I ...
- Thu Nov 28, 2024 8:22 pm
- Forum: Pending
- Topic: [2.0.15] Map shows red dots where nothing exists
- Replies: 29
- Views: 3061
Re: [2.0.15] Map shows red dots where nothing exists
So, you probably don't know how the player radar range works (I don't know why anyone except someone looking at the code would). Every 32 ticks a 2 chunk radius around the player is updated (chunk you're on + 2 in all directions). All changes done to the chunks for the next 32 ticks will not be ...
- Thu Nov 28, 2024 3:42 pm
- Forum: This Forum
- Topic: [Fixed] Can't paste images from clipboard anymore
- Replies: 13
- Views: 1063
Re: Can't paste images from clipboard anymore
Awesome, thank you!Sanqui wrote: Thu Nov 28, 2024 2:27 pm Yes this has been fixed, apologies for the "downtime" on this feature.

- Wed Nov 27, 2024 10:34 pm
- Forum: Pending
- Topic: [2.0.15] Map shows red dots where nothing exists
- Replies: 29
- Views: 3061
Re: [2.0.15] Map shows red dots where nothing exists
As far as I can tell, everything here is working correctly. Simply put: the map stops being updated when you the player or a radar is not nearby to update it. When you engage with these enemies you typically run away quickly while fighting them to keep out of reach. But by doing that, you stop ...
- Wed Nov 27, 2024 9:46 am
- Forum: Duplicates
- Topic: [2.0.21] Tips & Tricks Lua error in Orbital Logistics
- Replies: 1
- Views: 190
Re: [2.0.21] Tips & Tricks Lua error in Orbital Logistics
Check if it still happens in version 2.0.22:
Fixed another script issue in orbital logistics tips. (122042)
- Tue Nov 26, 2024 9:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Pard][2.0.20] Gleba-related tips and tricks not unlocking
- Replies: 10
- Views: 1667
Re: [Pard][2.0.20] Gleba-related tips and tricks not unlocking
Will do, thank you!
- Tue Nov 26, 2024 9:58 am
- Forum: Not a bug
- Topic: [2.0.21] Flat GUI is not flat for Space platform hub.
- Replies: 6
- Views: 761
Re: [2.0.21] Flat GUI is not flat for Space platform hub.
Looks like the setting isn't applied, even after restarting the game. I've got flat interface, but turning it off still keeps it flat on the platform.
- Mon Nov 25, 2024 7:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [Pard][2.0.20] Gleba-related tips and tricks not unlocking
- Replies: 10
- Views: 1667
Re: [Pard][2.0.20] Gleba-related tips and tricks not unlocking
Hello, I need tips-and-tricks.log file to better understand what is happening.
Hi! Here's mine:
tips-and-tricks.log
The entries right after lava processing look suspicious, and lava processing was the last tips & tricks section that unlocked normally for me. Since then, the two briefings ...
- Mon Nov 25, 2024 5:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Pard][2.0.20] Gleba-related tips and tricks not unlocking
- Replies: 10
- Views: 1667
Re: [2.0.20] Gleba-related tips and tricks not unlocking
This might be a more general issue with the tips & tricks, at least the ones relating to the 4 researchable planets & their mechanics. A lot of people had this issue where the planet briefing didn't unlock: https://forums.factorio.com/120526. For me it randomly unlocked after about 20-30 hours, but ...
- Sun Nov 24, 2024 9:41 pm
- Forum: Duplicates
- Topic: [2.0.20] Inserter cannot drop faster on splitters than on belts anymore
- Replies: 3
- Views: 2181
Re: [2.0.20] Inserter cannot drop faster on splitters than on belts anymore
Possibly a duplicate of this: 119856