Search found 192 matches
- Sat Nov 30, 2024 9:47 am
- Forum: Ideas and Suggestions
- Topic: Add 2 outputs to Decider Combinator
- Replies: 20
- Views: 1136
Re: Add 2 outputs to Decider Combinator
Exactly. So... Um, I hate to ask, but is there a location where I can simply look up this information? I'm feeling slightly dumb constantly asking at the end of my posts. No need to feel dumb, the way BBCode works does sometimes feel like it's able to break when you don't expect it. Other than Isaa...
- Fri Nov 29, 2024 11:59 pm
- Forum: Bug Reports
- Topic: [2.0.21] Display panel "Edit message" does not focus text box automatically
- Replies: 2
- Views: 115
Re: [2.0.21] Display panel "Edit message" does not focus text box automatically
Yeah, I agree. I mentioned the focus issue while reporting the discard changes bypass in this topic: 119518. Those two issues may be minor, but they are impacting QoL of the display panel quite significantly.
- Thu Nov 28, 2024 9:10 pm
- Forum: Ideas and Suggestions
- Topic: Add 2 outputs to Decider Combinator
- Replies: 20
- Views: 1136
Re: Add 2 outputs to Decider Combinator
P.S. Anyone know of a way to add a link to a "word" instead of simply forming a "hyperlink"? (i.e. clicking on a word redirects, instead of simply making a fully typed URL clickable?) I know it can be done in other forums, but I'm new to - or simply unfamiliar with - this one. T...
- Thu Nov 28, 2024 8:22 pm
- Forum: Bug Reports
- Topic: [2.0.15] Map shows red dots where nothing exists
- Replies: 25
- Views: 1195
Re: [2.0.15] Map shows red dots where nothing exists
So, you probably don't know how the player radar range works (I don't know why anyone except someone looking at the code would). Every 32 ticks a 2 chunk radius around the player is updated (chunk you're on + 2 in all directions). All changes done to the chunks for the next 32 ticks will not be ref...
- Thu Nov 28, 2024 3:42 pm
- Forum: This Forum
- Topic: [Fixed] Can't paste images from clipboard anymore
- Replies: 13
- Views: 461
- Wed Nov 27, 2024 10:34 pm
- Forum: Bug Reports
- Topic: [2.0.15] Map shows red dots where nothing exists
- Replies: 25
- Views: 1195
Re: [2.0.15] Map shows red dots where nothing exists
As far as I can tell, everything here is working correctly. Simply put: the map stops being updated when you the player or a radar is not nearby to update it. When you engage with these enemies you typically run away quickly while fighting them to keep out of reach. But by doing that, you stop bein...
- Wed Nov 27, 2024 9:46 am
- Forum: Duplicates
- Topic: [2.0.21] Tips & Tricks Lua error in Orbital Logistics
- Replies: 1
- Views: 78
Re: [2.0.21] Tips & Tricks Lua error in Orbital Logistics
Check if it still happens in version 2.0.22:
Fixed another script issue in orbital logistics tips. (122042)
- Tue Nov 26, 2024 9:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Pard][2.0.20] Gleba-related tips and tricks not unlocking
- Replies: 10
- Views: 874
Re: [Pard][2.0.20] Gleba-related tips and tricks not unlocking
Will do, thank you!
- Tue Nov 26, 2024 9:58 am
- Forum: Not a bug
- Topic: [2.0.21] Flat GUI is not flat for Space platform hub.
- Replies: 6
- Views: 308
Re: [2.0.21] Flat GUI is not flat for Space platform hub.
Looks like the setting isn't applied, even after restarting the game. I've got flat interface, but turning it off still keeps it flat on the platform.
- Mon Nov 25, 2024 7:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [Pard][2.0.20] Gleba-related tips and tricks not unlocking
- Replies: 10
- Views: 874
Re: [Pard][2.0.20] Gleba-related tips and tricks not unlocking
Hello, I need tips-and-tricks.log file to better understand what is happening. Hi! Here's mine: tips-and-tricks.log The entries right after lava processing look suspicious, and lava processing was the last tips & tricks section that unlocked normally for me. Since then, the two briefings have r...
- Mon Nov 25, 2024 5:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Pard][2.0.20] Gleba-related tips and tricks not unlocking
- Replies: 10
- Views: 874
Re: [2.0.20] Gleba-related tips and tricks not unlocking
This might be a more general issue with the tips & tricks, at least the ones relating to the 4 researchable planets & their mechanics. A lot of people had this issue where the planet briefing didn't unlock: https://forums.factorio.com/120526. For me it randomly unlocked after about 20-30 hou...
- Sun Nov 24, 2024 9:41 pm
- Forum: Duplicates
- Topic: [2.0.20] Inserter cannot drop faster on splitters than on belts anymore
- Replies: 3
- Views: 1561
Re: [2.0.20] Inserter cannot drop faster on splitters than on belts anymore
Possibly a duplicate of this: 119856
- Sun Nov 24, 2024 9:30 pm
- Forum: Gameplay Help
- Topic: Fulgora - Roboport and Batteries in Tank
- Replies: 7
- Views: 551
Re: [2.0.20] Fulgora - Roboport and Batteries in Tank
That is bothersome it doesn't work like regular power grids where everything get some amount of power based on the available power. It seems like the equipment grid delivers power as a priority queue maybe? Even in the regular power grid you get some prioritisation, for example laser turrets can ea...
- Sun Nov 24, 2024 8:53 pm
- Forum: Pending
- Topic: [2.0.20] Savegame with stuttering
- Replies: 5
- Views: 235
Re: [2.0.20]Savegame with stuttering
Do you have any very long belts with "read belt contents / hold (all belts)" setting? They're known to cause performance issues. But they should get better in the next patch, check out this topic: 122454
- Sun Nov 24, 2024 7:18 pm
- Forum: Bug Reports
- Topic: [2.0.20] Personal construction bots will take equipped armor/inventory from remote view ghost request
- Replies: 3
- Views: 231
Re: [2.0.20] Personal construction bots will take equipped armor for remote view ghost request
I can't seem to replicate it, construction requests only take from the inventory as per usual and don't grab the equipped armor. Is there anything else you're doing?
- Sun Nov 24, 2024 1:02 pm
- Forum: Modding help
- Topic: How do I specify the quality of tile or entity item products?
- Replies: 2
- Views: 152
Re: How do I specify the quality of tile or entity item products?
Weird. I'd expect the `ItemProductPrototype` to accept quality like similar classes do. Might want to post it in Modding interface requests forum.
- Sun Nov 24, 2024 11:42 am
- Forum: This Forum
- Topic: Spoiler tag
- Replies: 25
- Views: 5641
Re: Spoiler tag
It also doesn't hide URLs - .BlueTemplar wrote: ↑Sun Nov 24, 2024 10:52 am I don't remember this, but today (Mozilla Firefox for Ubuntu, v132.0 (64-bit)) the basic spoilers, while hiding text, do not hide multimedia (including forum smilies !).
screenshot
- Sun Nov 24, 2024 11:24 am
- Forum: Gameplay Help
- Topic: Fulgora - Roboport and Batteries in Tank
- Replies: 7
- Views: 551
Re: [2.0.20] Fulgora - Roboport and Batteries in Tank
I'm supposing it is a different issue, since everything work alright in the Power Armor Mk1. It doesn't supply power at all. Small solar panel only provides 6kW on Fulgora: panel.png The belt immunity equipment on its own uses 100kW. Your 10 panels only produce 60kW. Take the belt immunity equipmen...
- Sat Nov 23, 2024 10:14 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.15] Rocket full with items refuses to launch and keeps requesting additional items that won't fit
- Replies: 8
- Views: 1061
Re: [2.0.15] Rocket full with items refuses to launch and keeps requesting additional items that won't fit
Yeah, I've had this happen too when modding item weight. If an item has greater rocket capacity than the 20 stacks the silo can take, the silo will get stuck requesting more than it can fit. https://forums.factorio.com/download/file.php?mode=view&id=93700 Click silo and turn auto-request on to s...
- Sat Nov 23, 2024 9:38 am
- Forum: Not a bug
- Topic: [2.0.20-3] Decider combinator set to 'Each (red) = 0, output input (green) each' outputs nothing
- Replies: 7
- Views: 332
Re: [2.0.20-3] Decider combinator set to 'Each (red) = 0, output input (green) each' outputs nothing
So, I've checked your BP and this is what I got: c1.png c2.png Since the first one works as expected, I'll skip it and focus on the second one. second combinator should output [3], which is zero on red and non-zero on green. Instead, the second combinator outputs nothing at all. You've set it to onl...