Search found 192 matches

by LCStark
Sat Nov 30, 2024 9:47 am
Forum: Ideas and Suggestions
Topic: Add 2 outputs to Decider Combinator
Replies: 20
Views: 1151

Re: Add 2 outputs to Decider Combinator

Exactly. So... Um, I hate to ask, but is there a location where I can simply look up this information? I'm feeling slightly dumb constantly asking at the end of my posts. No need to feel dumb, the way BBCode works does sometimes feel like it's able to break when you don't expect it. Other than Isaa...
by LCStark
Fri Nov 29, 2024 11:59 pm
Forum: Bug Reports
Topic: [2.0.21] Display panel "Edit message" does not focus text box automatically
Replies: 2
Views: 121

Re: [2.0.21] Display panel "Edit message" does not focus text box automatically

Yeah, I agree. I mentioned the focus issue while reporting the discard changes bypass in this topic: 119518. Those two issues may be minor, but they are impacting QoL of the display panel quite significantly.
by LCStark
Thu Nov 28, 2024 9:10 pm
Forum: Ideas and Suggestions
Topic: Add 2 outputs to Decider Combinator
Replies: 20
Views: 1151

Re: Add 2 outputs to Decider Combinator

P.S. Anyone know of a way to add a link to a "word" instead of simply forming a "hyperlink"? (i.e. clicking on a word redirects, instead of simply making a fully typed URL clickable?) I know it can be done in other forums, but I'm new to - or simply unfamiliar with - this one. T...
by LCStark
Thu Nov 28, 2024 8:22 pm
Forum: Bug Reports
Topic: [2.0.15] Map shows red dots where nothing exists
Replies: 25
Views: 1210

Re: [2.0.15] Map shows red dots where nothing exists

So, you probably don't know how the player radar range works (I don't know why anyone except someone looking at the code would). Every 32 ticks a 2 chunk radius around the player is updated (chunk you're on + 2 in all directions). All changes done to the chunks for the next 32 ticks will not be ref...
by LCStark
Thu Nov 28, 2024 3:42 pm
Forum: This Forum
Topic: [Fixed] Can't paste images from clipboard anymore
Replies: 13
Views: 469

Re: Can't paste images from clipboard anymore

Sanqui wrote: Thu Nov 28, 2024 2:27 pm Yes this has been fixed, apologies for the "downtime" on this feature.
Awesome, thank you! ;)
by LCStark
Wed Nov 27, 2024 10:34 pm
Forum: Bug Reports
Topic: [2.0.15] Map shows red dots where nothing exists
Replies: 25
Views: 1210

Re: [2.0.15] Map shows red dots where nothing exists

As far as I can tell, everything here is working correctly. Simply put: the map stops being updated when you the player or a radar is not nearby to update it. When you engage with these enemies you typically run away quickly while fighting them to keep out of reach. But by doing that, you stop bein...
by LCStark
Wed Nov 27, 2024 9:46 am
Forum: Duplicates
Topic: [2.0.21] Tips & Tricks Lua error in Orbital Logistics
Replies: 1
Views: 81

Re: [2.0.21] Tips & Tricks Lua error in Orbital Logistics

Check if it still happens in version 2.0.22:
Fixed another script issue in orbital logistics tips. (122042)
by LCStark
Tue Nov 26, 2024 9:58 am
Forum: Not a bug
Topic: [2.0.21] Flat GUI is not flat for Space platform hub.
Replies: 6
Views: 313

Re: [2.0.21] Flat GUI is not flat for Space platform hub.

Looks like the setting isn't applied, even after restarting the game. I've got flat interface, but turning it off still keeps it flat on the platform.

platform.png
platform.png (65.08 KiB) Viewed 246 times
by LCStark
Mon Nov 25, 2024 7:50 pm
Forum: Resolved Problems and Bugs
Topic: [Pard][2.0.20] Gleba-related tips and tricks not unlocking
Replies: 10
Views: 894

Re: [Pard][2.0.20] Gleba-related tips and tricks not unlocking

Hello, I need tips-and-tricks.log file to better understand what is happening. Hi! Here's mine: tips-and-tricks.log The entries right after lava processing look suspicious, and lava processing was the last tips & tricks section that unlocked normally for me. Since then, the two briefings have r...
by LCStark
Mon Nov 25, 2024 5:54 pm
Forum: Resolved Problems and Bugs
Topic: [Pard][2.0.20] Gleba-related tips and tricks not unlocking
Replies: 10
Views: 894

Re: [2.0.20] Gleba-related tips and tricks not unlocking

This might be a more general issue with the tips & tricks, at least the ones relating to the 4 researchable planets & their mechanics. A lot of people had this issue where the planet briefing didn't unlock: https://forums.factorio.com/120526. For me it randomly unlocked after about 20-30 hou...
by LCStark
Sun Nov 24, 2024 9:30 pm
Forum: Gameplay Help
Topic: Fulgora - Roboport and Batteries in Tank
Replies: 7
Views: 563

Re: [2.0.20] Fulgora - Roboport and Batteries in Tank

That is bothersome it doesn't work like regular power grids where everything get some amount of power based on the available power. It seems like the equipment grid delivers power as a priority queue maybe? Even in the regular power grid you get some prioritisation, for example laser turrets can ea...
by LCStark
Sun Nov 24, 2024 8:53 pm
Forum: Pending
Topic: [2.0.20] Savegame with stuttering
Replies: 5
Views: 240

Re: [2.0.20]Savegame with stuttering

Do you have any very long belts with "read belt contents / hold (all belts)" setting? They're known to cause performance issues. But they should get better in the next patch, check out this topic: 122454
by LCStark
Sun Nov 24, 2024 7:18 pm
Forum: Bug Reports
Topic: [2.0.20] Personal construction bots will take equipped armor/inventory from remote view ghost request
Replies: 3
Views: 231

Re: [2.0.20] Personal construction bots will take equipped armor for remote view ghost request

I can't seem to replicate it, construction requests only take from the inventory as per usual and don't grab the equipped armor. Is there anything else you're doing?
by LCStark
Sun Nov 24, 2024 1:02 pm
Forum: Modding help
Topic: How do I specify the quality of tile or entity item products?
Replies: 2
Views: 152

Re: How do I specify the quality of tile or entity item products?

Weird. I'd expect the `ItemProductPrototype` to accept quality like similar classes do. Might want to post it in Modding interface requests forum.
by LCStark
Sun Nov 24, 2024 11:42 am
Forum: This Forum
Topic: Spoiler tag
Replies: 25
Views: 5654

Re: Spoiler tag

BlueTemplar wrote: Sun Nov 24, 2024 10:52 am I don't remember this, but today (Mozilla Firefox for Ubuntu, v132.0 (64-bit)) the basic spoilers, while hiding text, do not hide multimedia (
including forum smilies ! :shock:
).
It also doesn't hide URLs - .
screenshot
by LCStark
Sun Nov 24, 2024 11:24 am
Forum: Gameplay Help
Topic: Fulgora - Roboport and Batteries in Tank
Replies: 7
Views: 563

Re: [2.0.20] Fulgora - Roboport and Batteries in Tank

I'm supposing it is a different issue, since everything work alright in the Power Armor Mk1. It doesn't supply power at all. Small solar panel only provides 6kW on Fulgora: panel.png The belt immunity equipment on its own uses 100kW. Your 10 panels only produce 60kW. Take the belt immunity equipmen...
by LCStark
Sat Nov 23, 2024 10:14 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.15] Rocket full with items refuses to launch and keeps requesting additional items that won't fit
Replies: 8
Views: 1074

Re: [2.0.15] Rocket full with items refuses to launch and keeps requesting additional items that won't fit

Yeah, I've had this happen too when modding item weight. If an item has greater rocket capacity than the 20 stacks the silo can take, the silo will get stuck requesting more than it can fit. https://forums.factorio.com/download/file.php?mode=view&id=93700 Click silo and turn auto-request on to s...
by LCStark
Sat Nov 23, 2024 9:38 am
Forum: Not a bug
Topic: [2.0.20-3] Decider combinator set to 'Each (red) = 0, output input (green) each' outputs nothing
Replies: 7
Views: 337

Re: [2.0.20-3] Decider combinator set to 'Each (red) = 0, output input (green) each' outputs nothing

So, I've checked your BP and this is what I got: c1.png c2.png Since the first one works as expected, I'll skip it and focus on the second one. second combinator should output [3], which is zero on red and non-zero on green. Instead, the second combinator outputs nothing at all. You've set it to onl...

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