Search found 11 matches

by Fiorra
Fri Apr 05, 2024 11:52 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 137
Views: 14751

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

I'm wondering if this "Remote view" is supposed to replace the map, or if it's a separate interface?

In SE I always disliked the split between "map view" and "satellite view", and I'm hoping that 2.0 will find a way to unify those.
by Fiorra
Mon Jan 29, 2024 10:00 am
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 17306

Re: Friday Facts #395 - Generic interrupts and Train stop priority

In this scenario, trains 1, 2 and 3 will always prefer B1, since it is closer. Distance isn't calculated based on rail length alone, see https://wiki.factorio.com/Railway/Train_path_finding When there are trains waiting at B1, there's a penalty added to the distance to B1, and the next train may pr...
by Fiorra
Sat Jan 27, 2024 12:19 am
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 17306

Re: Friday Facts #395 - Generic interrupts and Train stop priority

I'm not yet convinced I can "totally make a train go to station "[A]" by sending the [A] signal to its train stop." with the information provided. That sounds like you extrapolated based on wishful thinking. From the FFF: We also have similar signals for 'Any Fluid', 'Any Fuel' ...
by Fiorra
Fri Jan 26, 2024 5:13 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 17306

Re: Friday Facts #395 - Generic interrupts and Train stop priority

That'd involve having to wire up every single station to the circuit network. Doable, but tedious. That can be as simple as adding wires to a set of blueprints. Also how do you plan to turn off the station when a train leaves the depot? I haven't seen the ability to do something based on trains inb...
by Fiorra
Fri Jan 26, 2024 1:38 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 17306

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Good stuff. Minor nitpick: most programmers have seen systems where the lower value is the higher priority. The train stop UI could use one of those blue question marks with a help text documenting both the order and the effects of priority, as written in the FFF. The generic item parameter is such ...
by Fiorra
Fri Dec 15, 2023 3:38 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26126

Re: Friday Facts #389 - Train control improvements

Someone on Reddit suggested a condition that would test against remaining fuel Mj. This way you don't need to test for low specific fuel type(s). If fuel Mj is low, go refuel. If you change fuel type in the refueling station later on, the train doesn't even need to know. With the fact that I interr...
by Fiorra
Wed Nov 09, 2022 3:02 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.71] Directories in file dialogues aren't sorted
Replies: 1
Views: 1273

[1.1.71] Directories in file dialogues aren't sorted

Hello, The file dialogues (for loading/saving) sort files by name, but directories aren't sorted and thus shown in the order returned by readdir(). Most players won't notice, because Windows (using NTFS) usually returns entries in alphabetical order - but that is neither guaranteed, nor do other fil...
by Fiorra
Wed Jul 27, 2022 10:11 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.62] No audio and game freeze on quit with new default sound on linux
Replies: 37
Views: 7872

Re: [1.1.62] game freeze on quit after starting with new default sound - wasreverting audio to allegro on linux

I've seen this error when testing with slightly older version of pipewire, which went away after an update (not only pipewire was updated so I'm not sure what exactly was the problem). Are you up to date with your pulseaudio and/or alsa (and your system overall)? Can you post versions of pulseaudio...
by Fiorra
Wed Jul 27, 2022 9:05 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.62] No audio and game freeze on quit with new default sound on linux
Replies: 37
Views: 7872

Re: [1.1.62] game freeze on quit after starting with new default sound - wasreverting audio to allegro on linux

I got a different take on these symptoms: I'm playing along as usual, when suddenly the audio goes silent. I saved my game, tried to restart, and then I got the same hang: "Quitting: user-quit." is the last line, double ctrl-c to quit. Any other game session, audio worked nicely and exitin...
by Fiorra
Tue Jul 26, 2022 5:48 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.62] update broke audio on linux
Replies: 22
Views: 5890

[Donion] [1.1.62] update broke audio on linux

Hello, after updating to 1.1.62, I was greeted with "Audio Error" - "Couldn't initialize audio. Audio is disabled." It worked fine right before the upgrade. tl;dr: it looks like the switch to sdl_mixer changed the default audio backend from pulseaudio to alsa, which broke on my s...
by Fiorra
Wed Jan 27, 2021 2:49 pm
Forum: Not a bug
Topic: [1.1.19] "Drop Item" key ignores UI elements
Replies: 3
Views: 1113

[1.1.19] "Drop Item" key ignores UI elements

Hello, A minor thing, but given Factorio's level of polish it may be worth reporting. What I did: Open the Assembler UI, try to fill a single item into the input slot. I accidentally used the "Drop Item" key (Y) instead of the "Cursor Split" key (RMB), because that's the key I ha...

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