Don't forget to state which version you're currently using
I was able to replicate this in [1.1.19] by using this setup: Capture.PNG
and wading into the largest nests I could spawn on world gen, with shotgun blazing.
It's probably a hard limit with the sound handler - too many sounds playing at ...
Search found 4 matches
- Thu Jan 28, 2021 6:10 am
- Forum: Won't fix.
- Topic: [1.1.19] No shotgun sound when personal laser defence is active
- Replies: 4
- Views: 2713
- Wed Jan 27, 2021 4:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.1.19] When shooting tank cannon, cooldown pie appears without alpha channel
- Replies: 2
- Views: 3429
Re: [1.1.19] When shooting tank cannon, cooldown pie appears without alpha channel
I'll second this - fresh save shows that, when tossing a grenade, the yellow sweep timer appears. When using the tank's cannon, the sweep timer is a solid white.
- Wed Jan 27, 2021 7:44 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.19] Drag placing underground pipes over its ghosts only places half of them
- Replies: 2
- Views: 3177
Re: [1.1.19] Underground pipe dragging error with pipe ghosts
As an update, I just went and tested with several different ghosts, and no ghost - it appears to be just an issue with the underground pipe ghosts - whenever I place start and end ghosts for an underground pipe and drag to place it, the start will be placed, and the end skipped in favor of placing ...
- Wed Jan 27, 2021 7:27 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.19] Drag placing underground pipes over its ghosts only places half of them
- Replies: 2
- Views: 3177
[kovarex] [1.1.19] Drag placing underground pipes over its ghosts only places half of them
When I make a line of underground pipe ghosts, and have a normal pipe behind the end of a underground pipe section, the dragging will skip placing the end of the underground section and place a new underground section start after that end, on top of the regular pipe ghost
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