Search found 8 matches

by GenosHK
Fri Nov 22, 2024 1:53 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
Replies: 54
Views: 10635

Re: [Genhis][2.0.11] Roboports queue logic 2.0 not working



Well, the fix is going to be in 2.0.21 which is not released yet. So keep testing.

It's live for a while now: https://forums.factorio.com/122403


I was on the stable release, not the beta. mrvn was correct. The beta version did fix my issue though! I've edited my previous post.

Now all my ...
by GenosHK
Fri Nov 22, 2024 1:24 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
Replies: 54
Views: 10635

Re: [Genhis][2.0.11] Roboports queue logic 2.0 not working

I was hoping this would take care of my problem, but I still have close to two thousand bots all waiting at one roboport to charge because it's the closest. 9 more roboports are a 1.5 fully zoomed in screens away (connected with orange) and they have 1 or 2 robots waiting to charge. I thought that ...
by GenosHK
Mon Nov 11, 2024 2:10 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
Replies: 54
Views: 10635

Re: [2.0.11] Roboports queue logic 2.0 not working


First I wonder why you have big miners going into requester quests, seems kind of backwards.


I set the chests to automatically trash non requested items, so the bots come and take the scrap to storage automatically. I've since swapped to training it all out since the robot charging shenanigans ...
by GenosHK
Thu Nov 07, 2024 9:22 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
Replies: 54
Views: 10635

Re: [2.0.11] Roboports queue logic 2.0 not working

I came here looking for answers as well.
11-07-2024, 15-22-05.png
11-07-2024, 15-22-05.png (1.37 MiB) Viewed 5738 times
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11-07-2024, 15-22-26.png (103.91 KiB) Viewed 5738 times
by GenosHK
Tue Oct 29, 2024 2:43 am
Forum: Not a bug
Topic: [2.0.11]Crusher recipe will be set based on materials in Space Platform Hub
Replies: 2
Views: 1541

Re: [2.0.11]Crusher recipe will be set based on materials in Space Platform Hub

Oh jeez, I was so focused on sending the recipe signal from my combinators that I didn't even think about setting the recipe from the end result...

thanks!
by GenosHK
Mon Oct 28, 2024 8:38 pm
Forum: Not a bug
Topic: [2.0.11]Crusher recipe will be set based on materials in Space Platform Hub
Replies: 2
Views: 1541

[2.0.11]Crusher recipe will be set based on materials in Space Platform Hub

A Crusher with "Set recipe" selected wired to a Space platform hub with "Read contents" selected the crusher's recipe will be set based on material inside the hub.

If there is iron ore in the hub, the Crusher will swap to the recipe "Metallic asteroid crushing". If you remove the iron ore from the ...
by GenosHK
Wed Jan 27, 2021 1:28 am
Forum: Technical Help
Topic: [1.1.19] Blueprints won't update to 1.1.19 [Workaround]
Replies: 1
Views: 996

Re: [1.1.19] Blueprints won't update to 1.1.19

Here's a workaround: https://forums.factorio.com/94427

This allowed me to grab most of my blueprints. I exported all of the blueprints as a book and reimported them. There were a few REALLY old blueprints that were made before they updated the science packs that did not appear. Those assembly ...
by GenosHK
Wed Jan 27, 2021 12:22 am
Forum: Technical Help
Topic: [1.1.19] Blueprints won't update to 1.1.19 [Workaround]
Replies: 1
Views: 996

[1.1.19] Blueprints won't update to 1.1.19 [Workaround]

Updated to 1.1.19 tonight and on loading my game I received an error that my blueprints couldn't be loaded. The map was created this past weekend on v1.0.0. I've had my blueprints since like 0.14 or something crazy old. I'd rather keep my blueprints if I'm able.

I've attacked a picture of the error ...

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