Search found 9 matches

by Marvin
Tue Dec 15, 2020 9:05 pm
Forum: Releases
Topic: Version 1.1.6
Replies: 26
Views: 33824

Re: Version 1.1.6

Still amazes me how you release after release, year after year, keep on fixing all these bugs and keep the game to such high standards. Thank you so much!
by Marvin
Fri Apr 01, 2016 6:35 am
Forum: Gameplay Help
Topic: Multiple Conditions for a Smart Inserter
Replies: 3
Views: 8674

Re: Multiple Conditions for a Smart Inserter

If you have multiple deciders with different conditions, remember to think about wether you want the smart inserter to work when A > 0 or A = 1. If you use A = 1 then it will not work if more than one condition is true.
by Marvin
Fri Apr 01, 2016 6:31 am
Forum: Gameplay Help
Topic: Efficiency of Roundabouts vs Crossings for T-Junctions
Replies: 5
Views: 11065

Re: Efficiency of Roundabouts vs Crossings for T-Junctions

I used to like roundabouts, then I had a train decide to change its pathing in the middle of one so it ended up blocking itself. Now I stick to 3 way crossings.
by Marvin
Thu Mar 31, 2016 6:27 am
Forum: Gameplay Help
Topic: What are good Circuit Network Designs/What is the point?
Replies: 15
Views: 13905

Re: What are good Circuit Network Designs/What is the point?

I use circuit network for a lot of things. One nice thing is to set up exact limits. For example my locomotive assembler outputs via a fast inserter on the ground, it is then picked up by a smart inserter and put into a smart chest / passive provider if that chest has less than 2 locomotives. If it ...
by Marvin
Mon Mar 28, 2016 9:04 pm
Forum: Show your Creations
Topic: Compact T1+T2 research
Replies: 9
Views: 20931

Re: Compact T1+T2 research

This is how I usually set up red and green science packs nowadays.

Image
by Marvin
Sat Mar 19, 2016 8:01 pm
Forum: Mods
Topic: [MOD 0.14.x] Water maze
Replies: 82
Views: 43802

Re: [MOD 0.12.x] Water maze

HI. love the idea of this mod and had to try out the island pattern. It made for an interesting playthrough. After first trying with relatively small islands I decided to make a new world with increased size so that each island could have a 4 way rail intersection and a station. Ended up using patte...
by Marvin
Sat Mar 12, 2016 3:36 am
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 149585

Re: Friday Facts #129 - The late game

Changes sound really good. RSO-style with denser ore further away is the only way to be able to keep increasing production. Another tier mining drill would also be welcome, having to clean dirty ore but get more out of it sounds like a good deal. When it comes to research what I usually really whish...
by Marvin
Tue Mar 08, 2016 5:39 am
Forum: Not a bug
Topic: Game crashes every now and then.
Replies: 2
Views: 1645

Re: Game crashes every now and then.

Thanks. Suspected that. I need to upgrade this potato :)
by Marvin
Tue Mar 08, 2016 2:52 am
Forum: Not a bug
Topic: Game crashes every now and then.
Replies: 2
Views: 1645

Game crashes every now and then.

I wonder if it is just my computer that is getting too old for my big map/base. Latest 2 logfiles: 0.002 2016-03-08 03:04:14; Factorio 0.12.26 (Build 17762, win32) 0.002 Operating system: Windows 7 Service Pack 1 0.002 Program arguments: "C:\spel\Factorio\bin\Win32\Factorio.exe" 0.002 Read...

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