Search found 9 matches
- Tue Dec 15, 2020 9:05 pm
- Forum: Releases
- Topic: Version 1.1.6
- Replies: 26
- Views: 33824
Re: Version 1.1.6
Still amazes me how you release after release, year after year, keep on fixing all these bugs and keep the game to such high standards. Thank you so much!
- Fri Apr 01, 2016 6:35 am
- Forum: Gameplay Help
- Topic: Multiple Conditions for a Smart Inserter
- Replies: 3
- Views: 8674
Re: Multiple Conditions for a Smart Inserter
If you have multiple deciders with different conditions, remember to think about wether you want the smart inserter to work when A > 0 or A = 1. If you use A = 1 then it will not work if more than one condition is true.
- Fri Apr 01, 2016 6:31 am
- Forum: Gameplay Help
- Topic: Efficiency of Roundabouts vs Crossings for T-Junctions
- Replies: 5
- Views: 11065
Re: Efficiency of Roundabouts vs Crossings for T-Junctions
I used to like roundabouts, then I had a train decide to change its pathing in the middle of one so it ended up blocking itself. Now I stick to 3 way crossings.
- Thu Mar 31, 2016 6:27 am
- Forum: Gameplay Help
- Topic: What are good Circuit Network Designs/What is the point?
- Replies: 15
- Views: 13905
Re: What are good Circuit Network Designs/What is the point?
I use circuit network for a lot of things. One nice thing is to set up exact limits. For example my locomotive assembler outputs via a fast inserter on the ground, it is then picked up by a smart inserter and put into a smart chest / passive provider if that chest has less than 2 locomotives. If it ...
- Mon Mar 28, 2016 9:04 pm
- Forum: Show your Creations
- Topic: Compact T1+T2 research
- Replies: 9
- Views: 20931
Re: Compact T1+T2 research
This is how I usually set up red and green science packs nowadays.
- Sat Mar 19, 2016 8:01 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Water maze
- Replies: 82
- Views: 43802
Re: [MOD 0.12.x] Water maze
HI. love the idea of this mod and had to try out the island pattern. It made for an interesting playthrough. After first trying with relatively small islands I decided to make a new world with increased size so that each island could have a 4 way rail intersection and a station. Ended up using patte...
- Sat Mar 12, 2016 3:36 am
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 149585
Re: Friday Facts #129 - The late game
Changes sound really good. RSO-style with denser ore further away is the only way to be able to keep increasing production. Another tier mining drill would also be welcome, having to clean dirty ore but get more out of it sounds like a good deal. When it comes to research what I usually really whish...
- Tue Mar 08, 2016 5:39 am
- Forum: Not a bug
- Topic: Game crashes every now and then.
- Replies: 2
- Views: 1645
Re: Game crashes every now and then.
Thanks. Suspected that. I need to upgrade this potato
- Tue Mar 08, 2016 2:52 am
- Forum: Not a bug
- Topic: Game crashes every now and then.
- Replies: 2
- Views: 1645
Game crashes every now and then.
I wonder if it is just my computer that is getting too old for my big map/base. Latest 2 logfiles: 0.002 2016-03-08 03:04:14; Factorio 0.12.26 (Build 17762, win32) 0.002 Operating system: Windows 7 Service Pack 1 0.002 Program arguments: "C:\spel\Factorio\bin\Win32\Factorio.exe" 0.002 Read...