Search found 31 matches
- Fri Aug 11, 2023 10:16 pm
- Forum: Assigned
- Topic: [Klonan] [1.1.88] Mod info scroll distance persists between viewing different mods
- Replies: 0
- Views: 532
[Klonan] [1.1.88] Mod info scroll distance persists between viewing different mods
While browsing mods through the mod browser I noticed a persistence issue with the mod info panel. On the install tab, I select Krastorio 2 and scroll halfway down the page. If I now proceed to select Space Exploration it will be partially scrolled down with the exact same offset that I scrolled on ...
- Sat Oct 12, 2019 4:56 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 340173
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Don't know if this has to do with momotweaks or PyCoalTBaA but posting here for reasons
Mods in use are the supported ones minus madclowns, check my last post for info.
Mods in use are the supported ones minus madclowns, check my last post for info.
- Sun Oct 06, 2019 9:54 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 340173
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Seems like this still keeps happening in V0.9.6 https://i.imgur.com/gr3Su0O.png I'm only running the mods said to be compatible for debugging sake, so aai, bobs, angels, omni, pyanodon, deadlock and madclown. The game only crashes on loading of clowns-processing. Without it, the rest loads properly.
- Sat Mar 24, 2018 4:49 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 245280
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
Weeell, errors usually point to the mod it's complaining about if it's a cross-mod error. This didn't.Deadlock989 wrote:Not helpful, but doesn't matter. Fix uploaded.7h3w1z4rd wrote:Alot?
- Sat Mar 24, 2018 4:40 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 245280
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
Seems to be some sort of bug in the new version of stacking beltbox, currently getting this with version 1.4.9. "Failed to load mods: __DeadlockStacking/data-final-fixes.lua:1:__DeadlockStacking/prototypes/items.lua:1:__DeadlockStacking/prototypes/globals.lua:75: attempts to call global 'debug...
- Sat Mar 24, 2018 4:28 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 245280
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
Seems to be some sort of bug in the new version of stacking beltbox, currently getting this with version 1.4.9. "Failed to load mods: __DeadlockStacking/data-final-fixes.lua:1:__DeadlockStacking/prototypes/items.lua:1:__DeadlockStacking/prototypes/globals.lua:75: attempts to call global 'debug'...
- Sun Oct 23, 2016 6:40 pm
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 94054
Re: [MOD 0.14] Robot Mining Site 0.5.0
Haha, i like that one because i play starcraft 2 on a daily basishitzu wrote:I have a suggestion: could you add the mining time for robots and some effects like sparkling so it would resemble StarCraft crystal harvesting?
- Thu Sep 08, 2016 5:14 am
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 94054
Re: [MOD 0.13] Robot Mining Site 0.4.0
Thank youjudos wrote:The mod is updated for Factorio 0.13. I will work on the update for 0.14 asap, but I don't think it should require many changes.
- Tue Sep 06, 2016 8:14 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Left-Right Load Balancer
- Replies: 82
- Views: 59962
Re: [MOD 0.12.x] Left-Right Load Balancer
Do you plan on adding the inverse? Where you can stop either the left, or the right lane. That would be nice to have. Hum... I think is not very hard. You can try this, no ? And you can build this easily with a normal spliter ^^ If you're saying I can easily do this without a mod, then here are som...
- Wed Aug 10, 2016 11:23 am
- Forum: Gameplay Help
- Topic: How to play sandbox with character and unlimited crafting?
- Replies: 7
- Views: 79902
Re: How to play sandbox with character and unlimited crafting?
Just use the custom scenario, and click sandbox and you have itamz3 wrote:I was looking for the sandbox scenario
- Thu Jul 28, 2016 11:34 am
- Forum: Gameplay Help
- Topic: How to play sandbox with character and unlimited crafting?
- Replies: 7
- Views: 79902
How to play sandbox with character and unlimited crafting?
So you wanna play sandbox but with character and unlimited crafting u say? Ok, this is what you gotta do... First you need to create a character: /c game.player.character = game.player.surface.create_entity{name="player", position = {0,0}, force = game.forces.player} Now you have a charact...
- Thu Jul 07, 2016 3:59 pm
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 128735
Re: [MOD 0.12.x] HardCrafting 0.3.15 + 0.4.1 for 0.13.x
Excellent :) The only complaint I have is that the long handed fast inserter has nothing to do in a ore processing mod, same for railway tweaks etc. :P I like the idea of reducing cargo wagon size, that's fine, but it should be a separate mod. Especially now with the mod portal when you are distrib...
- Wed Jul 06, 2016 8:33 am
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 128735
Re: [MOD 0.12.x] HardCrafting 0.3.15
Yo fellow humans, stuff: HardCrafting-preview.gif It might get some updates later but for now I think it is good enough. :) I attach a zip with the sprites and shifting info ... the crusher/pulverizer/big-ass-machine should all be the same size, but I didn't check. V Super cool!!! But maybe rotatin...
- Sun Jul 03, 2016 5:08 pm
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 94054
Re: [MOD 0.12.x] Robot Mining Site 0.3.0
Maybe update for 0.13? love the mod and would like to use it with the new features of 0.13
- Mon Jun 27, 2016 4:19 pm
- Forum: Multiplayer
- Topic: [EU][0.13.6][Dedicated] pve.flsw.io
- Replies: 89
- Views: 25242
Re: [EU][0.12.35] pve.flsw.io
There probably won't be a whole lot of mods when the new 0.13 fresh start is here as all the mods need to be updated as well (otherwise we'll see A LOT of desyncs and errors). It is still LUA, and if you have been checking out the update posts they have said that not much in the code will/has been ...
- Mon Jun 27, 2016 2:52 pm
- Forum: Multiplayer
- Topic: [EU][0.13.6][Dedicated] pve.flsw.io
- Replies: 89
- Views: 25242
Re: [EU][0.12.35] pve.flsw.io
So, what about mod requests and ideas for FREST START?silent wrote:FRESH START will shortly follow the UPDATE TO 0.13
so probably around 23:59:59 today
everyone make requests below Myself, would like hardcrafting and robot mining site added
- Sat Jun 25, 2016 5:56 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Left-Right Load Balancer
- Replies: 82
- Views: 59962
Re: [MOD 0.12.x] Left-Right Load Balancer
Bugs: It does not work directly after a underground belt or splitter, nor direct input from inserter.
Still is an awesome mod, but i would like these bugs to be fixed
Still is an awesome mod, but i would like these bugs to be fixed
- Sat Jun 25, 2016 1:49 pm
- Forum: Multiplayer
- Topic: [EU][0.13.6][Dedicated] pve.flsw.io
- Replies: 89
- Views: 25242
Re: [EU][0.12.35] pve.flsw.io
And maybe some more mods? Maybe hardcrafting? so it isn't as easy to make it to late-game
- Sat Jun 25, 2016 1:48 pm
- Forum: Multiplayer
- Topic: [EU][0.13.6][Dedicated] pve.flsw.io
- Replies: 89
- Views: 25242
Re: [EU][0.12.35] pve.flsw.io
I think so, we have send over 60 rockets right now.silent wrote:Server is back up.
Is it about time for a fresh start again?
(and i havent been able to play from start :/)
- Mon Apr 18, 2016 7:07 am
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 94054
Re: [MOD 0.12.x] Robot Mining Site 0.1.3
Can you make this compatible with Hardcrafting? So it doesn't only mine the ore but the hardcrafting stuff too. It would make things much easier.