Search found 6 matches
- Sun Dec 01, 2024 9:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.21] Blinking space location in top left corner + unable to go to the space platform in remote view
- Replies: 4
- Views: 1073
Re: [Genhis][2.0.21] Blinking space location in top left corner + unable to go to the space platform in remote view
Thanks for the report. For 2.0.23, I fixed the issue which caused the blinking space platform location - thrusters marked for deconstruction were included in the "can produce enough thrust" calculation.
Thank you for your hard work.
Best devs ever, also best game ever (~3100 hours here), as ...
- Wed Nov 27, 2024 9:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.21] Blinking space location in top left corner + unable to go to the space platform in remote view
- Replies: 4
- Views: 1073
Re: [2.0.21] Blinking space location in top left corner + unable to go to the space platform in remote view
The platform is trying to leave the orbit, but is falling back due to insufficient thrust. This is due to thrusters being marked for deconstruction. The deconstruction can't be finished due to full hub storage.
At the same time, it seems the thrusters are detected as working when checking whether ...
- Wed Nov 27, 2024 4:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.21] Blinking space location in top left corner + unable to go to the space platform in remote view
- Replies: 4
- Views: 1073
[Genhis][2.0.21] Blinking space location in top left corner + unable to go to the space platform in remote view
Hello guys,
Weird bug today in Space Age 2.0.21.
When space platform was in [Automatic] mode going back from Vulvcanus to Nauvis, a weird bug occured that made it impossible to view the platform in remote view (the top-left planet selection menu was blinking and not clickable).
Save game file in ...
Weird bug today in Space Age 2.0.21.
When space platform was in [Automatic] mode going back from Vulvcanus to Nauvis, a weird bug occured that made it impossible to view the platform in remote view (the top-left planet selection menu was blinking and not clickable).
Save game file in ...
- Sat Jul 27, 2024 7:18 am
- Forum: Outdated/Not implemented
- Topic: [Performance, FFF #421] Potential fix for Electric Network multi-threading issue [Good faith repost]
- Replies: 5
- Views: 1375
Re: [Performance, FFF #421] Potential fix for Electric Network multi-threading issue [Good faith repost]
Ah, I understand now.
So my suggestion will not fix the problem.
So my suggestion will not fix the problem.
- Sat Jul 27, 2024 6:53 am
- Forum: Outdated/Not implemented
- Topic: [Performance, FFF #421] Potential fix for Electric Network multi-threading issue [Good faith repost]
- Replies: 5
- Views: 1375
[Performance, FFF #421] Potential fix for Electric Network multi-threading issue [Good faith repost]
I am not sure why was my topic deleted, I was not informed by moderators what I did wrong, I used the Ideas template.
I am posting it again, hopefullly I will at least receive an explanation next time if my topic is removed.
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TL;DR ...
I am posting it again, hopefullly I will at least receive an explanation next time if my topic is removed.
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TL;DR ...
- Fri Jul 26, 2024 10:30 pm
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 29795
Re: Friday Facts #421 - Optimizations 2.0
Hello guys, long time no see (though I am playing this game for ~7 years and I have 2800 hrs, I rarely come to the forums)
Any devs here?
(Disclaimer: I am a software dev for 20+ years)
I think I may have a potential solution to fix the "one device connected to multiple electric networks" which ...
Any devs here?
(Disclaimer: I am a software dev for 20+ years)
I think I may have a potential solution to fix the "one device connected to multiple electric networks" which ...