Cannot launch after update to 2, binary says:
$ .local/share/Steam/steamapps/common/Factorio/bin/x64/factorio
.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by .local/share/Steam/steamapps/common/Factorio ...
Search found 16 matches
- Mon Oct 21, 2024 11:57 am
- Forum: Technical Help
- Topic: 2.0.7 not working on Ububntu 18.04 based (Linux Mint)
- Replies: 4
- Views: 761
- Mon Oct 21, 2024 11:39 am
- Forum: Won't fix.
- Topic: [raiguard/Sanqui][2.0.7] Linux version requires GLIBC 2.30 and, thus, not working on 18.04 Ubuntu
- Replies: 11
- Views: 1642
Re: [2.0.7] Linux version requires GLIBC 2.30 and, thus, not working on 18.04 Ubuntu
Code: Select all
$ ldd --version | head -n1
ldd (Ubuntu GLIBC 2.27-3ubuntu1.6) 2.27
- Mon Oct 21, 2024 11:37 am
- Forum: Won't fix.
- Topic: [raiguard/Sanqui][2.0.7] Linux version requires GLIBC 2.30 and, thus, not working on 18.04 Ubuntu
- Replies: 11
- Views: 1642
[raiguard/Sanqui][2.0.7] Linux version requires GLIBC 2.30 and, thus, not working on 18.04 Ubuntu
18.04 Ubuntu and others Linuxes, based on it, does not have this version of glibc
- Tue Sep 05, 2023 3:25 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 76227
Re: Friday Facts #374 - Smarter robots
Can we have these smarter robots in current version? Before 2.0? It should not ruin anything, i think.
- Wed Jul 05, 2023 5:36 am
- Forum: Multiplayer
- Topic: Ищу союзников
- Replies: 6
- Views: 2625
Re: Ищу союзников
Настолько жалко 1200 рублей за такую шикарную игру?panda86 wrote: Fri Jun 09, 2023 4:27 pm у меня есть скайп,но мне надо понять как можно играть вместе на пиратке,вот в чём проблема.
А так мой скайп https://join.skype.com/invite/llqJxABsQtxS
- Fri Nov 26, 2021 9:50 am
- Forum: Ideas and Suggestions
- Topic: More clever autosave
- Replies: 10
- Views: 3586
Re: More clever autosave
i swear i searched 

- Fri Nov 26, 2021 8:02 am
- Forum: Ideas and Suggestions
- Topic: More clever autosave
- Replies: 10
- Views: 3586
Re: Delay Autosave option
Pending Autosave indicator would be welcome too when autosave is delayed.
- Fri Nov 26, 2021 7:51 am
- Forum: Ideas and Suggestions
- Topic: More clever autosave
- Replies: 10
- Views: 3586
Delay Autosave option
Please, i beg you, add Delay Autosave option in case when there is something in my cursor or i'm doing anything beside moving.
Like reset user activity timer every time he doing something or holding build item in cursor/hand.
If timer passes configured delay, say 5 sec by default and it's time to ...
Like reset user activity timer every time he doing something or holding build item in cursor/hand.
If timer passes configured delay, say 5 sec by default and it's time to ...
- Wed Oct 20, 2021 9:17 am
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 43120
Re: What are the most impractical items in Factorio?
tanks are great bulldozers for forest cleaning, when you setup outpost and railroad through the forest, before you have construction bots and appropriate armor with bots station
- Wed Oct 20, 2021 5:26 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 207267
Re: Friday Facts #365 - Future plans
It puts my laptop on its knees.
- Wed Oct 20, 2021 5:23 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 207267
Re: Friday Facts #365 - Future plans
The most "feature" i love in Factorio is that it does not need 3D hardware. And has Linux binary.
Just look at 3D hardware prices! They are absolutely insane. So i wish next game will remain 2D and have Linux binary too.
Just look at 3D hardware prices! They are absolutely insane. So i wish next game will remain 2D and have Linux binary too.
- Thu Oct 14, 2021 2:49 pm
- Forum: Gameplay Help
- Topic: Copy counter value on signal
- Replies: 4
- Views: 2129
Re: Copy counter value on signal
Thanks! It works!DaveMcW wrote: Thu Oct 14, 2021 12:51 pm Here is my solution, which uses the same item for save and reset.
- Thu Oct 14, 2021 9:00 am
- Forum: Gameplay Help
- Topic: Copy counter value on signal
- Replies: 4
- Views: 2129
Copy counter value on signal
Hi. I have a circling belt with items A and one item R.
My counter counts A and resets on R.
I can put another item S right before R.
Is there any way to save A value on S pulse, right before A resets?
My counter counts A and resets on R.
I can put another item S right before R.
Is there any way to save A value on S pulse, right before A resets?
- Wed Jan 27, 2021 11:46 am
- Forum: General discussion
- Topic: Anyone use barrels?
- Replies: 80
- Views: 53123
Re: Anyone use barrels?
Barrels can share the same wagon with gun rounds, artillery shells, repair packs, the stuff i have to supply remote outposts with.
So, one wagon for supplies and others for outpost exports (ores, coal, stones, etc.)
I just build barrel unpacking plant with light oil tank right near train station ...
So, one wagon for supplies and others for outpost exports (ores, coal, stones, etc.)
I just build barrel unpacking plant with light oil tank right near train station ...
- Fri Jan 22, 2021 10:30 am
- Forum: Outdated/Not implemented
- Topic: Interactive pause
- Replies: 3
- Views: 2884
Re: Interactive pause
Maybe i got used to it in other building games.
- Fri Jan 22, 2021 8:01 am
- Forum: Outdated/Not implemented
- Topic: Interactive pause
- Replies: 3
- Views: 2884
Interactive pause
Not sure if it is actually planned by devs, already. Idea seems obviuos, but i've searched and could not find any.
So, what i want is to allow interaction with everything, just like normal except that time is stopped and you and anything else cannot move, but able to queue production, place stuff ...
So, what i want is to allow interaction with everything, just like normal except that time is stopped and you and anything else cannot move, but able to queue production, place stuff ...