Search found 8 matches

by ShyLion
Wed Oct 20, 2021 9:17 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 56
Views: 4850

Re: What are the most impractical items in Factorio?

tanks are great bulldozers for forest cleaning, when you setup outpost and railroad through the forest, before you have construction bots and appropriate armor with bots station
by ShyLion
Wed Oct 20, 2021 5:26 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 279
Views: 73324

Re: Friday Facts #365 - Future plans

Jan11 wrote: ↑
Sun Oct 17, 2021 9:49 am
Satisfactory
It puts my laptop on its knees.
by ShyLion
Wed Oct 20, 2021 5:23 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 279
Views: 73324

Re: Friday Facts #365 - Future plans

The most "feature" i love in Factorio is that it does not need 3D hardware. And has Linux binary.
Just look at 3D hardware prices! They are absolutely insane. So i wish next game will remain 2D and have Linux binary too.
by ShyLion
Thu Oct 14, 2021 2:49 pm
Forum: Gameplay Help
Topic: Copy counter value on signal
Replies: 4
Views: 241

Re: Copy counter value on signal

DaveMcW wrote: ↑
Thu Oct 14, 2021 12:51 pm
Here is my solution, which uses the same item for save and reset.
Thanks! It works!
by ShyLion
Thu Oct 14, 2021 9:00 am
Forum: Gameplay Help
Topic: Copy counter value on signal
Replies: 4
Views: 241

Copy counter value on signal

Hi. I have a circling belt with items A and one item R.
My counter counts A and resets on R.
I can put another item S right before R.
Is there any way to save A value on S pulse, right before A resets?
by ShyLion
Wed Jan 27, 2021 11:46 am
Forum: General discussion
Topic: Anyone use barrels?
Replies: 76
Views: 13098

Re: Anyone use barrels?

Barrels can share the same wagon with gun rounds, artillery shells, repair packs, the stuff i have to supply remote outposts with. So, one wagon for supplies and others for outpost exports (ores, coal, stones, etc.) I just build barrel unpacking plant with light oil tank right near train station and...
by ShyLion
Fri Jan 22, 2021 10:30 am
Forum: Outdated/Not implemented
Topic: Interactive pause
Replies: 3
Views: 347

Re: Interactive pause

bormand wrote: ↑
Fri Jan 22, 2021 9:25 am
Honestly, why do you need active pause?
Maybe i got used to it in other building games.
by ShyLion
Fri Jan 22, 2021 8:01 am
Forum: Outdated/Not implemented
Topic: Interactive pause
Replies: 3
Views: 347

Interactive pause

Not sure if it is actually planned by devs, already. Idea seems obviuos, but i've searched and could not find any. So, what i want is to allow interaction with everything, just like normal except that time is stopped and you and anything else cannot move, but able to queue production, place stuff on...

Go to advanced search