Search found 13 matches
- Tue Sep 05, 2023 3:25 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 206
- Views: 42465
Re: Friday Facts #374 - Smarter robots
Can we have these smarter robots in current version? Before 2.0? It should not ruin anything, i think.
- Wed Jul 05, 2023 5:36 am
- Forum: Multiplayer
- Topic: Ищу союзников
- Replies: 6
- Views: 1610
Re: Ищу союзников
Настолько жалко 1200 рублей за такую шикарную игру?panda86 wrote: ↑Fri Jun 09, 2023 4:27 pmу меня есть скайп,но мне надо понять как можно играть вместе на пиратке,вот в чём проблема.
А так мой скайп https://join.skype.com/invite/llqJxABsQtxS
- Fri Nov 26, 2021 9:50 am
- Forum: Ideas and Suggestions
- Topic: More clever autosave
- Replies: 10
- Views: 2735
Re: More clever autosave
i swear i searched
- Fri Nov 26, 2021 8:02 am
- Forum: Ideas and Suggestions
- Topic: More clever autosave
- Replies: 10
- Views: 2735
Re: Delay Autosave option
Pending Autosave indicator would be welcome too when autosave is delayed.
- Fri Nov 26, 2021 7:51 am
- Forum: Ideas and Suggestions
- Topic: More clever autosave
- Replies: 10
- Views: 2735
Delay Autosave option
Please, i beg you, add Delay Autosave option in case when there is something in my cursor or i'm doing anything beside moving. Like reset user activity timer every time he doing something or holding build item in cursor/hand. If timer passes configured delay, say 5 sec by default and it's time to sa...
- Wed Oct 20, 2021 9:17 am
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 33733
Re: What are the most impractical items in Factorio?
tanks are great bulldozers for forest cleaning, when you setup outpost and railroad through the forest, before you have construction bots and appropriate armor with bots station
- Wed Oct 20, 2021 5:26 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 165879
- Wed Oct 20, 2021 5:23 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 165879
Re: Friday Facts #365 - Future plans
The most "feature" i love in Factorio is that it does not need 3D hardware. And has Linux binary.
Just look at 3D hardware prices! They are absolutely insane. So i wish next game will remain 2D and have Linux binary too.
Just look at 3D hardware prices! They are absolutely insane. So i wish next game will remain 2D and have Linux binary too.
- Thu Oct 14, 2021 2:49 pm
- Forum: Gameplay Help
- Topic: Copy counter value on signal
- Replies: 4
- Views: 1657
- Thu Oct 14, 2021 9:00 am
- Forum: Gameplay Help
- Topic: Copy counter value on signal
- Replies: 4
- Views: 1657
Copy counter value on signal
Hi. I have a circling belt with items A and one item R.
My counter counts A and resets on R.
I can put another item S right before R.
Is there any way to save A value on S pulse, right before A resets?
My counter counts A and resets on R.
I can put another item S right before R.
Is there any way to save A value on S pulse, right before A resets?
- Wed Jan 27, 2021 11:46 am
- Forum: General discussion
- Topic: Anyone use barrels?
- Replies: 75
- Views: 39393
Re: Anyone use barrels?
Barrels can share the same wagon with gun rounds, artillery shells, repair packs, the stuff i have to supply remote outposts with. So, one wagon for supplies and others for outpost exports (ores, coal, stones, etc.) I just build barrel unpacking plant with light oil tank right near train station and...
- Fri Jan 22, 2021 10:30 am
- Forum: Outdated/Not implemented
- Topic: Interactive pause
- Replies: 3
- Views: 1799
- Fri Jan 22, 2021 8:01 am
- Forum: Outdated/Not implemented
- Topic: Interactive pause
- Replies: 3
- Views: 1799
Interactive pause
Not sure if it is actually planned by devs, already. Idea seems obviuos, but i've searched and could not find any. So, what i want is to allow interaction with everything, just like normal except that time is stopped and you and anything else cannot move, but able to queue production, place stuff on...