Search found 10 matches

by SolarPolarMan
Mon Feb 27, 2017 7:22 pm
Forum: Not a bug
Topic: Stack filter inserters use the same energy as standard
Replies: 5
Views: 1807

Stack filter inserters use the same energy as standard

Sorry for the bad title but there is a character limit on it. Stack filter inserters use the same amount of energy as standard filter inserters. I'm assuming this is an oversight, as filter inserters use 6kW more than a fast inserter.
by SolarPolarMan
Sun Aug 07, 2016 11:40 am
Forum: Ideas and Suggestions
Topic: Solar Cell Inserters
Replies: 10
Views: 3781

Re: Solar Cell Inserters

You'd still need them linked into the power grid for operation at night unless you're using this in fringe cases, I don't quite get why this is needed.
by SolarPolarMan
Sun Aug 07, 2016 10:10 am
Forum: Resolved Problems and Bugs
Topic: [0.13.15][Linux] [Pending] Options not saving
Replies: 2
Views: 1464

[0.13.15][Linux] [Pending] Options not saving

Basically whenever I change an option it will stay until I restart the game. This is a problem because I don't really want to change my sound and graphics every time I boot the game also, it's impossible to change things that require a restart (EG: Video Memory usage, which would be great since I ha...
by SolarPolarMan
Sun Jul 03, 2016 12:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0/1/2/3] Desync loop (instant, vanilla)
Replies: 32
Views: 10988

Re: [0.13.0]/[0.13.1] Desync loop (instant, vanilla)

So this still occurs on 0.13.3. I'm on a server with a friend (hosted on my PC) and it desyncs and finishes. Then it desyncs again instantly. I'm on a Linux machine and he's on windows. I can't find the desync report but I've posted the factorio-current.log which was in /home/user/.factorio/ which r...
by SolarPolarMan
Tue Jun 28, 2016 11:40 am
Forum: Not a bug
Topic: [0.13.0] Can still pump water after placing foundations.
Replies: 1
Views: 1811

[0.13.0] Can still pump water after placing foundations.

In 0.13.0 if you place down a pump and then place foundations over the water source, it continues to pump water just as well. Image:
Image
by SolarPolarMan
Fri Jun 10, 2016 7:18 pm
Forum: Ideas and Suggestions
Topic: The ability to craft using items from the logistics system
Replies: 3
Views: 1461

The ability to craft using items from the logistics system

This would add the ability to craft items even when you don't have the ingredients on you. It would automatically request the needed items instead of you having to manually add them to your logistics panel and then cancel them once you get them. I think that it would be a good addition since this ga...
by SolarPolarMan
Sat Mar 12, 2016 9:13 pm
Forum: Ideas and Suggestions
Topic: Fixing express belts with latency hiding.
Replies: 1
Views: 1069

Fixing express belts with latency hiding.

So the express transport belts are horrific with latency hiding as the client and server have a battle of where you are because the client thinks it can run but the server knows there are belts there. I guess the only solution is keeping and updating a client side map of where transport belts are so...
by SolarPolarMan
Fri Mar 11, 2016 3:13 pm
Forum: Outdated/Not implemented
Topic: Underground pipes should hold heat better.
Replies: 1
Views: 1495

Underground pipes should hold heat better.

This would add just one more thing to consider early game while dealing with steam engines without ruining the balance.
by SolarPolarMan
Tue Feb 23, 2016 5:19 pm
Forum: Pending
Topic: [0.12.20][Linux] Crashes on "loading mods" at 10%
Replies: 4
Views: 2686

[0.12.20][Linux] Crashes on "loading mods" at 10%

First try: 0.013 2016-02-23 17:13:24; Factorio 0.12.20 (Build 17489, linux64) 0.068 Operating system: Linux (elementary OS 0.3.2) 0.069 Program arguments: "/media/solarpolarman/hdd/steamLib/steamapps/common/Factorio/factorio/bin/x64/factorio" 0.069 Read data path: /media/solarpolarman/hdd/...

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