Search found 40 matches

by [DegC]RubenGass
Fri Feb 15, 2019 6:05 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 84293

Re: Friday Facts #282 - 0.17 in sight

This whole update seems absolutely amazing, I'd just wish that the island starting option would still generate other landmasses outside of the island. I currently often struggle where I want biters to exist, but not to interrupt my operations until I'm ready for it. The 'old' peaceful mode was a nic...
by [DegC]RubenGass
Wed Aug 23, 2017 11:56 am
Forum: Ideas and Suggestions
Topic: Alternate research tracks
Replies: 4
Views: 1886

Re: Alternate research tracks

I get what you're saying and I understand that it feels like a shortcut but that is not how I would see it or would like it to be. I would like for it to be a different approach to the same problem. To continue the rather nice trend of analogies; look at it as if it were a (highly simplified) farm. ...
by [DegC]RubenGass
Wed Aug 23, 2017 9:26 am
Forum: Ideas and Suggestions
Topic: Electronics
Replies: 6
Views: 2540

Re: Electronics

It's a game, if you want full realism, you will need to add nearly all elements that exist with extensive refining processes with risks and waste materials and realistic logistics and realistic graphics and realistic sizes and realistic walking speeds and realistic ore densities and realistic freque...
by [DegC]RubenGass
Wed Aug 23, 2017 9:18 am
Forum: Ideas and Suggestions
Topic: Alternate research tracks
Replies: 4
Views: 1886

Alternate research tracks

TL;DR I would like to see the ability to do some of the infinite researches without having all science packs, but at a much lower efficiency so the player can choose to either make all science packs, or go absolutely nuts on one of them and neglect the lower efficiency of time (and resources). What...
by [DegC]RubenGass
Mon Apr 24, 2017 4:32 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 140737

Re: Version 0.15.0

Witness the hype of the release followed by the immediate downfall by a nasty crash. Stay strong guys, I'm sure it'll be fixed soonish
by [DegC]RubenGass
Fri Aug 26, 2016 8:30 pm
Forum: Releases
Topic: Version 0.14.1
Replies: 21
Views: 23806

Re: Version 0.14.1

It seems really odd that you guys add an amazing and clever feature of the modular grid in vehicles, but then don't make it part of the base game. This seems like a perfect and 'simple' fix to the problem of vehicles just not matching up to the power armor in late game without adding 25 different ti...
by [DegC]RubenGass
Mon Jun 27, 2016 6:33 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137017

Re: Version 0.12.35

It's live, restart steam to get the update guys
by [DegC]RubenGass
Mon Jun 27, 2016 6:32 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137017

Re: Version 0.12.35

ALL HAIL THE ROYAL KOVAREX! And the rest of the team of course :D
by [DegC]RubenGass
Mon Jun 27, 2016 6:31 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137017

Re: Version 0.12.35

KOVAREX IS ONLINE AGAIN
by [DegC]RubenGass
Mon Jun 27, 2016 6:29 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137017

Re: Version 0.12.35

They should totally just release 0.13 but place the thread somewhere else so everyone keeps F5ing this page for 5 minutes before realising they were at the wrong place xD
by [DegC]RubenGass
Mon Jun 27, 2016 6:21 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137017

Re: Version 0.12.35

Just updated on steam DB!!!! F5ighters are ready on deck. Launch procedure to be started in T minus 4 seconds i hope you can refill in air :D Should have thought about that before.... I read on the news the other day about two JSFs flying to The Netherlands from somewhere central in the states and ...
by [DegC]RubenGass
Mon Jun 27, 2016 6:15 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137017

Re: Version 0.12.35

AngryGiant wrote:Just updated on steam DB!!!!
F5ighters are ready on deck. Launch procedure to be started in T minus 4 seconds
by [DegC]RubenGass
Mon Jun 27, 2016 6:05 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137017

Re: Version 0.12.35

JudgeArcher wrote:i wish there would be some info, i dont need an ETA just a note that they are working on it or it comes on a other day :(
There were some devs online an hour ago but we scared them away I'm afraid...
by [DegC]RubenGass
Mon Jun 27, 2016 6:00 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137017

Re: Version 0.12.35

At first I was like, yeah this factorio game looks nice but maybe it won't keep me interested for more than 5 minutes. 1000 hours later... what have I done!? I still feel that there will be no release today. :D They said they had to compile it for 4 hours at 3:11pm forum time. Then they still need ...
by [DegC]RubenGass
Mon Jun 27, 2016 5:26 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137017

Re: Version 0.12.35

JudgeArcher wrote:
Ausprit wrote:This has become, by far, the most popular update thread. Considering it is only a small fix of the GUI, that's quite impressive! :P
yeah i am sitting here wit coke and chips and push F5
slowly watching the views go up while your sanity decreases that little bit with each button press
by [DegC]RubenGass
Mon Jun 27, 2016 5:24 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137017

Re: Version 0.12.35

Tindrith wrote:Why should 0.12.35 be 0.13 ... 0.13 will be the new experimental.
0.12.35 will be the Final 0.12 branch
Experimental will be the newest version
public will be the newest stable version

0.13 will definitely cover Experimental and probably also public
by [DegC]RubenGass
Mon Jun 27, 2016 5:18 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137017

Re: Version 0.12.35

Breith wrote:With still the wrong version name... :D
You can see that 0.12.35, experimental and public are the same. Would be fun if they updated the wrong branch tho :p
by [DegC]RubenGass
Mon Jun 27, 2016 5:02 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137017

Re: Version 0.12.35

miturion wrote:yea, and they are gone here :D
https://steamdb.info/app/427520/depots/
Updating the steam branches....
by [DegC]RubenGass
Mon Jun 27, 2016 4:56 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137017

Re: Version 0.12.35

miturion wrote:
[DegC]RubenGass wrote:KOVAREX IS BROWSING THIS FORUM. Quick, ready up the F5ighters!
HAHAH, was about to say the same.
If you refresh the 'releases' page you can actually watch the amount of views slowly go up
by [DegC]RubenGass
Mon Jun 27, 2016 4:51 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137017

Re: Version 0.12.35

KOVAREX IS BROWSING THIS FORUM. Quick, ready up the F5ighters! And so is mangledpork :D, go make your towns series, we need more episodes from it :D

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