Search found 6 matches

by kelianmao
Wed Sep 25, 2024 5:39 am
Forum: Bug Reports
Topic: [1.1.110] Crash in PathFindAlgorithm.cpp calling request_path
Replies: 0
Views: 121

[1.1.110] Crash in PathFindAlgorithm.cpp calling request_path

I can consistently cause a crash when calling surface.request_path, with stack trace: 53.346 Error PathFindAlgorithm.cpp:1010: newChunkComponent->component != ChunkComponent::noComponent || newChunkComponent->chunk == this->mapPositionToChunkPosition(current.position) was not true Attached is a mini...
by kelianmao
Fri Sep 20, 2024 2:16 am
Forum: Documentation Improvement Requests
Topic: ProjectilePrototype final_action confusion
Replies: 0
Views: 106

ProjectilePrototype final_action confusion

So am I misunderstanding, or is the described behaviour of final_action inconsistent in ProjectilePrototype ? final_action :: Trigger optional Executed when the projectile hits something, after action and only if the entity that was hit was destroyed. The projectile is destroyed right after the fina...
by kelianmao
Sun Sep 15, 2024 12:47 am
Forum: Documentation Improvement Requests
Topic: Indicate existence of CollisionMaskLayer layer-13 etc in json structure
Replies: 3
Views: 254

Re: Indicate existence of CollisionMaskLayer layer-13 etc in json structure

I also just ran into a similar confusion. Specifically, the old wiki page for CollisionMask[1] does have info on these layers (maybe added manually?), but the new api website[2] does not. It technically contains a link to CollisionMaskLayer[3], which does have the info, but this is buried a layer de...
by kelianmao
Tue Dec 05, 2023 9:46 am
Forum: Modding interface requests
Topic: Add a "create-ghost" CreateEntityTriggerEffectItem
Replies: 0
Views: 281

Add a "create-ghost" CreateEntityTriggerEffectItem

Would it be possible to add a field for ghost_name / inner_name for the CreateEntityTriggerEffectItem trigger, so we can use it to create "entity-ghost"s? Or maybe a subclass "create-ghost", like "create-fire" etc I'm trying to make an entity create a ghost of a differe...
by kelianmao
Thu Jan 14, 2021 6:15 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.11] Crash: "Error ShootingTarget.cpp:13: Unset shooting target"
Replies: 2
Views: 2223

[Twinsen][1.1.11] Crash: "Error ShootingTarget.cpp:13: Unset shooting target"

So I've managed to make a very simple mod that has hard-crashed factorio. It happens in the latest windows steam version (1.1.11), as well as 1.1.8. The crash dump says: Error ShootingTarget.cpp:13: Unset shooting target I have attached the full crash log, as well as the simple mod that reproduces t...

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