Search found 6 matches
- Wed Sep 25, 2024 5:39 am
- Forum: Bug Reports
- Topic: [1.1.110] Crash in PathFindAlgorithm.cpp calling request_path
- Replies: 0
- Views: 121
[1.1.110] Crash in PathFindAlgorithm.cpp calling request_path
I can consistently cause a crash when calling surface.request_path, with stack trace: 53.346 Error PathFindAlgorithm.cpp:1010: newChunkComponent->component != ChunkComponent::noComponent || newChunkComponent->chunk == this->mapPositionToChunkPosition(current.position) was not true Attached is a mini...
- Fri Sep 20, 2024 2:16 am
- Forum: Documentation Improvement Requests
- Topic: ProjectilePrototype final_action confusion
- Replies: 0
- Views: 106
ProjectilePrototype final_action confusion
So am I misunderstanding, or is the described behaviour of final_action inconsistent in ProjectilePrototype ? final_action :: Trigger optional Executed when the projectile hits something, after action and only if the entity that was hit was destroyed. The projectile is destroyed right after the fina...
- Sun Sep 15, 2024 12:47 am
- Forum: Documentation Improvement Requests
- Topic: Indicate existence of CollisionMaskLayer layer-13 etc in json structure
- Replies: 3
- Views: 254
Re: Indicate existence of CollisionMaskLayer layer-13 etc in json structure
I also just ran into a similar confusion. Specifically, the old wiki page for CollisionMask[1] does have info on these layers (maybe added manually?), but the new api website[2] does not. It technically contains a link to CollisionMaskLayer[3], which does have the info, but this is buried a layer de...
- Tue Dec 05, 2023 9:46 am
- Forum: Modding interface requests
- Topic: Add a "create-ghost" CreateEntityTriggerEffectItem
- Replies: 0
- Views: 281
Add a "create-ghost" CreateEntityTriggerEffectItem
Would it be possible to add a field for ghost_name / inner_name for the CreateEntityTriggerEffectItem trigger, so we can use it to create "entity-ghost"s? Or maybe a subclass "create-ghost", like "create-fire" etc I'm trying to make an entity create a ghost of a differe...
- Fri Jan 15, 2021 4:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][1.1.11] Crash: "Error ShootingTarget.cpp:13: Unset shooting target"
- Replies: 2
- Views: 2223
Re: [Twinsen][1.1.11] Crash: "Error ShootingTarget.cpp:13: Unset shooting target"
Cool. Thanks for the awesome game!
- Thu Jan 14, 2021 6:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][1.1.11] Crash: "Error ShootingTarget.cpp:13: Unset shooting target"
- Replies: 2
- Views: 2223
[Twinsen][1.1.11] Crash: "Error ShootingTarget.cpp:13: Unset shooting target"
So I've managed to make a very simple mod that has hard-crashed factorio. It happens in the latest windows steam version (1.1.11), as well as 1.1.8. The crash dump says: Error ShootingTarget.cpp:13: Unset shooting target I have attached the full crash log, as well as the simple mod that reproduces t...