Search found 19 matches

by Warger
Mon May 02, 2022 9:01 am
Forum: Ideas and Suggestions
Topic: Improve chest blueprint mechanics
Replies: 2
Views: 898

Re: Improve chest blueprint mechanics

Sorry, i forgot to properly word the suggestion and i wrote the earlier post like a bug report rather than a suggestion. I would like to have either all or none of the settings of the blueprinted chest copied onto the one one set for upgrade. Having only some of the settings copied is counterintuiti...
by Warger
Thu Apr 28, 2022 1:17 pm
Forum: Ideas and Suggestions
Topic: Improve chest blueprint mechanics
Replies: 2
Views: 898

Improve chest blueprint mechanics

TL;DR there are what feels inconsistent interactions between chests set for upgrading and blueprints pasted on top of them. What ? I am not sure if this is a bug, an oversight or an intended behavior, however i think this is the most appropriate section. The problem is that there are inconsistent m...
by Warger
Sat Nov 20, 2021 10:23 am
Forum: 1 / 0 magic
Topic: [1.1.46] Crash after grabbing BP from library
Replies: 6
Views: 3061

Re: [1.1.46] Crash after grabbing BP from library

So i did a bunch of testing and i found some weird things. The memcheck from windows didn't report any errors, however when running prime95 some workers stopped immediately due to some errors. So i disabled XMP and i ran prime95 again and it worked flawlessly. then i re-enabled XMP and i ran prime95...
by Warger
Thu Nov 18, 2021 9:53 am
Forum: 1 / 0 magic
Topic: [1.1.46] Crash after grabbing BP from library
Replies: 6
Views: 3061

Re: [1.1.46] Crash after grabbing BP from library

as a follow-up i run some RAM stability test and i verified that it is 100% working.
So i would exclude HW (at least RAM) related issues for now.
by Warger
Wed Nov 17, 2021 8:39 pm
Forum: 1 / 0 magic
Topic: [1.1.46] Crash after grabbing BP from library
Replies: 6
Views: 3061

[1.1.46] Crash after grabbing BP from library

Another random crash, this time after grabbing a bp from library. If necessary i can provide the bps.
I am starting to suspect my HW.

crash:
https://clips.twitch.tv/EagerYummyShall ... kTR4newGlg
by Warger
Sun Nov 14, 2021 4:09 pm
Forum: Pending
Topic: [1.1.46] Crash after unreasonable power usage
Replies: 4
Views: 2320

Re: [1.1.46] Crash after unreasonable power usage

I have tried reproducing the steps (which basically means practicing for that part of the speedrun) however i have not been able to reproduce it at all... I am going to grab the seed that i used in the run that had the crash and i will start practicing on that too, to try and replicate it. However i...
by Warger
Fri Nov 12, 2021 10:33 pm
Forum: Pending
Topic: [1.1.46] Crash after unreasonable power usage
Replies: 4
Views: 2320

[1.1.46] Crash after unreasonable power usage

During my playthrough i encountered a strange thing. Unfortunately i don't know how to reproduce it nor what caused it. Power usage: https://clips.twitch.tv/BlueDirtyCrabsHassanChop-O09vUn0hUSftzxqD https://clips.twitch.tv/TastyWimpyHedgehogShazBotstix-p9RjmKYSs8Khk954 Crash: https://clips.twitch.tv...
by Warger
Tue Nov 02, 2021 3:40 pm
Forum: Bug Reports
Topic: [1.1.41] Redundant power pole placed while building
Replies: 6
Views: 3225

Re: [1.1.41] Redundant power pole placed while building

This happens to me as well, especially when placing pipes and powerpoles without ever letting go of the mouse button, just switching items. Sometimes an extra power pole gets placed in the 2-wide gap between the 2 sections of 4 pipes. (standard steam engine layout) Basically i do the exact same thin...
by Warger
Mon Aug 30, 2021 1:02 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.38] Inserters pick up deconstructed items on ground
Replies: 2
Views: 2642

[Genhis] [1.1.38] Inserters pick up deconstructed items on ground

This seems like it is an unwanted behavior. What happens: inserters pick up items marked for deconstruction. What should happen: Inserters shouldn't pick up items marked for deconstruction. Other relevant things: Belts already do NOT pick up items marked for deconstruction that sit on top of them. h...
by Warger
Wed Jun 16, 2021 6:32 am
Forum: Minor issues
Topic: [kovarex] [1.1.30] Undergrounds not placed with smart belt dragging
Replies: 4
Views: 2424

Re: [kovarex] [1.1.30] Undergrounds not placed with smart belt dragging

I am a bit sad that i will have to wait a bit, but at the same time i am extremely excited for the DLC! i can't wait for it! Thank you so much for your hard work and developing this masterpiece! And thank you very much for taking the time to optimize this game so much and taking the time to make eve...
by Warger
Wed Mar 31, 2021 2:07 pm
Forum: Minor issues
Topic: [kovarex] [1.1.30] Undergrounds not placed with smart belt dragging
Replies: 4
Views: 2424

Re: [1.1.30] Undergrounds not placed with smart belt dragging

If this ends up classified as not a bug i would like to propose to modify this edge case behavior, since it is obvious that if an ug/belt is going in the direction i am dragging the belt than the ug should be placed after the obstacle/the belt should be turned into an ug to jump the obstacle.
by Warger
Wed Mar 31, 2021 10:40 am
Forum: Minor issues
Topic: [kovarex] [1.1.30] Undergrounds not placed with smart belt dragging
Replies: 4
Views: 2424

[kovarex] [1.1.30] Undergrounds not placed with smart belt dragging

https://clips.twitch.tv/DeterminedShyWrenLitFam-f3cHZrhckybvFqv0?tt_content=url&tt_medium=clips_api When trying to use smart dragging if there is a belt or an underground (going in the right direction) next to the object that you are trying to cross (so one of the 2 ends of the belt is touching ...
by Warger
Sat Mar 27, 2021 1:47 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.26] Replay function out of sync
Replies: 5
Views: 4155

Re: [Rseding91] [1.1.26] Replay function out of sync

oh wow, that seems very subtle to find... And it has such a huge impact!
Thank you again for fixing this!
by Warger
Fri Mar 26, 2021 8:17 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.26] Replay function out of sync
Replies: 5
Views: 4155

Re: [Rseding91] [1.1.26] Replay function out of sync

Thank you for fixing this! I didn't expect it to be so though, i'm sorry you had to "watch" the replay many times, it was fairly long as well... If i may ask, at what point and why does the desync starts? was it the rocket launch?
by Warger
Mon Mar 22, 2021 12:17 am
Forum: Not a bug
Topic: [1.1.27] Actions don't work under achievements pop-ups
Replies: 4
Views: 2100

Re: [1.1.27] Actions don't work under achievements pop-ups

I felt that not being able to do anything when the achievemnt pop-ups show up should not be the case and it felt like non intended behavior, and that's why i reported it. However someone pointed out that you are indeed already able to do something (normally clicking on an achievement pop-up makes it...
by Warger
Sun Mar 21, 2021 6:58 pm
Forum: Not a bug
Topic: [1.1.27] Actions don't work under achievements pop-ups
Replies: 4
Views: 2100

Re: [1.1.27] Actions don't work under achievements pop-ups

Someone made me aware of the fact that achievements can be dismissed by clicking on them, i didn't know because (as seen in the clip) when i click on achievements while i am on the victory screen they don't get dismissed. So the clip i posted earlier shows actually 2 bugs, the one just mentioned in ...
by Warger
Sat Mar 20, 2021 3:57 pm
Forum: Not a bug
Topic: [1.1.27] Actions don't work under achievements pop-ups
Replies: 4
Views: 2100

[1.1.27] Actions don't work under achievements pop-ups

When i try to do any action (like placing something or clicking a confirmation button) under an achievement pop-up or another similar layer (eg tracked achievements in top left corner, editor panel or any other similar thing) the action doesn't work. This also include a deconstruction planner or an ...
by Warger
Tue Mar 09, 2021 10:37 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.26] Replay function out of sync
Replies: 5
Views: 4155

[Rseding91] [1.1.26] Replay function out of sync

When watching a replay of a playthrough i noticed that after a while the character was doing completely different things compared to what i did in the playthrough. 1. What did you do? I started a replay of my playthrough (i used lots of blueprints from the library that i will provide later). I watch...

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