Sorry, I just found the Drop to planet button on the right side.
I was looking at the hub menus.
Search found 22 matches
- Tue Mar 25, 2025 9:58 pm
- Forum: Gameplay Help
- Topic: Planet remote view is all black
- Replies: 9
- Views: 714
- Tue Mar 25, 2025 9:57 pm
- Forum: Gameplay Help
- Topic: Planet remote view is all black
- Replies: 9
- Views: 714
Re: Planet remote view is all black
Sorry for all the hand holding requests.
I'm on the platform above Fulgora now.
How do I get from the platform to the planet?
I'm on the platform above Fulgora now.
How do I get from the platform to the planet?
- Tue Mar 25, 2025 9:44 pm
- Forum: Gameplay Help
- Topic: Planet remote view is all black
- Replies: 9
- Views: 714
Re: Planet remote view is all black
Thanks all.
I thought I had read somewhere that it could all be done remotely.
I'll try jumping on the platform this time.
I've also packed a Rocket Silo and materials to build a rocket so I can get back.
I thought I had read somewhere that it could all be done remotely.
I'll try jumping on the platform this time.
I've also packed a Rocket Silo and materials to build a rocket so I can get back.
- Tue Mar 25, 2025 9:24 pm
- Forum: Gameplay Help
- Topic: Planet remote view is all black
- Replies: 9
- Views: 714
Planet remote view is all black
I searched Gameplay Help for a similar issue and found none. (Maybe I don't know how to search correctly)
This is my first time playing Space Age although I have lots of hours in Factorio.
I've researched Fulgora and it appears in the Remote view under Planets.
I've navigated a space platform to ...
This is my first time playing Space Age although I have lots of hours in Factorio.
I've researched Fulgora and it appears in the Remote view under Planets.
I've navigated a space platform to ...
- Wed Nov 06, 2024 6:07 pm
- Forum: Won't fix.
- Topic: [2.0.14] Radar draws 320 kW
- Replies: 3
- Views: 886
Re: [2.0.14] Radar draws 320 kW
Strike the prior conclusion that five solar panels fully powers a single radar.
I must have taken the prior screenshot shortly after removing the sixth solar panel.
I checked again after several day/night cycles and at 300 KW from the five solar panels the radar is not running at its full rate ...
I must have taken the prior screenshot shortly after removing the sixth solar panel.
I checked again after several day/night cycles and at 300 KW from the five solar panels the radar is not running at its full rate ...
- Wed Nov 06, 2024 3:12 pm
- Forum: Won't fix.
- Topic: [2.0.14] Radar draws 320 kW
- Replies: 3
- Views: 886
Re: [2.0.14] Radar draws 320 kW
Thanks for the quick reply.
Interesting anomaly.
Indeed adding a sixth solar panel returns the Satisfaction bar to 300 kW / 300 kW.
11-06-2024, 09-05-15.png
Also of interest, which I should have checked earlier, is that the radar indicates it is satisfied with five solar panels.
I take from ...
Interesting anomaly.
Indeed adding a sixth solar panel returns the Satisfaction bar to 300 kW / 300 kW.
11-06-2024, 09-05-15.png
Also of interest, which I should have checked earlier, is that the radar indicates it is satisfied with five solar panels.
I take from ...
- Wed Nov 06, 2024 2:51 pm
- Forum: Won't fix.
- Topic: [2.0.14] Radar draws 320 kW
- Replies: 3
- Views: 886
[2.0.14] Radar draws 320 kW
I have a radar connected to five solar panels.
There are no other consumers or producers.
At full daytime each solar panel provides 60 kW so five provide 300 kW.
The Satisfaction bar at the top left of the Electric network info chart shows 320 kW are required for full satisfaction.
I expect it to ...
There are no other consumers or producers.
At full daytime each solar panel provides 60 kW so five provide 300 kW.
The Satisfaction bar at the top left of the Electric network info chart shows 320 kW are required for full satisfaction.
I expect it to ...
- Fri Nov 01, 2024 4:09 pm
- Forum: Duplicates
- Topic: [2.0.9]Unable to complete Train stops Tutorial
- Replies: 2
- Views: 399
Re: [2.0.9]Unable to complete Train stops Tutorial
Thanks.
I tested this in 2.0.13 and the tutorial can now be completed as the material required does show up in player inventory at the appropriate step in the tutorial.
Also, please note I was not in Remote View when I initiated the tutorial.
In my opinion it is still confusing to a new player to ...
I tested this in 2.0.13 and the tutorial can now be completed as the material required does show up in player inventory at the appropriate step in the tutorial.
Also, please note I was not in Remote View when I initiated the tutorial.
In my opinion it is still confusing to a new player to ...
- Thu Oct 24, 2024 8:23 pm
- Forum: Not a bug
- Topic: [2.0.9]Products finished number format missing seperator
- Replies: 1
- Views: 209
[2.0.9]Products finished number format missing seperator
Found this in 2.0.9 no mods.
I searched for "number format" and for "missing separator" in Bug Reports and didn't find this.
Sorry if I missed a report and this is a duplicate.
Other machines have the same issue.
10-24-2024, 15-16-55.png
The separator between thousands and hundreds is missing ...
I searched for "number format" and for "missing separator" in Bug Reports and didn't find this.
Sorry if I missed a report and this is a duplicate.
Other machines have the same issue.
10-24-2024, 15-16-55.png
The separator between thousands and hundreds is missing ...
- Thu Oct 24, 2024 5:16 pm
- Forum: Duplicates
- Topic: [2.0.9]Unable to complete Train stops Tutorial
- Replies: 2
- Views: 399
[2.0.9]Unable to complete Train stops Tutorial
I've played Factorio for years.
This is my first 2.0 playthrough [2.0.9 no mods].
I tried to play the Train stops tutorial just to see what may be different.
At the point where the tutorial asks for chests to be placed at Station A, grayed out chests appear in the quickbar but there are no chests in ...
This is my first 2.0 playthrough [2.0.9 no mods].
I tried to play the Train stops tutorial just to see what may be different.
At the point where the tutorial asks for chests to be placed at Station A, grayed out chests appear in the quickbar but there are no chests in ...
- Mon Dec 04, 2023 11:23 pm
- Forum: Not a bug
- Topic: [1.1.94] Train pathing anomaly
- Replies: 3
- Views: 1314
Re: [1.1.94] Train pathing anomaly
Thanks for the amazingly fast reply.
The forums and blogs are another facet of enjoyment with Factorio.
I suspected the issue might have something to do with the path that I expected the train to take was through a train stop.
Given your confirmation I implemented a simple work-around by adding a ...
The forums and blogs are another facet of enjoyment with Factorio.
I suspected the issue might have something to do with the path that I expected the train to take was through a train stop.
Given your confirmation I implemented a simple work-around by adding a ...
- Mon Dec 04, 2023 9:41 pm
- Forum: Not a bug
- Topic: [1.1.94] Train pathing anomaly
- Replies: 3
- Views: 1314
[1.1.94] Train pathing anomaly
I searched the bug reports forum for the subject line and found none.
This may not be a bug and could be a signaling issue.
However, I'm fairly comfortable with train signaling after enjoying Factorio for five years now.
I'm also willing to learn in case I've miss signaled here.
System setup ...
This may not be a bug and could be a signaling issue.
However, I'm fairly comfortable with train signaling after enjoying Factorio for five years now.
I'm also willing to learn in case I've miss signaled here.
System setup ...
- Tue Apr 13, 2021 2:44 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1986
- Views: 730661
Re: Simple Questions and Short Answers
Here's a screen sgot of the Schedules tab if that helps.
Can't find a way toii see any more than one here as well.
Can't find a way toii see any more than one here as well.
- Tue Apr 13, 2021 2:29 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1986
- Views: 730661
Re: Simple Questions and Short Answers
disentius,
Yes, that is correct, one train per schedule.
Is there a way to display each of those 5 trains/schedules on their own tile in the right portion of the GUI?
Yes, that is correct, one train per schedule.
Is there a way to display each of those 5 trains/schedules on their own tile in the right portion of the GUI?
- Mon Apr 12, 2021 6:09 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1986
- Views: 730661
Re: Simple Questions and Short Answers
Enrty 1 for new question:
How can each train be displayed in the Train GUI Trains tab?
On the left I see each train listed.
On the right is a tiled area that I would think can display each train.
Whichever train I click on the left shows its mini-map on the top left tile in the grid.
I've tried ...
How can each train be displayed in the Train GUI Trains tab?
On the left I see each train listed.
On the right is a tiled area that I would think can display each train.
Whichever train I click on the left shows its mini-map on the top left tile in the grid.
I've tried ...
- Mon Feb 22, 2021 2:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.25] Typo in tips and tricks 'Construction robots'
- Replies: 2
- Views: 3532
Re: [Klonan] [1.1.25] Typo in tips and tricks 'Construction robots'
Might as well add this to the list.
viewtopic.php?f=6&t=94258&p=531663#p531663
Sorry if that is not the correct way to link to another topic.
viewtopic.php?f=6&t=94258&p=531663#p531663
Sorry if that is not the correct way to link to another topic.
- Tue Feb 02, 2021 11:08 pm
- Forum: Duplicates
- Topic: Is this a bug: Products finished machine status count mismatch
- Replies: 2
- Views: 1487
Re: Is this a bug: Products finished machine status count mismatch
Thanks, looks like I should have also searched Not a bug first.
- Tue Feb 02, 2021 10:56 pm
- Forum: Duplicates
- Topic: Is this a bug: Products finished machine status count mismatch
- Replies: 2
- Views: 1487
Is this a bug: Products finished machine status count mismatch
Not sure if this is a bug or working as intended.
Does the Products finished value in the machine status reflect the number of cycles completed or the number of products finished?
For example some science packs produce multiple products per cycle.
The Products finished value in the machine status ...
Does the Products finished value in the machine status reflect the number of cycles completed or the number of products finished?
For example some science packs produce multiple products per cycle.
The Products finished value in the machine status ...
- Tue Feb 02, 2021 6:07 pm
- Forum: Not a bug
- Topic: Power on seemingly unpowered poles
- Replies: 3
- Views: 1447
Re: Power on seemingly unpowered poles
Thanks, I sure feel silly.
My mind must have wandered.
Been playing Factorio since 0.14.
My mind must have wandered.
Been playing Factorio since 0.14.
- Tue Feb 02, 2021 5:42 pm
- Forum: Not a bug
- Topic: Power on seemingly unpowered poles
- Replies: 3
- Views: 1447
Power on seemingly unpowered poles
TL;DR : Inserters are powered from power pole that seems to be unconnected.
What : I'm sure there have been changes since these inserters and poles were placed but when in the area I noticed there was no wire connecting the subject two poles to the grid at this time yet the inserters are running ...
What : I'm sure there have been changes since these inserters and poles were placed but when in the area I noticed there was no wire connecting the subject two poles to the grid at this time yet the inserters are running ...