Search found 22 matches

by 2B1
Tue Mar 25, 2025 9:58 pm
Forum: Gameplay Help
Topic: Planet remote view is all black
Replies: 9
Views: 714

Re: Planet remote view is all black

Sorry, I just found the Drop to planet button on the right side.

I was looking at the hub menus.
by 2B1
Tue Mar 25, 2025 9:57 pm
Forum: Gameplay Help
Topic: Planet remote view is all black
Replies: 9
Views: 714

Re: Planet remote view is all black

Sorry for all the hand holding requests.

I'm on the platform above Fulgora now.

How do I get from the platform to the planet?
by 2B1
Tue Mar 25, 2025 9:44 pm
Forum: Gameplay Help
Topic: Planet remote view is all black
Replies: 9
Views: 714

Re: Planet remote view is all black

Thanks all.

I thought I had read somewhere that it could all be done remotely.

I'll try jumping on the platform this time.

I've also packed a Rocket Silo and materials to build a rocket so I can get back.
by 2B1
Tue Mar 25, 2025 9:24 pm
Forum: Gameplay Help
Topic: Planet remote view is all black
Replies: 9
Views: 714

Planet remote view is all black

I searched Gameplay Help for a similar issue and found none. (Maybe I don't know how to search correctly)

This is my first time playing Space Age although I have lots of hours in Factorio.
I've researched Fulgora and it appears in the Remote view under Planets.
I've navigated a space platform to ...
by 2B1
Wed Nov 06, 2024 6:07 pm
Forum: Won't fix.
Topic: [2.0.14] Radar draws 320 kW
Replies: 3
Views: 886

Re: [2.0.14] Radar draws 320 kW

Strike the prior conclusion that five solar panels fully powers a single radar.

I must have taken the prior screenshot shortly after removing the sixth solar panel.
I checked again after several day/night cycles and at 300 KW from the five solar panels the radar is not running at its full rate ...
by 2B1
Wed Nov 06, 2024 3:12 pm
Forum: Won't fix.
Topic: [2.0.14] Radar draws 320 kW
Replies: 3
Views: 886

Re: [2.0.14] Radar draws 320 kW

Thanks for the quick reply.
Interesting anomaly.
Indeed adding a sixth solar panel returns the Satisfaction bar to 300 kW / 300 kW.

11-06-2024, 09-05-15.png


Also of interest, which I should have checked earlier, is that the radar indicates it is satisfied with five solar panels.
I take from ...
by 2B1
Wed Nov 06, 2024 2:51 pm
Forum: Won't fix.
Topic: [2.0.14] Radar draws 320 kW
Replies: 3
Views: 886

[2.0.14] Radar draws 320 kW

I have a radar connected to five solar panels.
There are no other consumers or producers.
At full daytime each solar panel provides 60 kW so five provide 300 kW.
The Satisfaction bar at the top left of the Electric network info chart shows 320 kW are required for full satisfaction.
I expect it to ...
by 2B1
Fri Nov 01, 2024 4:09 pm
Forum: Duplicates
Topic: [2.0.9]Unable to complete Train stops Tutorial
Replies: 2
Views: 399

Re: [2.0.9]Unable to complete Train stops Tutorial

Thanks.
I tested this in 2.0.13 and the tutorial can now be completed as the material required does show up in player inventory at the appropriate step in the tutorial.
Also, please note I was not in Remote View when I initiated the tutorial.

In my opinion it is still confusing to a new player to ...
by 2B1
Thu Oct 24, 2024 8:23 pm
Forum: Not a bug
Topic: [2.0.9]Products finished number format missing seperator
Replies: 1
Views: 209

[2.0.9]Products finished number format missing seperator

Found this in 2.0.9 no mods.
I searched for "number format" and for "missing separator" in Bug Reports and didn't find this.
Sorry if I missed a report and this is a duplicate.

Other machines have the same issue.

10-24-2024, 15-16-55.png
The separator between thousands and hundreds is missing ...
by 2B1
Thu Oct 24, 2024 5:16 pm
Forum: Duplicates
Topic: [2.0.9]Unable to complete Train stops Tutorial
Replies: 2
Views: 399

[2.0.9]Unable to complete Train stops Tutorial

I've played Factorio for years.
This is my first 2.0 playthrough [2.0.9 no mods].
I tried to play the Train stops tutorial just to see what may be different.
At the point where the tutorial asks for chests to be placed at Station A, grayed out chests appear in the quickbar but there are no chests in ...
by 2B1
Mon Dec 04, 2023 11:23 pm
Forum: Not a bug
Topic: [1.1.94] Train pathing anomaly
Replies: 3
Views: 1314

Re: [1.1.94] Train pathing anomaly

Thanks for the amazingly fast reply.

The forums and blogs are another facet of enjoyment with Factorio.

I suspected the issue might have something to do with the path that I expected the train to take was through a train stop.

Given your confirmation I implemented a simple work-around by adding a ...
by 2B1
Mon Dec 04, 2023 9:41 pm
Forum: Not a bug
Topic: [1.1.94] Train pathing anomaly
Replies: 3
Views: 1314

[1.1.94] Train pathing anomaly

I searched the bug reports forum for the subject line and found none.

This may not be a bug and could be a signaling issue.
However, I'm fairly comfortable with train signaling after enjoying Factorio for five years now.
I'm also willing to learn in case I've miss signaled here.

System setup ...
by 2B1
Tue Apr 13, 2021 2:44 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1986
Views: 730661

Re: Simple Questions and Short Answers

Here's a screen sgot of the Schedules tab if that helps.
Can't find a way toii see any more than one here as well.
SchedulesTabQuestion.png
SchedulesTabQuestion.png (1.56 MiB) Viewed 7212 times
by 2B1
Tue Apr 13, 2021 2:29 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1986
Views: 730661

Re: Simple Questions and Short Answers

disentius,

Yes, that is correct, one train per schedule.
Is there a way to display each of those 5 trains/schedules on their own tile in the right portion of the GUI?
by 2B1
Mon Apr 12, 2021 6:09 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1986
Views: 730661

Re: Simple Questions and Short Answers

Enrty 1 for new question:
How can each train be displayed in the Train GUI Trains tab?
On the left I see each train listed.
On the right is a tiled area that I would think can display each train.
Whichever train I click on the left shows its mini-map on the top left tile in the grid.
I've tried ...
by 2B1
Mon Feb 22, 2021 2:27 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.25] Typo in tips and tricks 'Construction robots'
Replies: 2
Views: 3532

Re: [Klonan] [1.1.25] Typo in tips and tricks 'Construction robots'

Might as well add this to the list.

viewtopic.php?f=6&t=94258&p=531663#p531663

Sorry if that is not the correct way to link to another topic.
by 2B1
Tue Feb 02, 2021 11:08 pm
Forum: Duplicates
Topic: Is this a bug: Products finished machine status count mismatch
Replies: 2
Views: 1487

Re: Is this a bug: Products finished machine status count mismatch

Thanks, looks like I should have also searched Not a bug first.
by 2B1
Tue Feb 02, 2021 10:56 pm
Forum: Duplicates
Topic: Is this a bug: Products finished machine status count mismatch
Replies: 2
Views: 1487

Is this a bug: Products finished machine status count mismatch

Not sure if this is a bug or working as intended.

Does the Products finished value in the machine status reflect the number of cycles completed or the number of products finished?

For example some science packs produce multiple products per cycle.
The Products finished value in the machine status ...
by 2B1
Tue Feb 02, 2021 6:07 pm
Forum: Not a bug
Topic: Power on seemingly unpowered poles
Replies: 3
Views: 1447

Re: Power on seemingly unpowered poles

Thanks, I sure feel silly.
My mind must have wandered.
Been playing Factorio since 0.14.
by 2B1
Tue Feb 02, 2021 5:42 pm
Forum: Not a bug
Topic: Power on seemingly unpowered poles
Replies: 3
Views: 1447

Power on seemingly unpowered poles

TL;DR : Inserters are powered from power pole that seems to be unconnected.

What : I'm sure there have been changes since these inserters and poles were placed but when in the area I noticed there was no wire connecting the subject two poles to the grid at this time yet the inserters are running ...

Go to advanced search