Search found 9 matches

by modo_lv
Sat May 21, 2022 4:25 pm
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 31529

Re: [1.1] Nullius: A Factorio prequel

dognosh wrote: ↑
Sat May 21, 2022 11:58 am
I am doing nitrogen compression checkpoint, wants me to use the compressed gas, but how ?
Venting doesn't work, and amonia, stirling engine and decompression are all locked beyond this checkpoint.
Compressed gasses can be spent in turbines to generate electricity.
by modo_lv
Sun Jan 24, 2021 5:57 pm
Forum: Modding interface requests
Topic: [RETRACTED] Absolute maximum GUI size
Replies: 3
Views: 1022

Re: Absolute maximum GUI size

Yes, Loewchen explained to me in another thread that upscaling isn't supposed to work properly on regular (1080p) displays, it's only for 2K, 4K and other large sizes. So what I was trying to do is just as unsupported; it was based on a misunderstanding about the design goals of UI scaling.
by modo_lv
Sun Jan 24, 2021 4:22 pm
Forum: Not a bug
Topic: [1.1.14] Constant combinator GUI cut off at 200% UI scaling
Replies: 4
Views: 1236

Re: [1.1.14] Constant combinator GUI cut off at 200% UI scaling

Ah, I see. Thank you for explaining; I had no idea the higher scaling values were unsupported for HD displays by design.
by modo_lv
Sun Jan 24, 2021 12:49 pm
Forum: Not a bug
Topic: [1.1.14] Constant combinator GUI cut off at 200% UI scaling
Replies: 4
Views: 1236

Re: [1.1.14] Constant combinator GUI cut off at 200% UI scaling

Well sure, I have a decent eyesight and a 23" monitor, but for someone who actually needs increased scaling to play comfortably (e.g., small-size, high-resolution tablet screens and/or visual difficulties), why not add a scrollbar? As an example, my modded combinator uses a GUI that's very clos...
by modo_lv
Sun Jan 24, 2021 2:09 am
Forum: Modding interface requests
Topic: [RETRACTED] Absolute maximum GUI size
Replies: 3
Views: 1022

[RETRACTED] Absolute maximum GUI size

Currently, increasing UI scaling increases all GUI sizes, including maximum width & height. In case of trying to prevent a window from overlapping other UI elements, this achieves the opposite effect β€” max. size 600 @ 100% becomes max. size 1200 on 200%, ensuring that it will overlap other eleme...
by modo_lv
Sun Jan 24, 2021 1:52 am
Forum: Not a bug
Topic: [1.1.14] Constant combinator GUI cut off at 200% UI scaling
Replies: 4
Views: 1236

[1.1.14] Constant combinator GUI cut off at 200% UI scaling

Very minor thing, but I noticed that when playing with maximum UI scaling, constant combinator GUI gets cut off so that the second line of signals is only partially visible, and there's a weird blank area outside the window bounds.
Screenshot 2021-01-24 034944.png
Screenshot 2021-01-24 034944.png (1.04 MiB) Viewed 1236 times
by modo_lv
Tue Jan 19, 2021 3:36 pm
Forum: Mods
Topic: Declutter
Replies: 0
Views: 740

Declutter

Discussion thread for my Declutter mod, for people who prefer forums over the mod portal.
by modo_lv
Tue Jan 19, 2021 3:20 pm
Forum: Mods
Topic: Stack Combinator
Replies: 0
Views: 904

Stack Combinator

Discussion thread for my Stack Combinator mod, for people who prefer forums over the mod portal.
by modo_lv
Tue Jan 12, 2021 2:10 pm
Forum: Reika's Mods
Topic: Loss Prevention - Because noone enjoys taking down green biters with red ammo
Replies: 13
Views: 7445

Re: Loss Prevention - Because noone enjoys taking down green biters with red ammo

Any plans to update for 1.1? And/or is it safe to simply fix the info.json file and use the same mod?
It is not safe to update info.json. I tried that and encountered a crash within the first few minutes of starting a new game.

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