Search found 5 matches

by Akillibirisi
Mon Sep 11, 2023 12:10 am
Forum: Ideas and Requests For Mods
Topic: Recipe Unrandomizer
Replies: 2
Views: 929

Re: Recipe Unrandomizer

Mod would check and override all chance based recipes during startup then keep track of one or several recipe progresses, just as if a productivity module is attached. There may be a more friendly API to implement this behavior, I can't tell since it's beyond my knowledge. Though there's a vanilla ...
by Akillibirisi
Sun Sep 10, 2023 9:54 pm
Forum: Ideas and Requests For Mods
Topic: Recipe Unrandomizer
Replies: 2
Views: 929

Recipe Unrandomizer

It sounds a little weird giving this name to the topic, even more so considering there’s a mod that does the exact opposite, yet unpredictability makes it impossible to create precise production lines. I personally don’t like it when things go randomly out of control, input-starving or overflowing ...
by Akillibirisi
Fri Jan 08, 2021 6:06 pm
Forum: Ideas and Requests For Mods
Topic: Configurable Forcefields
Replies: 4
Views: 1879

Re: Configurable Forcefields


If you want the forcefield to be transmittable then the vanilla electric network is the best bet. Another alternative would be to have the forcefield generators work on a surrounding area. Forcefield-specific batteries may be harder but with this system you could say that when an entity is damaged ...
by Akillibirisi
Fri Jan 08, 2021 12:26 pm
Forum: Ideas and Requests For Mods
Topic: Configurable Forcefields
Replies: 4
Views: 1879

Re: Configurable Forcefields


So I could imagine this working with regular power poles rather than dedicated forcefield poles.

When an entity takes damage, check what electric network ID it's connected to. Scan the surface for forcefield generators owned by the damaged entity's force. If one exists on the same electric ...
by Akillibirisi
Fri Jan 08, 2021 4:00 am
Forum: Ideas and Requests For Mods
Topic: Configurable Forcefields
Replies: 4
Views: 1879

Configurable Forcefields

I've long been thinking about this and since I don't have any modding experience, just wanted to leave it here hoping it to inspire somebody.

Forcefields are invisible physical barriers surrounding any structure, protecting them from damage. They run on high currents of electricity.

The damage a ...

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