Search found 29 matches

by LoneWolf_LWP
Thu Jun 03, 2021 11:38 pm
Forum: Ideas and Requests For Mods
Topic: looking for new surface mod (Mod suggestion)
Replies: 6
Views: 147

Re: looking for new surface mod (Mod suggestion)

and this board is marked a "ideas and requests for mods" so i'm a bit confussed on the wrong board part. also never said it was easy, The thread was moved, not posted here originally. "Don't think its that hard for an experienced modder :D" ok fair enough i was fairly certain i ...
by LoneWolf_LWP
Thu Jun 03, 2021 11:05 pm
Forum: Ideas and Requests For Mods
Topic: looking for new surface mod (Mod suggestion)
Replies: 6
Views: 147

Re: looking for new surface mod (Mod suggestion)

searched the portal, couldnt find it. only one thats over 3 years old since last update and still marked as in development. I did not mean to be disrespectfull. sorry if you felt this way. but looking at mods with differnt surfaces are out there i though one surface would be more easy then the compl...
by LoneWolf_LWP
Thu Jun 03, 2021 10:40 pm
Forum: Ideas and Requests For Mods
Topic: looking for new surface mod (Mod suggestion)
Replies: 6
Views: 147

looking for new surface mod (Mod suggestion)

Bassicly what i'm looking is this, a mod that would add a small ui button that can be pressed and when do so you would be transferd to a new surface with lab tiles. on this surface only ghost's can be placed. with an exit button to exit the surface back to the main game surface. The idea is to be ab...
by LoneWolf_LWP
Sun Apr 25, 2021 10:25 pm
Forum: Modding discussion
Topic: up to date tutorials?
Replies: 8
Views: 430

Re: up to date tutorials?

but if for example the locale/en/foo.cfg is not proccessing the [item-name] lines but it is proccesing [item-description] lines i figure something is forgotten to be explained. The only reason I can think of that would happen would be from interaction between item+recipe+entity (if it's placeable)....
by LoneWolf_LWP
Sun Apr 25, 2021 9:53 pm
Forum: Modding discussion
Topic: up to date tutorials?
Replies: 8
Views: 430

Re: up to date tutorials?

Not a beginner programmer but if for example the locale/en/foo.cfg is not proccessing the [item-name] lines but it is proccesing [item-description] lines i figure something is forgotten to be explained. either an error in the tutorial or the syntax has changed. although i checked it against the wiki...
by LoneWolf_LWP
Sun Apr 25, 2021 7:48 pm
Forum: Modding discussion
Topic: up to date tutorials?
Replies: 8
Views: 430

up to date tutorials?

any good up to date (video preffered) tutorials for a starter out there?

all the ones i found seem to not 100% work with the latest version of factorio.
there's always something missing/not working.

tnx.
by LoneWolf_LWP
Sun Apr 11, 2021 10:51 am
Forum: PyMods
Topic: is there a stack size list?
Replies: 4
Views: 336

Re: is there a stack size list?

Thank you
by LoneWolf_LWP
Sat Apr 10, 2021 4:41 pm
Forum: PyMods
Topic: is there a stack size list?
Replies: 4
Views: 336

is there a stack size list?

Like the subject is already telling, Is there a list with all items + stack size? i'm building a system that needs to know the stack sizes to function so a list would be helpfull instead of either 1. waiting till i produce a full stack 2. go into creative to create them all and transfer that then to...
by LoneWolf_LWP
Fri Apr 09, 2021 3:47 pm
Forum: Gameplay Help
Topic: Circuit question, is this possible?
Replies: 3
Views: 286

Re: Circuit question, is this possible?

Thank you i worked it out by the pointers and example bp. i got it working now.

tnx
by LoneWolf_LWP
Thu Apr 08, 2021 10:36 pm
Forum: Gameplay Help
Topic: Circuit question, is this possible?
Replies: 3
Views: 286

Circuit question, is this possible?

let me explain, i have a circuit network that has several signals on it for example copper = 100 iron = 10 coal = 5 stone = 5 etc i have a chest where i can put one kind of item in (any amount, never mixed) it has to be a chest not a constant combinator or anything else. if that item is for example ...
by LoneWolf_LWP
Thu Jan 21, 2021 4:40 am
Forum: Ideas and Suggestions
Topic: Combinator Logic Rework
Replies: 14
Views: 777

Re: Combinator Logic Rework

also be able to ouput a pulse instead of a fixed value would be nice.
by LoneWolf_LWP
Wed Jan 20, 2021 1:34 pm
Forum: Ideas and Suggestions
Topic: Combinator Logic Rework
Replies: 14
Views: 777

Re: Combinators with multiple comparisson/calculations options

I think that is, what you mean: https://forums.factorio.com/viewtopic.php?f=6&t=90147 Combinator Logic Rework :?: Yes thats exactly the same proposal. 'use the current UI train as a base for combinators improvement' (read as : less frustration, hair pulling, monitor punching :p) He does ask for...
by LoneWolf_LWP
Wed Jan 20, 2021 1:14 pm
Forum: Gameplay Help
Topic: Train station with same name question
Replies: 6
Views: 700

Re: Train station with same name question

You can deactivate station by logic condition. You can for example connect several chests and read the content. Once the chests ar full enough you can activate the station. yep thats what i'm trying now, however not on chest conditions. some have stackers (high limit conditions) that need to stay f...
by LoneWolf_LWP
Wed Jan 20, 2021 7:16 am
Forum: Ideas and Suggestions
Topic: Dragable Train signals
Replies: 20
Views: 1031

Re: Dragable Train signals

But that is the question: if you click on a signal and the algorithm can choose between some former signals, because there is a switch, what one to choose the distance from? i think the logical answer would be the to look so that no section will be smaller then required lenght needed. assuming it w...
by LoneWolf_LWP
Wed Jan 20, 2021 4:12 am
Forum: Ideas and Suggestions
Topic: Combinator Logic Rework
Replies: 14
Views: 777

Combinators with multiple comparisson/calculations options

TL;DR Combinators with multiple comparisson/calculations options to reduce frustration :p What ? Be able to do more comparisons/calculations in a combinator and use the results to become a final result (See below what i mean) Why ? I have searched the forum and found a few almost likewise topics. T...
by LoneWolf_LWP
Wed Jan 20, 2021 2:52 am
Forum: Ideas and Suggestions
Topic: Save in Background
Replies: 30
Views: 3987

Re: Save in Background

since background saving is to much of a overhaul for factorio as stated before in this thread i would suggest this. 1. why not allow to set a save interval like in multiplayer? i only play in multiplayer just because of this option as it is now. 2. Show a warning timer (timer maybe user defined in ...
by LoneWolf_LWP
Wed Jan 20, 2021 2:43 am
Forum: Ideas and Suggestions
Topic: Save in Background
Replies: 30
Views: 3987

Re: Save in Background

since background saving is to much of a overhaul for factorio as stated before in this thread i would suggest this. 1. why not allow to set a save interval like in multiplayer? i only play in multiplayer just because of this option as it is now. 2. Show a warning timer (timer maybe user defined in s...
by LoneWolf_LWP
Tue Jan 19, 2021 4:59 pm
Forum: Ideas and Suggestions
Topic: Commenting combinators
Replies: 51
Views: 9909

note/description section in the combinators

TL;DR note/description section in combinators What ? A little section like the blueprints have to put in a description Why ? With small circuits it's no problem to recall/figure out what each signal letter/icon does and interact with each other and how you came to the result But when going more com...
by LoneWolf_LWP
Tue Jan 19, 2021 12:32 pm
Forum: Outdated/Not implemented
Topic: Add extra penalty rule for recently used stations with shared names.
Replies: 6
Views: 504

Re: Add extra penalty rule for recently used stations with shared names.

Ty, for you detailed explenation Because of existing solutions using in game mechanics, this topic for me reads as "player has a problem in a problem solving game, player does not want to solve the problem so requests devs to solve it for them". Because the suggested solution is only solvi...
by LoneWolf_LWP
Tue Jan 19, 2021 1:42 am
Forum: Outdated/Not implemented
Topic: Add extra penalty rule for recently used stations with shared names.
Replies: 6
Views: 504

Re: Add extra penalty rule for recently used stations with shared names.

the penalty should only be aplied once. when the station gets revisited it should just reset to the penalty starting value. so the values wont keep increasing, just resseting. for the value i dont know for sure. but the devs probably have a formula for that determine the best value. i dont understan...

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