Search found 61 matches
- Tue Jan 23, 2018 11:33 am
- Forum: Maps and Scenarios
- Topic: Map exchange strings
- Replies: 81
- Views: 212863
Re: Rail world biters vanilla settings and a story
Biter Island Start.JPG Medium-sized island with just enough resources to "tech-break" out of it. I have almost a 1000 hours in Factorio, but most of it has been spent polishing the cannon-ball on an end-game mega bases in peaceful mode; I watched a few Anti-Elitz speed runs and wanted to ...
- Tue Jan 23, 2018 11:30 am
- Forum: Multiplayer
- Topic: Looking for friends to play a modded Factorio game!
- Replies: 7
- Views: 3417
Re: Looking for friends to play a modded Factorio game!
Added!batorfly wrote:Oh, i found my old steam acc, but i never use it so i can't add you XD But i fix that when i come back from work.
Here i am: https://steamcommunity.com/id/lifeismemes
So 7 hour difference ain't that bad after all.
- Mon Jan 22, 2018 7:31 am
- Forum: Multiplayer
- Topic: Looking for friends to play a modded Factorio game!
- Replies: 7
- Views: 3417
Re: Looking for friends to play a modded Factorio game!
Eh, crap XD I'm from Poland (CET/GMT+1), so 8-10 hour difference. But i am interested, and i have some experience with bob and angel mods ;) I don't have a lot of problems with speaking, and writing in english, besides the sloppy grammar, sometimes i miss a word, but it's rather infrequent. I just ...
- Thu Jan 18, 2018 11:29 am
- Forum: Multiplayer
- Topic: Looking for friends to play a modded Factorio game!
- Replies: 7
- Views: 3417
Re: Looking for friends to play a modded Factorio game!
http://steamcommunity.com/id/LittleMikey/Shawnty wrote:Hey Mikey,
ill join you! Im from Sweden so not sure how the timezones will match.. .but im currently home sick so i can nerd all day :F
Whats your server/Steamid(send profile link)
- Mon Jan 15, 2018 9:26 am
- Forum: Multiplayer
- Topic: Looking for friends to play a modded Factorio game!
- Replies: 7
- Views: 3417
Looking for friends to play a modded Factorio game!
Hey guys, I'm Mikey, and I'm from Australia. I've been playing Factorio by myself for a while now, and I'm starting to get in to the modding side of things. I'm currently playing with Angel's and Bob's mods on a Rail World, and I'm interested in getting some people together to try out a modded game....
- Fri Jan 12, 2018 11:03 am
- Forum: Angels Mods
- Topic: Spawn rare Bob's ores
- Replies: 5
- Views: 3782
Re: Spawn rare Bob's ores
if you don't want all the ores to be rolled into a smaller number, just uninstall angels refining. that is the whole point of the mod. if you don't want it, don't use it. you can still use angels other mods without it Nope you cant :) I know this is a old post and such... but I started a game with ...
- Fri Jan 05, 2018 7:23 am
- Forum: Angels Mods
- Topic: [0.16.x] Update?
- Replies: 34
- Views: 16801
Re: [0.16.x] Update?
Is Angel's Exploration going to be updated to 0.16? I love the Mammoth Tank so much! If not can I try and update it myself?
- Tue Jan 02, 2018 9:17 am
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 47736
Re: [0.15.x] ShinyAngelGFX
Yay thanks!Zombiee wrote:0.16 update is out for those who like it. New buildings are on the to do list as well as some minor issues but 99% of what worked before still works.
- Mon Jan 01, 2018 4:54 am
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 63253
Re: [MOD 0.14.x] Additional-turret
Hey there! Are you planning on updating this mod to 0.16 or can I try and update it myself?
- Tue Dec 19, 2017 11:18 am
- Forum: Angels Mods
- Topic: Add space between Filtration Plants
- Replies: 2
- Views: 2041
Re: Add space between Filtration Plants
I have looked at that mod and it feels a bit cheaty to me, I don't want to be able to walk over everything, just between buildings that look like they really should have space between them.koopa wrote:Have you tried Squeak Through ? Very usefull
https://mods.factorio.com/mods/Superche ... %20Through
- Tue Dec 19, 2017 11:10 am
- Forum: Gameplay Help
- Topic: Synchronizing artillery with music
- Replies: 7
- Views: 3142
Re: Synchronizing artillery with music
OMG please post a video and send me the link because I need to see the 1812 overture in Factorio.
- Mon Dec 18, 2017 12:34 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 325964
Re: [0.16.x] Bob's Mods: General Discussion
But can't you not get achievements if the game is modded?
- Mon Dec 18, 2017 10:32 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 325964
Re: [0.16.x] Bob's Mods: General Discussion
I suggest playing with Vanilla for at least a bit, otherwise things might be overwhelming.cpy wrote:I wanted to give vanilla factorio a try but meh.
Seaworld 0.16!
- Sun Dec 17, 2017 8:04 am
- Forum: Bob's mods
- Topic: Automated Alien Artifact collection?
- Replies: 1
- Views: 2183
Automated Alien Artifact collection?
Hey guys. So I've been clearing out a bunch of Alien bases and now I have thousands upon thousands of Artifacts littering my map. Is there any easy way to collect them all?
- Wed Dec 13, 2017 2:04 pm
- Forum: Bob's mods
- Topic: Why not do Bob's mods the right way?
- Replies: 24
- Views: 22470
Re: Why not do Bob's mods the right way?
I used to do a lot of modding for the indie game Towns, so I'm familiar with pulling mods apart to see how they work. I'd be happy to help maintain a wiki, I have managed a few before and know how to use wikicode.
- Wed Dec 13, 2017 9:37 am
- Forum: Angels Mods
- Topic: Add space between Filtration Plants
- Replies: 2
- Views: 2041
Add space between Filtration Plants
Hey there,
So the Filtration Plants really look like you should be able to walk between them, but you can't currently. Is there any way to change it so you can walk between them like some other buildings?
http://steamcommunity.com/sharedfiles/f ... 1230192393
So the Filtration Plants really look like you should be able to walk between them, but you can't currently. Is there any way to change it so you can walk between them like some other buildings?
http://steamcommunity.com/sharedfiles/f ... 1230192393
- Wed Dec 13, 2017 9:33 am
- Forum: Ideas and Requests For Mods
- Topic: FARB: Fully Automated Road Builder?
- Replies: 7
- Views: 2884
Re: FARB: Fully Automated Road Builder?
How about Fully Automated Road Tractor, or FART?PTTG wrote:I think FARL needs to have a rail in the blueprint to accept it, which precludes using the car effectively.
Also, come to think of it Fully Automated Road Paver fits better, and FARP is more entertaining.
- Wed Dec 13, 2017 9:32 am
- Forum: Ideas and Requests For Mods
- Topic: So I had a dream about Factorio...
- Replies: 3
- Views: 1926
Re: So I had a dream about Factorio...
Hi, You should definitely separate the "this was my dream" story and the "this is what I'd like to see as a mod, and how it would work. Reading your text, I don't really understand what your asking for. Aah sorry about that. I didn't quite know which sub forum to put this in, I just ...
- Sat Dec 09, 2017 12:44 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 351767
Re: [0.15.x] Bob's Mods: General Discussion
it will fire at whatever the personal laser defence will fire at because it's just a personal laser defence with a different projectile. But is it possible in the game to make a weapon target worms and hives only? Only with a bunch of scripting I don't want to do a bunch of scripting. it could butc...
- Sat Dec 09, 2017 12:42 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 77449
Re: Friday Facts #220 - The best Friday Facts ever
As a lover of trains and artillery I am so happy to see the railway gun! I just hope it's very slow firing, because something like that would not be capable of rapid fire. I foresee a situation where you drive your train out to the firing location, build a bunch of turrets to protect your train, and...