Search found 61 matches

by LittleMikey
Tue Jan 23, 2018 11:33 am
Forum: Maps and Scenarios
Topic: Map exchange strings
Replies: 75
Views: 139088

Re: Rail world biters vanilla settings and a story

Biter Island Start.JPG Medium-sized island with just enough resources to "tech-break" out of it. I have almost a 1000 hours in Factorio, but most of it has been spent polishing the cannon-ball on an end-game mega bases in peaceful mode; I watched a few Anti-Elitz speed runs and wanted to see if I c...
by LittleMikey
Tue Jan 23, 2018 11:30 am
Forum: Multiplayer
Topic: Looking for friends to play a modded Factorio game!
Replies: 7
Views: 944

Re: Looking for friends to play a modded Factorio game!

batorfly wrote:Oh, i found my old steam acc, but i never use it so i can't add you XD But i fix that when i come back from work.
Here i am: https://steamcommunity.com/id/lifeismemes

So 7 hour difference ain't that bad after all.
Added!
by LittleMikey
Mon Jan 22, 2018 7:31 am
Forum: Multiplayer
Topic: Looking for friends to play a modded Factorio game!
Replies: 7
Views: 944

Re: Looking for friends to play a modded Factorio game!

Eh, crap XD I'm from Poland (CET/GMT+1), so 8-10 hour difference. But i am interested, and i have some experience with bob and angel mods ;) I don't have a lot of problems with speaking, and writing in english, besides the sloppy grammar, sometimes i miss a word, but it's rather infrequent. I just ...
by LittleMikey
Thu Jan 18, 2018 11:29 am
Forum: Multiplayer
Topic: Looking for friends to play a modded Factorio game!
Replies: 7
Views: 944

Re: Looking for friends to play a modded Factorio game!

Shawnty wrote:Hey Mikey,

ill join you! Im from Sweden so not sure how the timezones will match.. .but im currently home sick so i can nerd all day :F

Whats your server/Steamid(send profile link)
http://steamcommunity.com/id/LittleMikey/
by LittleMikey
Mon Jan 15, 2018 9:26 am
Forum: Multiplayer
Topic: Looking for friends to play a modded Factorio game!
Replies: 7
Views: 944

Looking for friends to play a modded Factorio game!

Hey guys, I'm Mikey, and I'm from Australia. I've been playing Factorio by myself for a while now, and I'm starting to get in to the modding side of things. I'm currently playing with Angel's and Bob's mods on a Rail World, and I'm interested in getting some people together to try out a modded game....
by LittleMikey
Fri Jan 12, 2018 11:03 am
Forum: Angels Mods
Topic: Spawn rare Bob's ores
Replies: 5
Views: 1500

Re: Spawn rare Bob's ores

if you don't want all the ores to be rolled into a smaller number, just uninstall angels refining. that is the whole point of the mod. if you don't want it, don't use it. you can still use angels other mods without it Nope you cant :) I know this is a old post and such... but I started a game with ...
by LittleMikey
Fri Jan 05, 2018 7:23 am
Forum: Angels Mods
Topic: [0.16.x] Update?
Replies: 34
Views: 8864

Re: [0.16.x] Update?

Is Angel's Exploration going to be updated to 0.16? I love the Mammoth Tank so much! If not can I try and update it myself?
by LittleMikey
Tue Jan 02, 2018 9:17 am
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 84
Views: 17262

Re: [0.15.x] ShinyAngelGFX

Zombiee wrote:0.16 update is out for those who like it. New buildings are on the to do list as well as some minor issues but 99% of what worked before still works.
Yay thanks!
by LittleMikey
Mon Jan 01, 2018 4:54 am
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 33627

Re: [MOD 0.14.x] Additional-turret

Hey there! Are you planning on updating this mod to 0.16 or can I try and update it myself?
by LittleMikey
Tue Dec 19, 2017 11:18 am
Forum: Angels Mods
Topic: Add space between Filtration Plants
Replies: 2
Views: 714

Re: Add space between Filtration Plants

koopa wrote:Have you tried Squeak Through ? Very usefull

https://mods.factorio.com/mods/Superche ... %20Through
I have looked at that mod and it feels a bit cheaty to me, I don't want to be able to walk over everything, just between buildings that look like they really should have space between them.
by LittleMikey
Tue Dec 19, 2017 11:10 am
Forum: Gameplay Help
Topic: Synchronizing artillery with music
Replies: 7
Views: 941

Re: Synchronizing artillery with music

OMG please post a video and send me the link because I need to see the 1812 overture in Factorio.
by LittleMikey
Mon Dec 18, 2017 12:34 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 134665

Re: [0.16.x] Bob's Mods: General Discussion

But can't you not get achievements if the game is modded?
by LittleMikey
Mon Dec 18, 2017 10:32 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 134665

Re: [0.16.x] Bob's Mods: General Discussion

cpy wrote:I wanted to give vanilla factorio a try but meh. :D

Seaworld 0.16! :D
I suggest playing with Vanilla for at least a bit, otherwise things might be overwhelming.
by LittleMikey
Sun Dec 17, 2017 8:04 am
Forum: Bob's mods
Topic: Automated Alien Artifact collection?
Replies: 1
Views: 698

Automated Alien Artifact collection?

Hey guys. So I've been clearing out a bunch of Alien bases and now I have thousands upon thousands of Artifacts littering my map. Is there any easy way to collect them all?
by LittleMikey
Wed Dec 13, 2017 2:04 pm
Forum: Bob's mods
Topic: Why not do Bob's mods the right way?
Replies: 24
Views: 9824

Re: Why not do Bob's mods the right way?

I used to do a lot of modding for the indie game Towns, so I'm familiar with pulling mods apart to see how they work. I'd be happy to help maintain a wiki, I have managed a few before and know how to use wikicode.
by LittleMikey
Wed Dec 13, 2017 9:37 am
Forum: Angels Mods
Topic: Add space between Filtration Plants
Replies: 2
Views: 714

Add space between Filtration Plants

Hey there,

So the Filtration Plants really look like you should be able to walk between them, but you can't currently. Is there any way to change it so you can walk between them like some other buildings?
http://steamcommunity.com/sharedfiles/f ... 1230192393
by LittleMikey
Wed Dec 13, 2017 9:33 am
Forum: Ideas and Requests For Mods
Topic: FARB: Fully Automated Road Builder?
Replies: 7
Views: 776

Re: FARB: Fully Automated Road Builder?

PTTG wrote:I think FARL needs to have a rail in the blueprint to accept it, which precludes using the car effectively.

Also, come to think of it Fully Automated Road Paver fits better, and FARP is more entertaining.
How about Fully Automated Road Tractor, or FART?
by LittleMikey
Wed Dec 13, 2017 9:32 am
Forum: Ideas and Requests For Mods
Topic: So I had a dream about Factorio...
Replies: 3
Views: 548

Re: So I had a dream about Factorio...

Hi, You should definitely separate the "this was my dream" story and the "this is what I'd like to see as a mod, and how it would work. Reading your text, I don't really understand what your asking for. Aah sorry about that. I didn't quite know which sub forum to put this in, I just sort of listed ...
by LittleMikey
Sat Dec 09, 2017 12:44 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 161734

Re: [0.15.x] Bob's Mods: General Discussion

it will fire at whatever the personal laser defence will fire at because it's just a personal laser defence with a different projectile. But is it possible in the game to make a weapon target worms and hives only? Only with a bunch of scripting I don't want to do a bunch of scripting. it could butc...
by LittleMikey
Sat Dec 09, 2017 12:42 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 30413

Re: Friday Facts #220 - The best Friday Facts ever

As a lover of trains and artillery I am so happy to see the railway gun! I just hope it's very slow firing, because something like that would not be capable of rapid fire. I foresee a situation where you drive your train out to the firing location, build a bunch of turrets to protect your train, and...

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