Search found 6 matches

by targetsan
Mon Apr 29, 2024 11:08 am
Forum: Implemented in 2.0
Topic: Make loaders controllable by circuit network
Replies: 2
Views: 616

Make loaders controllable by circuit network

TL;DR Allow loaders be connected to circuit network and have same controls as inserter/filtered inserter What Make loaders compatible to circuit networks. Allow following circuit options: Read contents, probably hold and pulse modes like belt Enable/disable loader via condition, like belt or insert...
by targetsan
Sun May 21, 2023 12:56 pm
Forum: Mods
Topic: [MOD 0.1] AAI Loaders Electric Power
Replies: 0
Views: 606

[MOD 0.1] AAI Loaders Electric Power

Hello!

A small mod which I hope would be useful to someone: https://mods.factorio.com/mod/aai-loaders-electric
Long story short, it tweaks Earendel's AAI Loaders to be powered with electricity and have more or less reasonable costs

Thanks!
by targetsan
Sun Jan 17, 2021 12:17 pm
Forum: Modding help
Topic: How to access temporary BP in player's hand?
Replies: 5
Views: 2470

Re: How to access temporary BP in player's hand?

Thanks for the link. Unfortunately I already know about this API, and it has two severe limitations. First, it's unclear how to modify such BP, as it provides only getter methods. Second, it doesn't seem to provide access to BP tiles, as there's only get_blueprint_entities and nothing similar to Lua...
by targetsan
Tue Jan 05, 2021 9:27 pm
Forum: Modding help
Topic: How to access temporary BP in player's hand?
Replies: 5
Views: 2470

Re: How to access temporary BP in player's hand?

Well, I'm not trying to mess with BP library. I just want to modify BP picked from there as if it was a temporary.
by targetsan
Tue Jan 05, 2021 8:02 pm
Forum: Modding help
Topic: How to access temporary BP in player's hand?
Replies: 5
Views: 2470

How to access temporary BP in player's hand?

Hello! I'm trying to revive "Landfill Everything" mod. While it's made mostly working by fixes presented in this post; https://forums.factorio.com/viewtopic.php?p=528357#p528357 , it's now unable to operate on temporary BPs or BPs opened from library, unline in 0.18 times. This is caused s...
by targetsan
Tue Jan 05, 2021 7:51 pm
Forum: Mods
Topic: [MOD 0.17] Landfill Everything!
Replies: 7
Views: 5501

Re: [MOD 0.17] Landfill Everything!

Unfortunately mod still doesn't operate well with temporary blueprints or blueprints from library. Caused by control.lua:198 check, it fails if entity in hand isn't a real item.

Go to advanced search