Search found 13 matches

by targetsan
Sun Feb 16, 2025 10:08 am
Forum: Duplicates
Topic: [2.0.27] Undoing blueprint deletion results in redundant wires within that blurprint
Replies: 5
Views: 451

Re: [2.0.27] Undoing blueprint deletion results in redundant wires within that blurprint

Encountered similar bug in editor mode

Save file to repro bug on: circuit-wiring-messed-after-delete-undo.zip

1. Delete whole powerplant with deconstruction planner
2. Undo deletion with Ctrl+Z

Expected:
Circuit wiring around reactors (power poles hexagon) is normal
green-circuit-wiring-ok.jpeg ...
by targetsan
Thu Nov 07, 2024 10:49 am
Forum: Not a bug
Topic: [2.0.14] Entity ghost selection order under cursor prevents smooth deconstruct-then-place
Replies: 0
Views: 197

[2.0.14] Entity ghost selection order under cursor prevents smooth deconstruct-then-place

For some entities, if entity marked for deconstruction and another entity's ghost overlap, it's impossible to select existing entity, as selection prefers ghost.
Notable examples:
- Transport belt ghost over underground belt
- Stone furnace ghost over wooden power pole

Might be worth to always ...
by targetsan
Mon Nov 04, 2024 2:35 pm
Forum: Not a bug
Topic: [2.0.14][modded] Loaders show incorrect max power consumption
Replies: 1
Views: 384

[2.0.14][modded] Loaders show incorrect max power consumption

TL;DR: loaders, when outfitted with electric energy source, show max power consumption like they transfer 2 items per tick

Steps to reproduce:

Install mods AAI Loaders and AAI Loaders: Electric Powered . They're not strictly mandatory, just give the simplest access to electric loaders.
Use ...
by targetsan
Mon Nov 04, 2024 2:03 pm
Forum: Modding help
Topic: Saw-like power graph for entities which consume power not every tick, especially loaders
Replies: 0
Views: 154

Saw-like power graph for entities which consume power not every tick, especially loaders

Hello!

Entities like loaders consume power not every tick but every moment they transfer an item. As a result, their power consumption graph looks like sawblade. Are there any good techniques to mitigate this behavior and smoothen such power graph?

Thanks
by targetsan
Mon Oct 21, 2024 12:55 pm
Forum: General discussion
Topic: [SOLVED] Space Age bought from site is actually bought on Humble Bundle
Replies: 7
Views: 1944

Re: Space Age bought from site is actually bought on Humble Bundle

Thanks for help. Seems I mistakenly closed webpage I opened via link, and my key was transferred to HB "account", though I was able to reclaim it in the end.
Problem solved.
by targetsan
Mon Oct 21, 2024 11:42 am
Forum: General discussion
Topic: [SOLVED] Space Age bought from site is actually bought on Humble Bundle
Replies: 7
Views: 1944

[SOLVED] Space Age bought from site is actually bought on Humble Bundle

EDIT: You'll get email from HB with a link. That link is one-time, in the sense if you close page you opened through it, your key will be transferred to your HB account where you can claim it, If you don't have one, you can create it bound to your email from which you bought SA.

Hello!

Just bought ...
by targetsan
Fri Oct 18, 2024 7:55 am
Forum: Ideas and Suggestions
Topic: Add "Ignore unlisted items" option to logistics groups settings
Replies: 0
Views: 246

Add "Ignore unlisted items" option to logistics groups settings

TL;DR: When "Trash unrequested" is enabled, **all** items not in enabled logistics groups are trashed. Proposed option should prevent trashing items which are not listed in logistics groups at all.

Rationale: you may want to keep some items manually stocked, like a car for movement, yet still be ...
by targetsan
Mon Apr 29, 2024 11:08 am
Forum: Implemented Suggestions
Topic: Make loaders controllable by circuit network
Replies: 2
Views: 1042

Make loaders controllable by circuit network

TL;DR
Allow loaders be connected to circuit network and have same controls as inserter/filtered inserter

What
Make loaders compatible to circuit networks. Allow following circuit options:

Read contents, probably hold and pulse modes like belt
Enable/disable loader via condition, like belt ...
by targetsan
Sun May 21, 2023 12:56 pm
Forum: Mods
Topic: [MOD 0.1] AAI Loaders Electric Power
Replies: 0
Views: 751

[MOD 0.1] AAI Loaders Electric Power

Hello!

A small mod which I hope would be useful to someone: https://mods.factorio.com/mod/aai-loaders-electric
Long story short, it tweaks Earendel's AAI Loaders to be powered with electricity and have more or less reasonable costs

Thanks!
by targetsan
Sun Jan 17, 2021 12:17 pm
Forum: Modding help
Topic: How to access temporary BP in player's hand?
Replies: 5
Views: 3167

Re: How to access temporary BP in player's hand?

Thanks for the link. Unfortunately I already know about this API, and it has two severe limitations. First, it's unclear how to modify such BP, as it provides only getter methods. Second, it doesn't seem to provide access to BP tiles, as there's only get_blueprint_entities and nothing similar to ...
by targetsan
Tue Jan 05, 2021 9:27 pm
Forum: Modding help
Topic: How to access temporary BP in player's hand?
Replies: 5
Views: 3167

Re: How to access temporary BP in player's hand?

Well, I'm not trying to mess with BP library. I just want to modify BP picked from there as if it was a temporary.
by targetsan
Tue Jan 05, 2021 8:02 pm
Forum: Modding help
Topic: How to access temporary BP in player's hand?
Replies: 5
Views: 3167

How to access temporary BP in player's hand?

Hello!

I'm trying to revive "Landfill Everything" mod. While it's made mostly working by fixes presented in this post; https://forums.factorio.com/viewtopic.php?p=528357#p528357 , it's now unable to operate on temporary BPs or BPs opened from library, unline in 0.18 times. This is caused ...
by targetsan
Tue Jan 05, 2021 7:51 pm
Forum: Mods
Topic: [MOD 0.17] Landfill Everything!
Replies: 7
Views: 6177

Re: [MOD 0.17] Landfill Everything!

Unfortunately mod still doesn't operate well with temporary blueprints or blueprints from library. Caused by control.lua:198 check, it fails if entity in hand isn't a real item.

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