Search found 12 matches
- Thu Nov 07, 2024 10:49 am
- Forum: Not a bug
- Topic: [2.0.14] Entity ghost selection order under cursor prevents smooth deconstruct-then-place
- Replies: 0
- Views: 87
[2.0.14] Entity ghost selection order under cursor prevents smooth deconstruct-then-place
For some entities, if entity marked for deconstruction and another entity's ghost overlap, it's impossible to select existing entity, as selection prefers ghost. Notable examples: - Transport belt ghost over underground belt - Stone furnace ghost over wooden power pole Might be worth to always prefe...
- Mon Nov 04, 2024 2:35 pm
- Forum: Not a bug
- Topic: [2.0.14][modded] Loaders show incorrect max power consumption
- Replies: 1
- Views: 196
[2.0.14][modded] Loaders show incorrect max power consumption
TL;DR: loaders, when outfitted with electric energy source, show max power consumption like they transfer 2 items per tick Steps to reproduce: Install mods AAI Loaders and AAI Loaders: Electric Powered . They're not strictly mandatory, just give the simplest access to electric loaders. Use editor to...
- Mon Nov 04, 2024 2:03 pm
- Forum: Modding help
- Topic: Saw-like power graph for entities which consume power not every tick, especially loaders
- Replies: 0
- Views: 99
Saw-like power graph for entities which consume power not every tick, especially loaders
Hello!
Entities like loaders consume power not every tick but every moment they transfer an item. As a result, their power consumption graph looks like sawblade. Are there any good techniques to mitigate this behavior and smoothen such power graph?
Thanks
Entities like loaders consume power not every tick but every moment they transfer an item. As a result, their power consumption graph looks like sawblade. Are there any good techniques to mitigate this behavior and smoothen such power graph?
Thanks
- Mon Oct 21, 2024 12:55 pm
- Forum: General discussion
- Topic: [SOLVED] Space Age bought from site is actually bought on Humble Bundle
- Replies: 7
- Views: 1220
Re: Space Age bought from site is actually bought on Humble Bundle
Thanks for help. Seems I mistakenly closed webpage I opened via link, and my key was transferred to HB "account", though I was able to reclaim it in the end.
Problem solved.
Problem solved.
- Mon Oct 21, 2024 11:42 am
- Forum: General discussion
- Topic: [SOLVED] Space Age bought from site is actually bought on Humble Bundle
- Replies: 7
- Views: 1220
[SOLVED] Space Age bought from site is actually bought on Humble Bundle
EDIT: You'll get email from HB with a link. That link is one-time, in the sense if you close page you opened through it, your key will be transferred to your HB account where you can claim it, If you don't have one, you can create it bound to your email from which you bought SA. Hello! Just bought S...
- Fri Oct 18, 2024 7:55 am
- Forum: Ideas and Suggestions
- Topic: Add "Ignore unlisted items" option to logistics groups settings
- Replies: 0
- Views: 124
Add "Ignore unlisted items" option to logistics groups settings
TL;DR: When "Trash unrequested" is enabled, **all** items not in enabled logistics groups are trashed. Proposed option should prevent trashing items which are not listed in logistics groups at all. Rationale: you may want to keep some items manually stocked, like a car for movement, yet st...
- Mon Apr 29, 2024 11:08 am
- Forum: Implemented in 2.0
- Topic: Make loaders controllable by circuit network
- Replies: 2
- Views: 768
Make loaders controllable by circuit network
TL;DR Allow loaders be connected to circuit network and have same controls as inserter/filtered inserter What Make loaders compatible to circuit networks. Allow following circuit options: Read contents, probably hold and pulse modes like belt Enable/disable loader via condition, like belt or insert...
- Sun May 21, 2023 12:56 pm
- Forum: Mods
- Topic: [MOD 0.1] AAI Loaders Electric Power
- Replies: 0
- Views: 648
[MOD 0.1] AAI Loaders Electric Power
Hello!
A small mod which I hope would be useful to someone: https://mods.factorio.com/mod/aai-loaders-electric
Long story short, it tweaks Earendel's AAI Loaders to be powered with electricity and have more or less reasonable costs
Thanks!
A small mod which I hope would be useful to someone: https://mods.factorio.com/mod/aai-loaders-electric
Long story short, it tweaks Earendel's AAI Loaders to be powered with electricity and have more or less reasonable costs
Thanks!
- Sun Jan 17, 2021 12:17 pm
- Forum: Modding help
- Topic: How to access temporary BP in player's hand?
- Replies: 5
- Views: 2771
Re: How to access temporary BP in player's hand?
Thanks for the link. Unfortunately I already know about this API, and it has two severe limitations. First, it's unclear how to modify such BP, as it provides only getter methods. Second, it doesn't seem to provide access to BP tiles, as there's only get_blueprint_entities and nothing similar to Lua...
- Tue Jan 05, 2021 9:27 pm
- Forum: Modding help
- Topic: How to access temporary BP in player's hand?
- Replies: 5
- Views: 2771
Re: How to access temporary BP in player's hand?
Well, I'm not trying to mess with BP library. I just want to modify BP picked from there as if it was a temporary.
- Tue Jan 05, 2021 8:02 pm
- Forum: Modding help
- Topic: How to access temporary BP in player's hand?
- Replies: 5
- Views: 2771
How to access temporary BP in player's hand?
Hello! I'm trying to revive "Landfill Everything" mod. While it's made mostly working by fixes presented in this post; https://forums.factorio.com/viewtopic.php?p=528357#p528357 , it's now unable to operate on temporary BPs or BPs opened from library, unline in 0.18 times. This is caused s...
- Tue Jan 05, 2021 7:51 pm
- Forum: Mods
- Topic: [MOD 0.17] Landfill Everything!
- Replies: 7
- Views: 5693
Re: [MOD 0.17] Landfill Everything!
Unfortunately mod still doesn't operate well with temporary blueprints or blueprints from library. Caused by control.lua:198 check, it fails if entity in hand isn't a real item.