Search found 15 matches

by Damgam
Tue Feb 26, 2019 6:16 pm
Forum: Duplicates
Topic: 0.17.0 Crash in multiplayer
Replies: 1
Views: 377

0.17.0 Crash in multiplayer

we were playing multiplayer and game crashed
no detail, seemed to be completly random
by Damgam
Tue Jul 10, 2018 7:54 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3709
Views: 766444

Re: Bugs & FAQ

57.197 Error ModManager.cpp:1024: Failed to load mod "angelspetrochem": __angelsrefining__/prototypes/override-functions.lua:529: table index is nil
by Damgam
Tue Aug 22, 2017 2:56 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 975
Views: 183687

Re: PyCoalTBaA or the PyCoal Angels Patch

Maybe upload it on mods.factorio.com
by Damgam
Fri May 26, 2017 5:59 pm
Forum: Texture Packs
Topic: [Request] Stone Cutter Machine
Replies: 1
Views: 2146

[Request] Stone Cutter Machine

Hi I'm currently working on mod that enchance stone part of the game. I'm going to add special machine for it that will create parts from stone for various stuff Problem is, i'm not an artist :P If anyone have an graphic that may fit it and i could use, that would be great :P If this mater, it's goi...
by Damgam
Sat Feb 18, 2017 3:05 pm
Forum: Mods
Topic: [MOD 0.17] Ore and plate compress
Replies: 39
Views: 10798

Re: [MOD 0.14] Ore and plate compress

Any chance to get Bobs and Angels support?
by Damgam
Mon Jan 30, 2017 8:37 pm
Forum: Angels Mods
Topic: [0.14.x][Angel's Addons - Locales]
Replies: 25
Views: 11392

Re: [0.14.x][Angel's Addons - Locales]

https://github.com/Damgam/Angelsaddons- ... /locale/pl

You can follow my progress on polish translation here

Jak czytają to jacyś Polacy, to zapraszam do proponowania poprawek w tłumaczeniach =)
by Damgam
Wed May 04, 2016 5:20 am
Forum: Mods
Topic: [MOD 0.13.x] Tree House (0.2.1)
Replies: 29
Views: 23269

Re: [MOD 0.12.x] Tree House (0.0.2)

to be honest, i don't like graphic of this ''house'' but if it not bug like treefarm, i will give it a try on next map
by Damgam
Thu Apr 14, 2016 6:12 pm
Forum: Mods
Topic: [MOD 0.12.x]Ross Bugden's Music 1.0.0
Replies: 7
Views: 3889

Re: [MOD 0.12.x]Ross Bugden's Music 1.0.0

I WANT MORE!!!

:D
by Damgam
Sat Mar 26, 2016 6:58 pm
Forum: Show your Creations
Topic: Red and Green Science Packs and other my creations with Mods
Replies: 10
Views: 6517

Re: Red and Green Science Packs and other my creations with Mods

Image

and this is what happen when you no life...
by Damgam
Thu Mar 24, 2016 7:21 am
Forum: Show your Creations
Topic: Red and Green Science Packs and other my creations with Mods
Replies: 10
Views: 6517

Re: Red and Green Science Packs and other my creations with Mods

First, Science Cost Tweaker also slowed down evolution

I have no rail researched yet.

All these "modules" are connected with belts, biters don't attack them. They sometimes destroy one turret, so i simply go there and rebuild it... Loooong way to Contruction Robotics ^^
by Damgam
Wed Mar 23, 2016 5:53 pm
Forum: Show your Creations
Topic: Red and Green Science Packs and other my creations with Mods
Replies: 10
Views: 6517

Re: Red and Green Science Packs and other my creations with Mods

Steel production on another part of same map

Image
by Damgam
Wed Mar 23, 2016 9:06 am
Forum: Show your Creations
Topic: Red and Green Science Packs and other my creations with Mods
Replies: 10
Views: 6517

Re: Red and Green Science Packs with Mods

This Thing... evolved ^^
Steel Smelting is waiting for red belts research

Image
by Damgam
Tue Mar 22, 2016 7:49 am
Forum: Show your Creations
Topic: Red and Green Science Packs and other my creations with Mods
Replies: 10
Views: 6517

Red and Green Science Packs and other my creations with Mods

Hey all Engineers ;) Today i want to show you my newest creation i made... and that's all... Plz tell me what i should make better :P oh, and i'm using Science Cost Tweaker, and configured it to make hiiiigh cost for techs... x50 for green techs, x70 for blue x100 for higher ones :P Creation: http:/...
by Damgam
Thu Feb 18, 2016 4:11 pm
Forum: Mods
Topic: [MOD 0.12.X] Original Music, in "HD"
Replies: 11
Views: 22358

Re: [MOD 0.12.X] Original Music, in "HD"

Ok then. I'll edit Info file tomorow and upload it

It fit to original factorio music so well, but it's louder. :)
by Damgam
Thu Feb 18, 2016 8:06 am
Forum: Mods
Topic: [MOD 0.12.X] Original Music, in "HD"
Replies: 11
Views: 22358

Re: [MOD 0.12.X] Original Music, in "HD"

Hey db48x I downloaded your mod 2 days ago and i like it. But i have an idea to make another music mod based on your mod. Can i submit this mod when it's done? What should i write if so? I'm basing on main script of your mod... and... is it gonna collide in game with Your mod? I want to make StarCra...

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