we were playing multiplayer and game crashed
no detail, seemed to be completly random
Search found 15 matches
- Tue Feb 26, 2019 6:16 pm
- Forum: Duplicates
- Topic: 0.17.0 Crash in multiplayer
- Replies: 1
- Views: 713
- Tue Jul 10, 2018 7:54 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209770
Re: Bugs & FAQ
57.197 Error ModManager.cpp:1024: Failed to load mod "angelspetrochem": __angelsrefining__/prototypes/override-functions.lua:529: table index is nil
- Tue Aug 22, 2017 2:56 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1023
- Views: 290379
Re: PyCoalTBaA or the PyCoal Angels Patch
Maybe upload it on mods.factorio.com
- Fri May 26, 2017 5:59 pm
- Forum: Texture Packs
- Topic: [Request] Stone Cutter Machine
- Replies: 1
- Views: 2771
[Request] Stone Cutter Machine
Hi I'm currently working on mod that enchance stone part of the game. I'm going to add special machine for it that will create parts from stone for various stuff Problem is, i'm not an artist :P If anyone have an graphic that may fit it and i could use, that would be great :P If this mater, it's goi...
- Sat Feb 18, 2017 3:05 pm
- Forum: Mods
- Topic: [MOD 0.17] Ore and plate compress
- Replies: 39
- Views: 15294
Re: [MOD 0.14] Ore and plate compress
Any chance to get Bobs and Angels support?
- Mon Jan 30, 2017 8:37 pm
- Forum: Angels Mods
- Topic: [0.14.x][Angel's Addons - Locales]
- Replies: 25
- Views: 16482
Re: [0.14.x][Angel's Addons - Locales]
https://github.com/Damgam/Angelsaddons- ... /locale/pl
You can follow my progress on polish translation here
Jak czytają to jacyś Polacy, to zapraszam do proponowania poprawek w tłumaczeniach =)
You can follow my progress on polish translation here
Jak czytają to jacyś Polacy, to zapraszam do proponowania poprawek w tłumaczeniach =)
- Wed May 04, 2016 5:20 am
- Forum: Mods
- Topic: [MOD 0.13.x] Tree House (0.2.1)
- Replies: 29
- Views: 26957
Re: [MOD 0.12.x] Tree House (0.0.2)
to be honest, i don't like graphic of this ''house'' but if it not bug like treefarm, i will give it a try on next map
- Thu Apr 14, 2016 6:12 pm
- Forum: Mods
- Topic: [MOD 0.12.x]Ross Bugden's Music 1.0.0
- Replies: 7
- Views: 5057
Re: [MOD 0.12.x]Ross Bugden's Music 1.0.0
I WANT MORE!!!
- Sat Mar 26, 2016 6:58 pm
- Forum: Show your Creations
- Topic: Red and Green Science Packs and other my creations with Mods
- Replies: 10
- Views: 7821
Re: Red and Green Science Packs and other my creations with Mods
and this is what happen when you no life...
- Thu Mar 24, 2016 7:21 am
- Forum: Show your Creations
- Topic: Red and Green Science Packs and other my creations with Mods
- Replies: 10
- Views: 7821
Re: Red and Green Science Packs and other my creations with Mods
First, Science Cost Tweaker also slowed down evolution
I have no rail researched yet.
All these "modules" are connected with belts, biters don't attack them. They sometimes destroy one turret, so i simply go there and rebuild it... Loooong way to Contruction Robotics ^^
I have no rail researched yet.
All these "modules" are connected with belts, biters don't attack them. They sometimes destroy one turret, so i simply go there and rebuild it... Loooong way to Contruction Robotics ^^
- Wed Mar 23, 2016 5:53 pm
- Forum: Show your Creations
- Topic: Red and Green Science Packs and other my creations with Mods
- Replies: 10
- Views: 7821
Re: Red and Green Science Packs and other my creations with Mods
Steel production on another part of same map
- Wed Mar 23, 2016 9:06 am
- Forum: Show your Creations
- Topic: Red and Green Science Packs and other my creations with Mods
- Replies: 10
- Views: 7821
Re: Red and Green Science Packs with Mods
This Thing... evolved ^^
Steel Smelting is waiting for red belts research
Steel Smelting is waiting for red belts research
- Tue Mar 22, 2016 7:49 am
- Forum: Show your Creations
- Topic: Red and Green Science Packs and other my creations with Mods
- Replies: 10
- Views: 7821
Red and Green Science Packs and other my creations with Mods
Hey all Engineers ;) Today i want to show you my newest creation i made... and that's all... Plz tell me what i should make better :P oh, and i'm using Science Cost Tweaker, and configured it to make hiiiigh cost for techs... x50 for green techs, x70 for blue x100 for higher ones :P Creation: http:/...
- Thu Feb 18, 2016 4:11 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Original Music, in "HD"
- Replies: 11
- Views: 24370
Re: [MOD 0.12.X] Original Music, in "HD"
Ok then. I'll edit Info file tomorow and upload it
It fit to original factorio music so well, but it's louder.
It fit to original factorio music so well, but it's louder.
- Thu Feb 18, 2016 8:06 am
- Forum: Mods
- Topic: [MOD 0.12.X] Original Music, in "HD"
- Replies: 11
- Views: 24370
Re: [MOD 0.12.X] Original Music, in "HD"
Hey db48x I downloaded your mod 2 days ago and i like it. But i have an idea to make another music mod based on your mod. Can i submit this mod when it's done? What should i write if so? I'm basing on main script of your mod... and... is it gonna collide in game with Your mod? I want to make StarCra...