Search found 95 matches

by snouz
Tue Sep 01, 2026 1:21 pm
Forum: Modding interface requests
Topic: Changeable color lookup table (LUT) on space platforms, per planet orbit or space-way
Replies: 6
Views: 1348

Re: Changeable color lookup table (LUT) on space platforms, per planet orbit or space-way

Hi, I don't know when in 2.1 you added this, but thank you :D You bet I'll use this right away
You can move this to "Implemented mod requests"
by snouz
Sat Aug 29, 2026 12:11 pm
Forum: Minor issues
Topic: [2.0.77] Modded elevated rails: upgrade planner doesn't work on some arbitrary rail tracks
Replies: 2
Views: 562

Re: [2.0.77] Modded elevated rails: upgrade planner doesn't work on some arbitrary rail tracks

Hi @Rseding91,

I'm currently trying to fix this issue in my mod, manually in runtime, and I noticed something.

The rails that don't get upgraded: they then DON'T fire "defines.events.on_marked_for_upgrade".

08-29-2026, 14-09-58.png

script.on_event(defines.events.on_marked_for_upgrade ...
by snouz
Tue Aug 25, 2026 10:07 am
Forum: Resolved for the next release
Topic: [Lou][2.1.16] Modding: agricultural-tower plant tile requirement met, but visualization still orange
Replies: 2
Views: 444

[Lou][2.1.16] Modding: agricultural-tower plant tile requirement met, but visualization still orange

Hi,

Related thread https://forums.factorio.com/viewtopic.php?p=665223

My planting grid has squares of 2x2 instead of 3x3. Everything works correctly except for one thing.
My 2x2 squares need extra growable tiles on their bottom and right corner to be displayed as correct, even though plants ...
by snouz
Mon Aug 24, 2026 7:25 pm
Forum: Modding interface requests
Topic: Allow hiding seed on agricultural tower's grappler
Replies: 0
Views: 141

Allow hiding seed on agricultural tower's grappler

Hi,

Very simple request, I would like to be able to hide the seed on the agricultural tower's grappler, or even better, a scale for it.

Thank you
by snouz
Sat Aug 08, 2026 8:41 pm
Forum: Modding interface requests
Topic: Give pipes SpriteVariations
Replies: 2
Views: 243

Give pipes SpriteVariations

Hi, I was hoping to give some variations to my custom pipes, and I was sure I would be able to, but I just found out that pipe pictures use type Sprite, which allow only one image per direction.

The problem: pipe repetitiveness
08-08-2026, 22-46-14.png

I suggest changing pipe pictures' types ...
by snouz
Fri Aug 07, 2026 1:23 pm
Forum: Modding interface requests
Topic: Changeable color lookup table (LUT) on space platforms, per planet orbit or space-way
Replies: 6
Views: 1348

Re: Changeable color lookup table (LUT) on space platforms, per planet orbit or space-way

Hi devs, with the new planet backdrops, maybe that's something you're willing to go into? I still have ideas that would add some personality to modded planets, with the added bonus of being faster to know where a ship is at a glance.
by snouz
Thu Aug 06, 2026 12:37 pm
Forum: Not a bug
Topic: [2.1.13] [Modding] Technologies cannot be re-ordered with subgroup/order
Replies: 3
Views: 302

Re: [2.1.13] [Modding] Technologies cannot be re-ordered with subgroup/order


Thanks for the report however this is not a bug and works how described. Your technologies have different costs - one takes 100 science packs and one takes 80. The one that takes 80 comes first because it takes less packs.

Technologies are ordered:

research-state < non-infinite < science-pack ...
by snouz
Thu Aug 06, 2026 11:39 am
Forum: Not a bug
Topic: [2.1.13] [Modding] Technologies cannot be re-ordered with subgroup/order
Replies: 3
Views: 302

[2.1.13] [Modding] Technologies cannot be re-ordered with subgroup/order

Hi,

I found that technologies should support "subgroup" and "order" for ordering, according to the api docs, but I tested it and it doesn't re-order the tech at all, even between 2 techs with the same science pack types.

08-06-2026, 13-35-56.png 08-06-2026, 13-36-13.png

{
type = "item-group ...
by snouz
Thu Jul 30, 2026 8:38 am
Forum: Modding interface requests
Topic: Add NightVisionEquipmentPrototype::brightness_to_turn_on
Replies: 0
Views: 152

Add NightVisionEquipmentPrototype::brightness_to_turn_on

Hi, I'm humbly asking for the opposite setting to darkness_to_turn_on for NightVision Equipment.

MY USE CASE
Making sunglasses for my sun-adjacent planet, Moshine. I would like to add some times in the day where the light makes it impossible to see clearly, which would be resolved by having these ...
by snouz
Fri Jul 03, 2026 12:03 pm
Forum: Modding interface requests
Topic: Resistances on Energy-shield
Replies: 1
Views: 1127

Re: Resistances on Energy-shield

I would like to make the same request (7 years later)
by snouz
Thu Jul 02, 2026 1:26 pm
Forum: Implemented mod requests
Topic: Adding draw_as_glow to FluidPrototype
Replies: 4
Views: 997

Re: Adding draw_as_glow to FluidPrototype

Can be moved to implemented :any-quality:
by snouz
Wed Jul 01, 2026 8:36 pm
Forum: Modding interface requests
Topic: Lightning-attractor: don't display every lightning type
Replies: 0
Views: 147

Lightning-attractor: don't display every lightning type

Hi, I've noticed that there's no way to not display all lightning type in the lightning attractor description.
I can restrict the construction of lightning collectors to surfaces, change the resistance to another type etc. but every lightning collector will always display every type of lightning in ...
by snouz
Wed Jul 01, 2026 7:08 pm
Forum: Documentation Improvement Requests
Topic: How are items sorted when recipe::sort_item_ingredients is false
Replies: 3
Views: 373

Re: How are items sorted when recipe::sort_item_ingredients is false

robot256 wrote: Mon Jun 29, 2026 1:01 pm So they appear in the order they are listed in the prototype during data stage?
Confirmed in another thread yes
by snouz
Wed Jul 01, 2026 2:41 pm
Forum: Modding interface requests
Topic: A way to Prevent lightning from hitting the ground
Replies: 1
Views: 241

A way to Prevent lightning from hitting the ground

Hi, I would like to request a way to have lightning strike only when there's an entity there, so not on ground.

Right now, In lightning_properties::exemption_rules , I can add "impact-soundset" or "prototype" or "id" or "countAsRockForFilteredDeconstruction", but I would like to add to this list ...
by snouz
Mon Jun 29, 2026 3:55 pm
Forum: Implemented mod requests
Topic: Display recipe ingredients and results in the order they're declared in the prototype
Replies: 10
Views: 2555

Re: Display recipe ingredients and results in the order they're declared in the prototype



Hi, after checking that it's still not possible in 2.1, I am again asking for this feature since the feasibility of it might have changed since 2.0, and because I think the request is still relevant.

06-29-2026, 16-55-27.png
This addition doesn't seem to answer this, as this is only controlling ...
by snouz
Mon Jun 29, 2026 3:00 pm
Forum: Implemented mod requests
Topic: Display recipe ingredients and results in the order they're declared in the prototype
Replies: 10
Views: 2555

Re: Display recipe ingredients and results in the order they're declared in the prototype

Hi, after checking that it's still not possible in 2.1, I am again asking for this feature since the feasibility of it might have changed since 2.0, and because I think the request is still relevant.

06-29-2026, 16-55-27.png
This addition doesn't seem to answer this, as this is only controlling ...
by snouz
Sun Jun 28, 2026 8:43 pm
Forum: Ideas and Suggestions
Topic: Make fluid in machines glow based on recipe
Replies: 2
Views: 340

Re: Make fluid in machines glow based on recipe

I now realize this should be moved to Modding interface requests, sorry
by snouz
Sun Jun 28, 2026 8:40 pm
Forum: Modding interface requests
Topic: Adding spoil_time_multiplier to Container prototype
Replies: 2
Views: 308

Adding spoil_time_multiplier to Container prototype

Hi, I'm kindly proposing to add spoil_time_multiplier (positive double) to ContainerPrototype.

This way we can create "fridges" or "spoil speeders" for unique mechanics in mods.

Here's how it could be communicated
06-28-2026, 22-36-11.png
06-28-2026, 22-36-11.png (69.33 KiB) Viewed 308 times
06-28-2026, 22-40-16.png
06-28-2026, 22-40-16.png (235.9 KiB) Viewed 308 times

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