Search found 22 matches

by kwiz
Sat Sep 19, 2015 7:30 pm
Forum: Ideas and Suggestions
Topic: How to practically implement Automated Factory Building
Replies: 0
Views: 3487

How to practically implement Automated Factory Building

I propose that a mobile, track-based unit capable accepting a macro be able to run along this track and lay down a set of blueprints in the order and orientation that you input them, and start over from the first blueprint. How this would work: Say that this is the track with the blueprint layer at ...
by kwiz
Mon Jun 24, 2013 4:35 pm
Forum: Ideas and Suggestions
Topic: Tree Nursury (and the future of wood economy)
Replies: 1
Views: 5082

Tree Nursury (and the future of wood economy)

I have been a little obsessed with the thought of pollution control and sustainability in the game, so I was thinking, how about the conversion to wood instead of coal? One benefit of making this possible would be that all of the machines that accept coal currently seem to accept wood as an alternat...
by kwiz
Mon Jun 24, 2013 4:25 pm
Forum: Ideas and Suggestions
Topic: Native Anger Level
Replies: 7
Views: 13488

Native Anger Level

So, as time goes on, the natives get more and more restless at your presence on the planet. The question is, how restless? I propose a Native Danger Level counter, that gives an indication of the wave strength that is going to be thrown at you. More importantly, by quantifying the native's attack st...
by kwiz
Mon Jun 24, 2013 4:17 pm
Forum: Ideas and Suggestions
Topic: Achievements and Incentives
Replies: 4
Views: 8697

Achievements and Incentives

So I was playing Borderlands 2, and one of the things that struck me as kind of neat was the bad*ss ranks system. Basically, completing in-game challenges (killing so many enemies with a pistol, or by running them over, or critical hits, etc.) would give you ranks which would eventually award tokens...
by kwiz
Mon Jun 24, 2013 4:07 pm
Forum: Ideas and Suggestions
Topic: A new use for wood (Dock building)
Replies: 1
Views: 4952

A new use for wood (Dock building)

So, I don't know about anyone else, but I have a bunch of wood stacks that I don't much care to use now that my factories have ample coal and I can make completely metalic electric poles. I figure that a dock-type item could be added to allow expansion over lakes, while simultaneously being a good r...
by kwiz
Tue Jun 04, 2013 7:16 pm
Forum: Ideas and Suggestions
Topic: Ladders
Replies: 2
Views: 6241

Ladders

This may seem a little low-tech in a game with flying logistic drones, but how about making ladders? I can not count the number of times I have been making a compact factory, and had to delete several things in my way to modify part of it. My solution to this would be a ladder item (made of a few ir...
by kwiz
Fri Feb 22, 2013 9:11 pm
Forum: Implemented Suggestions
Topic: Giant Capacitors
Replies: 3
Views: 5378

Re: Giant Capacitors

Stuff like this is planned, and very much does exist in real life. They usually take strange shapes, such as pumping a bunch of water up in to a lake, then draining it through turbines to reclaim the power. Hospitals and large important buildings such as the telephone company's central office use g...
by kwiz
Fri Feb 22, 2013 6:33 am
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 125965

Re: Hidden ores

I really don't know much about programing, but there are values given in the world-creating screen for the abundance of resources (labeled from very rare to very frequent). I was thinking it would be nice (and possibly a shortcut programming-wise) if a radar (gotta find a use for these things) scan ...
by kwiz
Fri Feb 22, 2013 6:13 am
Forum: Ideas and Suggestions
Topic: Concept Design - Wood Mills
Replies: 26
Views: 23726

Re: Concept Design - Wood Mills

Wood processing is planned, but we would keep our style. There definitely wouldn't be one-for-all machine that would do everything. There would be way to place trees (some general way, that can be used for other stuff as well, like placing some parts of the factory). There would be some machine gat...
by kwiz
Fri Feb 22, 2013 6:03 am
Forum: Ideas and Suggestions
Topic: Epic: producing food
Replies: 13
Views: 11387

Re: Food

Furthermore, since we are on the food and all the culture stuff. I read about the pollution topic (very interesting, if you have not read it yet, you should !!!). If I got i right, pollution would means drawback (like desease), but you could also make some culture to get some drugs !!! Anyway, it i...
by kwiz
Fri Feb 22, 2013 5:57 am
Forum: Outdated/Not implemented
Topic: New Machine
Replies: 3
Views: 6179

Re: New Machine

Such as a boat-load of advanced circuits for some alien artifacts? There already is a system sort of similar to this in the item crafting process itself. Just look at the belts and underground belts.
by kwiz
Fri Feb 22, 2013 5:54 am
Forum: Outdated/Not implemented
Topic: Alien massacre
Replies: 6
Views: 9299

Re: Alien massacre

I second this motion, with the caveat that the creepers only have a low chance to drop artifacts, meaning that the fastest way to gain artifacts remains "adventuring".
by kwiz
Wed Feb 20, 2013 2:43 am
Forum: Show your Creations
Topic: Compact belt arrangement
Replies: 14
Views: 24555

Re: Compact belt arrangement

Three belts in two lanes, nice. However, I have better... I present you, three belts in ONE lane! http://tof.canardpc.com/view/b204a050-db97-4de2-a126-5974b97d8d03.jpg The construction is quite special, you need to build from the end of your triple belt. Build a first underground belt with maximum ...
by kwiz
Wed Feb 20, 2013 12:25 am
Forum: Show your Creations
Topic: Compact belt arrangement
Replies: 14
Views: 24555

Re: Compact belt arrangement

Three belts in two lanes, nice. However, I have better... I present you, three belts in ONE lane! http://tof.canardpc.com/view/b204a050-db97-4de2-a126-5974b97d8d03.jpg The construction is quite special, you need to build from the end of your triple belt. Build a first underground belt with maximum ...
by kwiz
Mon Feb 18, 2013 9:41 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
Replies: 60
Views: 53808

Re: super compact blue factory

Verbesity wrote:Okay, now make it output instead of going into a chest so that it can be taken straight to the labs :P
You're welcome. Image
by kwiz
Mon Feb 18, 2013 9:32 am
Forum: Show your Creations
Topic: Compact belt arrangement
Replies: 14
Views: 24555

Compact belt arrangement

A thought I had while trying to sleep. The belts are different types just to illustrate the difference between tracks. This may or may not ever be useful to someone. Image
by kwiz
Mon Feb 18, 2013 3:47 am
Forum: General discussion
Topic: How to obtain large quantities of alien artifacts
Replies: 8
Views: 8738

Re: How to obtain large quantities of alien artifacts

I suppose you could start a rail line, hop on the train, and plop down straight tiles as you go. I've done that and it works fine, you can't get lost like with a car. The disadvantage of course is that you'll have to construct turns too, and these take more time. Another solution is to just skip la...
by kwiz
Mon Feb 18, 2013 3:41 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
Replies: 60
Views: 53808

Re: super compact blue factory

Okay, here it is. It took me a heck of a lot more revising and tweaking than I thought it would. At one point I got frustrated and shoved in one more smelter than the calculations asked for. Enjoy the extra iron, I guess... Input must be from the top for iron/coal, and can be either from the side or...
by kwiz
Sun Feb 17, 2013 11:34 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
Replies: 60
Views: 53808

Re: super compact blue factory

Rymn, I made an account. Are you going to credit me? I'm happy to see you here, I see my plan worked. :twisted: Everyone. I did not make this marvelous factory. Kwiz made it. :o I told him I would post it on the forums and take credit until he signed up for the forums.. :mrgreen: I like to call it ...
by kwiz
Sun Feb 17, 2013 3:13 pm
Forum: General discussion
Topic: How to obtain large quantities of alien artifacts
Replies: 8
Views: 8738

How to obtain large quantities of alien artifacts

So, as you may know, alien artifacts are necessary for the science pack 4, which is necessary for researching later technologies. The planetary defense costs an insane 1000 artifacts worth of science pack 4s (as well as 1000 of the other packs, but I'll let you figure out how to produce those yourse...

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