Search found 101 matches

by Trific
Tue Apr 13, 2021 4:32 am
Forum: Gameplay Help
Topic: Do you do integrated production? And how much of it?
Replies: 7
Views: 285

Re: Do you do integrated production? And how much of it?

The only integrated production in my current build is firearm magazines with piercing rounds magazines because they are a perfect ratio (1 FM to 3 PRM), and firearm magazines aren't used anywhere else. Everything else is modular. The lab module consumes 896 SPM on follower robot count (half that wit...
by Trific
Sun Apr 04, 2021 12:45 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1396
Views: 204435

Re: Simple Questions and Short Answers

Signals divide rail into blocks. Only one train may be in a block at a given time (in automatic mode). In the picture, the rail is divided into four blocks. Two are currently occupied by trains, the lines leading northwest and east, the line leading southwest (not occupied), and the intersection its...
by Trific
Fri Apr 02, 2021 11:14 pm
Forum: General discussion
Topic: How is "SPM" measured?
Replies: 30
Views: 1554

Re: How is "SPM" measured?

if that's all they claim there is to it, sure. their story is what should make it interesting. why did they design the module the way they've done it? it seems like you completely disregarded everything i wrote in my earlier comment. The module might be interesting (I remember seeing one that was v...
by Trific
Fri Apr 02, 2021 1:06 pm
Forum: General discussion
Topic: How is "SPM" measured?
Replies: 30
Views: 1554

Re: How is "SPM" measured?

it seems like you dont like same block copy pasted and claim high SPM, you feel like that doesnt count. Sure, it counts, but it's generally uninteresting. It might be interesting if someone were doing the copy pasting technique in order to reduce or eliminate variability in testing UPS impact of va...
by Trific
Thu Apr 01, 2021 1:13 am
Forum: General discussion
Topic: How is "SPM" measured?
Replies: 30
Views: 1554

Re: How is "SPM" measured?

that's... not how SPM is measured. sorry, but military science being included is the exception rather than the norm. Why is it the norm? Doesn't make any sense. Turning biters off, manipulating resource distribution I can accept, but just leaving out one science pack leaves a lot of the work on the...
by Trific
Thu Apr 01, 2021 12:56 am
Forum: General discussion
Topic: How is "SPM" measured?
Replies: 30
Views: 1554

Re: How is "SPM" measured?

SPM is measured on consumption side, while you research, most often, mining productivity. With interval of at least 10min, better 1 hour. Mining productivity only requires 6 different science packs. Measuring SPM that way deserves an asterisk at least. I don't care if people do mining productivity ...
by Trific
Wed Mar 31, 2021 12:30 am
Forum: General discussion
Topic: How is "SPM" measured?
Replies: 30
Views: 1554

Re: How is "SPM" measured?

I find UPS management to be the least interesting aspect of building megabases, but it does have its place. Building a self-contained pod that can be "stamped out" is interesting. Stamping them out until the computer can't take it anymore, cap'n! is not. I like to look at the interesting w...
by Trific
Thu Mar 25, 2021 10:29 pm
Forum: Implemented Suggestions
Topic: [0.16.23] Search for train stops by name in the map
Replies: 27
Views: 1368

Re: [0.16.23] Search for train stops by name in the map

Bilka wrote: ↑
Mon Mar 22, 2021 12:39 pm
The new trains GUI (default hotkey O) in 1.1 allows to do this.
Great! How about search for map tags, also included in this thread?
by Trific
Thu Mar 25, 2021 1:57 am
Forum: Ideas and Suggestions
Topic: Copy/paste train schedules as plain text
Replies: 8
Views: 336

Re: Copy/paste train schedules as plain text

Can we just get the ability to edit the station name on the schedule?
by Trific
Wed Mar 24, 2021 1:36 am
Forum: Energy Production
Topic: Coal to Rocket Fuel using Coal Liquefaction, Over-unity Gain!
Replies: 10
Views: 2772

Re: Coal to Rocket Fuel using Coal Liquefaction, Over-unity Gain!

El_Maximo_Bango wrote: ↑
Wed Mar 24, 2021 1:29 am

Yeah, I can see the inputs, but I more meant where does the light oil come from? There doesn't seem to be enough room for any pipes to feed into the assemblers?
Prior to 0.17.60 rocket fuel didn't require light oil. This is a pretty old post.
by Trific
Wed Mar 24, 2021 1:24 am
Forum: Technical Help
Topic: Factorio won't quit properly
Replies: 4
Views: 232

Re: Factorio won't quit properly

Happens sometimes on my Mac. It's some kind of Steam issue, if I click over to the store from my library and back again (or even move the mouse up in that area), Steam "wakes up" and finishes whatever the process is that was keeping things open. I've had the issue with other games, but in ...
by Trific
Wed Mar 24, 2021 1:18 am
Forum: Gameplay Help
Topic: bugged pollution ?
Replies: 2
Views: 204

Re: bugged pollution ?

The nests "eat" the pollution to produce biters for attack groups. This can lead to no pollution showing in their chunk, but pollution from surrounding chunks will diffuse into their chunk and get eaten, so a bunch of nests can significantly reduce pollution in the wider area. If you don't...
by Trific
Wed Mar 24, 2021 1:07 am
Forum: Energy Production
Topic: Coal to Rocket Fuel using Coal Liquefaction, Over-unity Gain!
Replies: 10
Views: 2772

Re: Coal to Rocket Fuel using Coal Liquefaction, Over-unity Gain!

El_Maximo_Bango wrote: ↑
Wed Mar 24, 2021 12:50 am
I'm fairly new to all this, but how do the Assembling Machines get fed light oil?

I can't see a way to get the light oil into them?
Level 2 and 3 assembling machines have one liquid input. It doesn't show up until you choose a recipe that has a liquid component (like rocket fuel).
by Trific
Mon Mar 22, 2021 4:09 am
Forum: General discussion
Topic: Alt-F4 #28 - ROFL
Replies: 9
Views: 899

Re: Alt-F4 #28 - ROFL

I have built some very long causeways over water for rails, and it doesn't really take that much landfill. I just adjust the size of my "brush" with the plus/minus keys on the keypad, and lay down a strip just wide enough for the rails. Curves and diagonals get sloppy, so I try to do thos...
by Trific
Sat Mar 20, 2021 5:47 am
Forum: Modding help
Topic: Modding mining drills to work without an ore patch
Replies: 5
Views: 197

Re: Modding mining drills to work without an ore patch

Use table.deepcopy like this: local drill = table.deepcopy(data.raw['mining-drill']['burner-mining-drill']) data.raw['mining-drill']['burner-mining-drill'] = nil drill.type = "assembling-machine" drill.crafting_speed = 1 drill.crafting_categories = {"mining"} data:extend({drill})
by Trific
Sat Mar 20, 2021 5:40 am
Forum: Gameplay Help
Topic: Extreme modded mining drills, still hurting UPS
Replies: 24
Views: 899

Re: Extreme modded mining drills, still hurting UPS

If the drills are outputting to something different than all the assemblers, that might make a difference, but one things the drills have to deal with that the assemblers don't is the resource field underneath them.
by Trific
Sat Mar 20, 2021 3:14 am
Forum: Gameplay Help
Topic: Extreme modded mining drills, still hurting UPS
Replies: 24
Views: 899

Re: Extreme modded mining drills, still hurting UPS

I have 1800 vanilla drills and all together they are 0.2 to 0.3 ms. Perhaps the issue is the modding? How much ore are you producing per minute though according to the production graph? About 200K altogether, which given your scale is probably nowhere near what you're putting out. But the issue app...
by Trific
Fri Mar 19, 2021 10:06 pm
Forum: Gameplay Help
Topic: Extreme modded mining drills, still hurting UPS
Replies: 24
Views: 899

Re: Extreme modded mining drills, still hurting UPS

I have 1800 vanilla drills and all together they are 0.2 to 0.3 ms. Perhaps the issue is the modding?
by Trific
Fri Mar 19, 2021 3:02 pm
Forum: General discussion
Topic: Alt-F4 #28 - ROFL
Replies: 9
Views: 899

Re: Alt-F4 #28 - ROFL

I previously built something similar but the trains became a snarled up mess, largely due to the fact that I'm playing in a natural world with lots of water, and building a full grid would have required tremendous amounts of landfill to build tracks over water just to make sure the trains could get ...
by Trific
Fri Mar 19, 2021 3:50 am
Forum: Gameplay Help
Topic: Noob intro + baffled by Kovarex
Replies: 31
Views: 1477

Re: Noob intro + baffled by Kovarex

My centrifuges output to a belt that one space down the line they can input from. Anything that makes it past this (surplus 235, plus the 2 238 that are output from the process), then get side joined to the input belt so they are on the inside lane (inserters preferentially pick from the inside). Th...

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