Search found 15 matches
- Wed Apr 13, 2016 7:19 pm
- Forum: Modding help
- Topic: how to create a scenario
- Replies: 3
- Views: 1458
- Wed Apr 13, 2016 5:01 pm
- Forum: Modding help
- Topic: how to create a scenario
- Replies: 3
- Views: 1458
Re: how to create a scenario
Nah,it's not stupid. Can you clarify your question: are you trying to:
1. create a world for you to play in
2. create a world, with custom tips and objectives that come up
3. create a world and share it
4. create a world and share it, with custom tips and objectives that come up
1. create a world for you to play in
2. create a world, with custom tips and objectives that come up
3. create a world and share it
4. create a world and share it, with custom tips and objectives that come up
- Thu Feb 25, 2016 6:52 am
- Forum: Resolved Problems and Bugs
- Topic: Settings Defaulting
- Replies: 6
- Views: 3138
Re: Settings Defaulting
The problem's gone...VirBinarus wrote: This time, to be confronted with the menu in German.
Deleting config.ini worked. I assume it's something to do with the fact that mine was just a load of spaces.
- Wed Feb 24, 2016 7:12 pm
- Forum: Resolved Problems and Bugs
- Topic: Settings Defaulting
- Replies: 6
- Views: 3138
Re: Settings Defaulting
1. I found config.ini (it did exist) 2. I deleted it 3. I ran factorio, changed langauge to german, chat to Y 4. Closed factorio 5. Opened factorio, This time, to be confronted with the menu in German. (Which took me a little while to navigate :p) old config looked like this:
- Tue Feb 23, 2016 6:05 pm
- Forum: Resolved Problems and Bugs
- Topic: Settings Defaulting
- Replies: 6
- Views: 3138
Re: Settings Defaulting
Log_Previous ( When I opened it up, changed language to German, changed chat key to y, then closed it.) 0.001 2016-02-23 17:10:19; Factorio 0.12.22 (Build 17589, win64) 0.001 Operating system: Windows 10 0.001 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" 0.001 Read d...
- Mon Feb 22, 2016 9:15 pm
- Forum: Resolved Problems and Bugs
- Topic: Settings Defaulting
- Replies: 6
- Views: 3138
Settings Defaulting
Whenever I close Factorio and start it up again, all my settings have defaulted.
- Mon Feb 22, 2016 7:59 am
- Forum: Gameplay Help
- Topic: Completely confused by Smart Chests.
- Replies: 9
- Views: 5056
Re: Completely confused by Smart Chests.
I have to say though, the wiki page on the circuit network is so confusing compared to what it actually is. I'm still struggling to understand that page even though I know how the circuit network works...
- Sun Feb 21, 2016 5:52 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 152051
Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]
Server's down....
- Sun Feb 21, 2016 9:18 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Inserter Transport Belts
- Replies: 5
- Views: 9349
- Sat Feb 20, 2016 6:57 pm
- Forum: Modding help
- Topic: (Solved)boost::filesystem::path codecvt to wstring: error
- Replies: 3
- Views: 8862
Re: boost::filesystem::path codecvt to wstring: error
1. check all your folders are named correctly
2.
a. What does the info.json look like?
b. What's the folder name for your mod?
2.
a. What does the info.json look like?
b. What's the folder name for your mod?
- Sat Feb 20, 2016 7:05 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Inserter Transport Belts
- Replies: 5
- Views: 9349
Re: [Request] Inserter Transport Belts
It seems to be no different to the inserter in use and placement...
- Fri Feb 19, 2016 9:39 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Inserter Transport Belts
- Replies: 5
- Views: 9349
Re: [Request] Inserter Transport Belts
How would they differ from the current inserter option?ben132 wrote:I had the idea for a belt that can insert into, and remove from, an inventory. This would be for those projects that you want to keep as small and don't need lots of chests for, like tier 1 science.
- Tue Feb 16, 2016 4:08 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 193232
Re: [Vanilla|0.12.22|US] MP Dedicated Server
I tried to connect but this came up. Connection refused by peer. Reason: type(ConnectionReply) confirm(true) status(refused) description(Active mods configuration doesn't match.) latency(6) remoteApplicationVersion(0.12.22 (Build 17589, win6)4) remoteActiveMods((base 0.12.22) ) connectionRequestID(5...
- Mon Feb 15, 2016 10:12 pm
- Forum: Modding help
- Topic: Adding Tiles
- Replies: 3
- Views: 3168
Re: Adding Tiles
You have defined the "tile" that is already on the ground, you need also to create the actual "item" that is held in hand, which has to have a special flag so it can be placed on the ground as a tile. I'm not trying to make something that the player can place in-game, I'm just m...
- Mon Feb 15, 2016 9:49 pm
- Forum: Modding help
- Topic: Adding Tiles
- Replies: 3
- Views: 3168
Adding Tiles
Hello, I'm relatively new to modding factorio. I'm trying to add another tile, to act like concrete, but is not craftable or destroyable. mod_name\prototypes\tile\tile.lua: data:extend( { { type = "tile", name = "New-Concrete-path", needs_correction = false, minable = {hardness =...