Search found 6 matches

by Norbby42
Tue Dec 24, 2024 12:24 am
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.28] Specific tree trunk may flicker when moving and zoomed out
Replies: 1
Views: 357

[posila] [2.0.28] Specific tree trunk may flicker when moving and zoomed out

One tree trunk in particular causes a flickering effect based on player position, and only when zoomed very far out (such as when exploring). The foliage on the tree does not seem to make any difference: as shown in the video, there are 2 trees with different foliage both exhibiting the flickering. ...
by Norbby42
Sun Nov 03, 2024 10:08 pm
Forum: Ideas and Suggestions
Topic: Land Mines not counting towards "building destroyed"
Replies: 7
Views: 2563

Landmines are great, but they're slowly driving me insane

Landmines: They're oft-overlooked, but surprisingly powerful and resource efficient. Love 'em, they're great! I'm using them instead of flamethrower turrets on Nauvis, to help deal with endgame biter attacks (plus a LOT of explosion damage research). They are also slowly driving me insane. Some cont...
by Norbby42
Mon Jul 11, 2016 4:10 pm
Forum: Releases
Topic: Version 0.13.8
Replies: 39
Views: 34459

Re: Version 0.13.8

Hot damn, that's awesome. Thanks for the quick fix on the map gen!
by Norbby42
Sun Apr 17, 2016 1:26 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 150017

Re: [0.12] Bugs, crashes & other issues

Bug report: FARL may not consume rails for extra tracks when upgrading a 1 track line to 2 track lines using Maintenance mode with a blueprint. Before starting maintenance mode: farl_bugreport_maintenancemode_start.PNG After maintenance mode, and along the existing track until it stopped: farl_bugre...
by Norbby42
Mon Feb 15, 2016 6:12 pm
Forum: Resource Spawner Overhaul
Topic: Resource Spawner Overhaul - Infinite Edition
Replies: 7
Views: 17211

Re: Resource Spawner Overhaul - Infinite Edition

So far, so good. The oil is a bit out of hand though. An image is worth a thousand words, so...
crazy oil.PNG
crazy oil.PNG (143.98 KiB) Viewed 17013 times
Pretty sure I could run all oil forever off a single Pumpjack Mk 2 (granted, it is limited by the pipe size, but that's not much of a limitation)
by Norbby42
Mon Feb 15, 2016 1:39 am
Forum: Resource Spawner Overhaul
Topic: Resource Spawner Overhaul - Infinite Edition
Replies: 7
Views: 17211

Re: Resource Spawner Overhaul - Infinite Edition

Cool! Came here looking for a way to setup a style of game like the Train Outposts, but for bobsmods, this looks perfect :D Going to start up a fresh freeplay with this. (the ore density of just bob's mods on vanilla is ridiculous - talk about a planet made out of rainbows). Glancing through the con...

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