Search found 6 matches
- Tue Dec 24, 2024 12:24 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.28] Specific tree trunk may flicker when moving and zoomed out
- Replies: 1
- Views: 357
[posila] [2.0.28] Specific tree trunk may flicker when moving and zoomed out
One tree trunk in particular causes a flickering effect based on player position, and only when zoomed very far out (such as when exploring). The foliage on the tree does not seem to make any difference: as shown in the video, there are 2 trees with different foliage both exhibiting the flickering. ...
- Sun Nov 03, 2024 10:08 pm
- Forum: Ideas and Suggestions
- Topic: Land Mines not counting towards "building destroyed"
- Replies: 7
- Views: 2563
Landmines are great, but they're slowly driving me insane
Landmines: They're oft-overlooked, but surprisingly powerful and resource efficient. Love 'em, they're great! I'm using them instead of flamethrower turrets on Nauvis, to help deal with endgame biter attacks (plus a LOT of explosion damage research). They are also slowly driving me insane. Some cont...
- Mon Jul 11, 2016 4:10 pm
- Forum: Releases
- Topic: Version 0.13.8
- Replies: 39
- Views: 34459
Re: Version 0.13.8
Hot damn, that's awesome. Thanks for the quick fix on the map gen!
- Sun Apr 17, 2016 1:26 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 150017
Re: [0.12] Bugs, crashes & other issues
Bug report: FARL may not consume rails for extra tracks when upgrading a 1 track line to 2 track lines using Maintenance mode with a blueprint. Before starting maintenance mode: farl_bugreport_maintenancemode_start.PNG After maintenance mode, and along the existing track until it stopped: farl_bugre...
- Mon Feb 15, 2016 6:12 pm
- Forum: Resource Spawner Overhaul
- Topic: Resource Spawner Overhaul - Infinite Edition
- Replies: 7
- Views: 17211
Re: Resource Spawner Overhaul - Infinite Edition
So far, so good. The oil is a bit out of hand though. An image is worth a thousand words, so...
Pretty sure I could run all oil forever off a single Pumpjack Mk 2 (granted, it is limited by the pipe size, but that's not much of a limitation)
Pretty sure I could run all oil forever off a single Pumpjack Mk 2 (granted, it is limited by the pipe size, but that's not much of a limitation)
- Mon Feb 15, 2016 1:39 am
- Forum: Resource Spawner Overhaul
- Topic: Resource Spawner Overhaul - Infinite Edition
- Replies: 7
- Views: 17211
Re: Resource Spawner Overhaul - Infinite Edition
Cool! Came here looking for a way to setup a style of game like the Train Outposts, but for bobsmods, this looks perfect :D Going to start up a fresh freeplay with this. (the ore density of just bob's mods on vanilla is ridiculous - talk about a planet made out of rainbows). Glancing through the con...