Search found 149 matches

by vjbone
Sun Aug 24, 2025 3:47 pm
Forum: Modding help
Topic: Learning to mod
Replies: 5
Views: 240

Re: Learning to mod

To start out, create a folder in your user data directory/mods folder. This folder must have a specific name, mod name . You don't need to zip anything for now, that will come later when you're done working on the mod. When you're finished, the mod directory should look like this:

(user data ...
by vjbone
Wed Jul 30, 2025 12:36 pm
Forum: Bob's mods
Topic: Why do Bob's Mods conflic with other mods?
Replies: 2
Views: 380

Re: Why do Bob's Mods conflic with other mods?

Some of Bob's mods are pretty complex and add many recipes, production chains and new machines.
If you have conflict with other mods you can report it here and somebody can help with it
by vjbone
Sat Jul 26, 2025 10:55 am
Forum: Wiki Talk
Topic: How to use Copilot/ChatGPT/whatever AI as translator for Factorio wiki
Replies: 23
Views: 2548

Re: How to use Copilot/ChatGPT/whatever KI as translator for Factorio wiki

Please note that you are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
So i can't use Google translate and can't use existing factorio wiki pages?
You all guys are so weird about using AI :P
by vjbone
Tue May 20, 2025 11:13 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Legendary electronic circuits 28/s
Replies: 7
Views: 4293

Re: Legendary electronic circuits 28/s

spacedog wrote: Tue May 20, 2025 10:00 am Here's a version meant for large scale production.
pls include wagons in your bp, its hard to find place available
by vjbone
Thu May 15, 2025 10:58 am
Forum: Bob's mods
Topic: Hello everyone
Replies: 1
Views: 476

Re: Hello everyone

type /editor
open resource tab
"draw" some ore
type /editor
by vjbone
Fri Nov 29, 2024 1:07 pm
Forum: Ideas and Suggestions
Topic: Add quality table to Factoriopedia
Replies: 4
Views: 880

Re: Add quality table to Factoriopedia

Or just add Alt mode to show this information
by vjbone
Sat Apr 20, 2024 5:26 am
Forum: Technical Help
Topic: (Fixed)Bad game performance on a new laptop
Replies: 1
Views: 699

Re: Bad game performance on a new laptop

fixed
there was no vega8 driver
1 go to amd website
2 download adrenaline
3 install
....
profit
by vjbone
Sat Apr 20, 2024 3:50 am
Forum: Technical Help
Topic: (Fixed)Bad game performance on a new laptop
Replies: 1
Views: 699

(Fixed)Bad game performance on a new laptop

decided to try to download the game to my laptop and expected that there would be no problems. I'm starting to experience lag in the main menu. in the new save i saw 30-40 fps and 60 ups. my cpu started to use 90% ... is my iGPU working too hard? (when i minimize game as in screenshot below, my cpu ...
by vjbone
Mon Mar 18, 2024 5:08 am
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 56168

Re: [1.1] bugs and balance issues.

Alyssa333 wrote: Sun Mar 17, 2024 10:31 pm Image

Game was working until a week or so ago, today when I tried to load it I got the above error :?:
https://github.com/raiguard/Krastorio2/issues/400
by vjbone
Mon Feb 12, 2024 5:44 am
Forum: Translations
Topic: Polish localization issue.
Replies: 2
Views: 1120

Re: Polish localization issue.

Code: Select all

14=puntków
must be punktów
by vjbone
Tue Feb 06, 2024 1:18 pm
Forum: Technical Help
Topic: Debugging poor performance on gigantic map
Replies: 14
Views: 2683

Re: Debugging poor performance on gigantic map

TLDR pollution bad
by vjbone
Fri Jan 19, 2024 12:33 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 49914

Re: Friday Facts #394 - Assembler flipping and circuit control

gGeorg wrote: Fri Jan 19, 2024 12:25 pm
koliw_br wrote: Fri Jan 19, 2024 12:10 pm Good post! I waited for mirroring Oil refineries a long time! Now just wait for someone to make one assembler run
An opposite of megabase here the new term minibase is born.
Archetype - One assembler surrounded by combinators.
Google "micro factory factorio"
by vjbone
Wed Dec 20, 2023 6:28 am
Forum: Modding help
Topic: How to give probabilities to recipes
Replies: 6
Views: 1935

Re: How to give probabilities to recipes

TornBreeze wrote: Wed Dec 20, 2023 1:13 am Sorry that I'm just now answering.
Yes, that's exactly what I had in mind. Is that in the game files? To be honest, I didn't even look or think about it.
Yes it's from base game. https://github.com/wube/factorio-data
by vjbone
Thu Dec 07, 2023 6:32 am
Forum: Modding help
Topic: How to give probabilities to recipes
Replies: 6
Views: 1935

Re: How to give probabilities to recipes

{
type = "recipe",
name = "uranium-processing",
energy_required = 12,
enabled = false,
category = "centrifuging",
ingredients = {{"uranium-ore", 10}},
icon = "__base__/graphics/icons/uranium-processing.png",
icon_size = 64, icon_mipmaps = 4,
subgroup = "raw-material",
order = "k[uranium ...
by vjbone
Mon Nov 27, 2023 5:50 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3898
Views: 1803744

Re: Bugs & FAQ


I'm getting back into Factorio and want to do a Bobs/Angels run. But Angels Refining throws up the following error during startup:
https://i.imgur.com/7fHtjDN.png

Does anyone know of a fix?




Create a new game
Check that the issue exists
Save the game
Upload the save file

As it's a ...
by vjbone
Mon Sep 18, 2023 4:45 am
Forum: Gameplay Help
Topic: Looking for a "research blueprint"
Replies: 4
Views: 3215

Re: Looking for a "research blueprint"

You can add bookmarks in FNEI, you can write todo list
by vjbone
Fri Sep 08, 2023 11:27 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 307174

Re: Friday Facts #375 - Quality

Now we need MagicFind mods :lol:

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