Search found 141 matches

by vjbone
Mon Mar 18, 2024 5:08 am
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 33543

Re: [1.1] bugs and balance issues.

Alyssa333 wrote:
Sun Mar 17, 2024 10:31 pm
Image

Game was working until a week or so ago, today when I tried to load it I got the above error :?:
https://github.com/raiguard/Krastorio2/issues/400
by vjbone
Mon Feb 12, 2024 5:44 am
Forum: Translations
Topic: Polish localization issue.
Replies: 2
Views: 223

Re: Polish localization issue.

Code: Select all

14=puntków
must be punktów
by vjbone
Tue Feb 06, 2024 1:18 pm
Forum: Technical Help
Topic: Debugging poor performance on gigantic map
Replies: 14
Views: 651

Re: Debugging poor performance on gigantic map

TLDR pollution bad
by vjbone
Fri Jan 19, 2024 12:33 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 132
Views: 18977

Re: Friday Facts #394 - Assembler flipping and circuit control

gGeorg wrote:
Fri Jan 19, 2024 12:25 pm
koliw_br wrote:
Fri Jan 19, 2024 12:10 pm
Good post! I waited for mirroring Oil refineries a long time! Now just wait for someone to make one assembler run
An opposite of megabase here the new term minibase is born.
Archetype - One assembler surrounded by combinators.
Google "micro factory factorio"
by vjbone
Wed Dec 20, 2023 6:28 am
Forum: Modding help
Topic: How to give probabilities to recipes
Replies: 6
Views: 663

Re: How to give probabilities to recipes

TornBreeze wrote:
Wed Dec 20, 2023 1:13 am
Sorry that I'm just now answering.
Yes, that's exactly what I had in mind. Is that in the game files? To be honest, I didn't even look or think about it.
Yes it's from base game. https://github.com/wube/factorio-data
by vjbone
Thu Dec 07, 2023 6:32 am
Forum: Modding help
Topic: How to give probabilities to recipes
Replies: 6
Views: 663

Re: How to give probabilities to recipes

{ type = "recipe", name = "uranium-processing", energy_required = 12, enabled = false, category = "centrifuging", ingredients = {{"uranium-ore", 10}}, icon = "__base__/graphics/icons/uranium-processing.png", icon_size = 64, icon_mipmaps = 4, subgrou...
by vjbone
Mon Nov 27, 2023 5:50 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3861
Views: 1179639

Re: Bugs & FAQ

I'm getting back into Factorio and want to do a Bobs/Angels run. But Angels Refining throws up the following error during startup: https://i.imgur.com/7fHtjDN.png Does anyone know of a fix? Create a new game Check that the issue exists Save the game Upload the save file As it's a brand new game, th...
by vjbone
Mon Sep 18, 2023 4:45 am
Forum: Gameplay Help
Topic: Looking for a "research blueprint"
Replies: 4
Views: 914

Re: Looking for a "research blueprint"

You can add bookmarks in FNEI, you can write todo list
by vjbone
Fri Sep 08, 2023 11:27 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 797
Views: 119136

Re: Friday Facts #375 - Quality

Now we need MagicFind mods :lol:
by vjbone
Tue Aug 29, 2023 5:50 am
Forum: Implemented for 2.0
Topic: No more than 255 tiles?
Replies: 21
Views: 5417

Re: No more than 255 tiles?

Actually sad that you could not find a way to avoid limit increase
by vjbone
Sun Aug 06, 2023 7:15 am
Forum: Modding help
Topic: Implementing a new ore
Replies: 19
Views: 1758

Re: Implementing a new ore

Mods or how it was made in factorio Base game https://github.com/wube/factorio-data/b ... ources.lua
by vjbone
Tue Jul 18, 2023 7:03 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Inline balancers widths 3 to 16 and more
Replies: 6
Views: 27553

Re: Inline balancers widths 3 to 16 and more

Abgematzt wrote:
Mon Jul 17, 2023 2:36 pm
Have someone a Balancer from 14 to 7 ?
Don't necropost :P
Take 8x8 utu balancer, connect 1 output to input, make 14 lanes into 7 with splitters, connect to 7 inputs. Would this work for you?
by vjbone
Fri Jul 14, 2023 8:09 am
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 113
Views: 24364

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

ptx0 wrote:
Fri Jul 14, 2023 4:10 am
... good stuff LMFAO i think multiple overhaul mods have been released since then, by smaller teams, with smaller budgets.
248k, ir3, Nullius,Exotic Industries, Freight Forwarding, Unfunny Science
That's what I find were released in <2 years
by vjbone
Thu Jun 08, 2023 1:23 pm
Forum: Technical Help
Topic: Ultra-Wide 240hrz Specific Camera Stutter
Replies: 2
Views: 659

Re: Ultra-Wide 240hrz Specific Camera Stutter

viewtopic.php?t=24826
TLDR game doesn't work good at higher refresh rate
by vjbone
Fri May 12, 2023 6:23 am
Forum: Technical Help
Topic: FPS drops to 40 already
Replies: 8
Views: 1313

Re: FPS drops to 40 already

You are limited by cpu(cpu+ram). Your base is too big so no surprise. Optimise your production, remove biters(if present), remove mods :lol:

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