Search found 158 matches

by vjbone
Tue Aug 04, 2026 2:39 pm
Forum: Ideas and Suggestions
Topic: Mod playlists
Replies: 6
Views: 466

Re: Mod playlists

Go to the Load Game menu and click the save file.Click the Sync mods with save button in the top-right corner of the menu.The game will automatically match your mods to that save
by vjbone
Fri Jul 17, 2026 11:02 am
Forum: General discussion
Topic: Building on gleba
Replies: 14
Views: 2080

Re: Building on gleba

Burn the excess. Always produce seeds
Gleba is infinite and there is no reason to stockpile resources. You unlock burning tower for a reason there. In this situation you will have good freshness
by vjbone
Wed Jul 15, 2026 4:23 am
Forum: Ideas and Suggestions
Topic: Foundation should be for Aquilo only
Replies: 5
Views: 536

Re: Foundation should be for Aquilo only

DisRuptive1 wrote: Wed Jul 15, 2026 4:11 am I haven't been to Aquilo yet.
:roll:
by vjbone
Wed Sep 24, 2025 11:12 am
Forum: Gameplay Help
Topic: Quality math question
Replies: 4
Views: 1505

Re: Quality math question

by vjbone
Wed Sep 24, 2025 5:58 am
Forum: Questions, reviews and ratings
Topic: Calculator Mod in Space AGE ?
Replies: 9
Views: 8033

Re: Calculator Mod in Space AGE ?

Factory Planner
by vjbone
Tue Sep 23, 2025 9:56 am
Forum: Gameplay Help
Topic: Quality math question
Replies: 4
Views: 1505

Re: Quality math question

You get 2 items per minute with cance to be not common 0,128. 120 items per hour (12% are green quality, 1,2% rare, 0,12 epic and 0,012% legendary) and you get 0,0144 legendary items per hour. So to get 1 item you need 70hours.
Somebody can do better math but it takes a lot
by vjbone
Mon Sep 15, 2025 4:46 am
Forum: Technical Help
Topic: [2.0.55] won't update
Replies: 11
Views: 3796

Re: 2.0.55 won't update

2.0.55 is old? Wtf
by vjbone
Sat Sep 13, 2025 8:21 am
Forum: General discussion
Topic: Mobile Version in the future?
Replies: 20
Views: 17701

Re: Android base game

you can try playing with GeForce now
by vjbone
Tue Sep 02, 2025 5:09 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3959
Views: 2497189

Re: Bugs & FAQ




When will there be a release for 2.0.54?


I have released updated versions of Bob's mods. I'm currently working on updating Angel's mods. They will be released once they are ready 🙂


Nice, im a huge fan of A&B. Yea, and i wanted to ask whether "Angel's Exploration (Beta)" is also updated ...
by vjbone
Sun Aug 24, 2025 3:47 pm
Forum: Modding help
Topic: Learning to mod
Replies: 5
Views: 1410

Re: Learning to mod

To start out, create a folder in your user data directory/mods folder. This folder must have a specific name, mod name . You don't need to zip anything for now, that will come later when you're done working on the mod. When you're finished, the mod directory should look like this:

(user data ...
by vjbone
Wed Jul 30, 2025 12:36 pm
Forum: Bob's mods
Topic: Why do Bob's Mods conflic with other mods?
Replies: 2
Views: 1563

Re: Why do Bob's Mods conflic with other mods?

Some of Bob's mods are pretty complex and add many recipes, production chains and new machines.
If you have conflict with other mods you can report it here and somebody can help with it
by vjbone
Sat Jul 26, 2025 10:55 am
Forum: Wiki Talk
Topic: How to use Copilot/ChatGPT/whatever AI as translator for Factorio wiki
Replies: 27
Views: 12275

Re: How to use Copilot/ChatGPT/whatever KI as translator for Factorio wiki

Please note that you are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
So i can't use Google translate and can't use existing factorio wiki pages?
You all guys are so weird about using AI :P
by vjbone
Tue May 20, 2025 11:13 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Legendary electronic circuits 28/s
Replies: 8
Views: 10138

Re: Legendary electronic circuits 28/s

spacedog wrote: Tue May 20, 2025 10:00 am Here's a version meant for large scale production.
pls include wagons in your bp, its hard to find place available
by vjbone
Thu May 15, 2025 10:58 am
Forum: Bob's mods
Topic: Hello everyone
Replies: 1
Views: 1203

Re: Hello everyone

type /editor
open resource tab
"draw" some ore
type /editor
by vjbone
Fri Nov 29, 2024 1:07 pm
Forum: Ideas and Suggestions
Topic: Add quality table to Factoriopedia
Replies: 4
Views: 1794

Re: Add quality table to Factoriopedia

Or just add Alt mode to show this information
by vjbone
Sat Apr 20, 2024 5:26 am
Forum: Technical Help
Topic: (Fixed)Bad game performance on a new laptop
Replies: 1
Views: 1100

Re: Bad game performance on a new laptop

fixed
there was no vega8 driver
1 go to amd website
2 download adrenaline
3 install
....
profit
by vjbone
Sat Apr 20, 2024 3:50 am
Forum: Technical Help
Topic: (Fixed)Bad game performance on a new laptop
Replies: 1
Views: 1100

(Fixed)Bad game performance on a new laptop

decided to try to download the game to my laptop and expected that there would be no problems. I'm starting to experience lag in the main menu. in the new save i saw 30-40 fps and 60 ups. my cpu started to use 90% ... is my iGPU working too hard? (when i minimize game as in screenshot below, my cpu ...
by vjbone
Mon Mar 18, 2024 5:08 am
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 78780

Re: [1.1] bugs and balance issues.

Alyssa333 wrote: Sun Mar 17, 2024 10:31 pm Image

Game was working until a week or so ago, today when I tried to load it I got the above error :?:
https://github.com/raiguard/Krastorio2/issues/400
by vjbone
Mon Feb 12, 2024 5:44 am
Forum: Translations
Topic: Polish localization issue.
Replies: 2
Views: 1700

Re: Polish localization issue.

Code: Select all

14=puntków
must be punktów
by vjbone
Tue Feb 06, 2024 1:18 pm
Forum: Technical Help
Topic: Debugging poor performance on gigantic map
Replies: 14
Views: 4289

Re: Debugging poor performance on gigantic map

TLDR pollution bad

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