https://github.com/raiguard/Krastorio2/issues/400
Search found 141 matches
- Mon Mar 18, 2024 5:08 am
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 33543
- Mon Feb 12, 2024 5:44 am
- Forum: Translations
- Topic: Polish localization issue.
- Replies: 2
- Views: 223
Re: Polish localization issue.
Code: Select all
14=puntków
- Tue Feb 06, 2024 1:18 pm
- Forum: Technical Help
- Topic: Debugging poor performance on gigantic map
- Replies: 14
- Views: 651
Re: Debugging poor performance on gigantic map
TLDR pollution bad
- Fri Jan 19, 2024 12:33 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 132
- Views: 18977
Re: Friday Facts #394 - Assembler flipping and circuit control
- Wed Dec 20, 2023 6:28 am
- Forum: Modding help
- Topic: How to give probabilities to recipes
- Replies: 6
- Views: 663
Re: How to give probabilities to recipes
Yes it's from base game. https://github.com/wube/factorio-dataTornBreeze wrote: ↑Wed Dec 20, 2023 1:13 amSorry that I'm just now answering.
Yes, that's exactly what I had in mind. Is that in the game files? To be honest, I didn't even look or think about it.
- Thu Dec 07, 2023 6:32 am
- Forum: Modding help
- Topic: How to give probabilities to recipes
- Replies: 6
- Views: 663
Re: How to give probabilities to recipes
{ type = "recipe", name = "uranium-processing", energy_required = 12, enabled = false, category = "centrifuging", ingredients = {{"uranium-ore", 10}}, icon = "__base__/graphics/icons/uranium-processing.png", icon_size = 64, icon_mipmaps = 4, subgrou...
- Mon Nov 27, 2023 11:28 am
- Forum: Ideas and Suggestions
- Topic: Diagonal belts
- Replies: 9
- Views: 3929
- Mon Nov 27, 2023 5:50 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3861
- Views: 1179639
Re: Bugs & FAQ
I'm getting back into Factorio and want to do a Bobs/Angels run. But Angels Refining throws up the following error during startup: https://i.imgur.com/7fHtjDN.png Does anyone know of a fix? Create a new game Check that the issue exists Save the game Upload the save file As it's a brand new game, th...
- Fri Nov 24, 2023 12:04 pm
- Forum: Modding help
- Topic: Does headless factorio have an API for playing the game? - Looking to train an AI to do so
- Replies: 3
- Views: 433
Re: Does headless factorio have an API for playing the game? - Looking to train an AI to do so
Check this https://github.com/gotyoke/Factorio-AnyPct-TAS
Its not "ai" but could be great inspiration
Its not "ai" but could be great inspiration
- Fri Sep 22, 2023 3:29 pm
- Forum: Bob's mods
- Topic: [1.1] Research
- Replies: 1
- Views: 377
- Mon Sep 18, 2023 4:45 am
- Forum: Gameplay Help
- Topic: Looking for a "research blueprint"
- Replies: 4
- Views: 914
Re: Looking for a "research blueprint"
You can add bookmarks in FNEI, you can write todo list
- Fri Sep 08, 2023 11:27 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 797
- Views: 119136
Re: Friday Facts #375 - Quality
Now we need MagicFind mods
- Tue Aug 29, 2023 5:50 am
- Forum: Implemented for 2.0
- Topic: No more than 255 tiles?
- Replies: 21
- Views: 5417
Re: No more than 255 tiles?
Actually sad that you could not find a way to avoid limit increase
- Sun Aug 06, 2023 7:15 am
- Forum: Modding help
- Topic: Implementing a new ore
- Replies: 19
- Views: 1758
Re: Implementing a new ore
Mods or how it was made in factorio Base game https://github.com/wube/factorio-data/b ... ources.lua
- Thu Jul 20, 2023 7:57 am
- Forum: Questions, reviews and ratings
- Topic: Biters have no collision with walls / walk over water
- Replies: 2
- Views: 528
Re: Biters have no collision with walls / walk over water
Post your mod list and save file
- Tue Jul 18, 2023 7:03 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Inline balancers widths 3 to 16 and more
- Replies: 6
- Views: 27553
- Fri Jul 14, 2023 8:09 am
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 113
- Views: 24364
- Sat Jun 17, 2023 4:18 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Idea] - Science Tier locked behind Spaceship upgrade
- Replies: 1
- Views: 427
Re: [Mod Idea] - Science Tier locked behind Spaceship upgrade
Wave defence scenario
Deathworld preset
Deathworld preset
- Thu Jun 08, 2023 1:23 pm
- Forum: Technical Help
- Topic: Ultra-Wide 240hrz Specific Camera Stutter
- Replies: 2
- Views: 659
Re: Ultra-Wide 240hrz Specific Camera Stutter
viewtopic.php?t=24826
TLDR game doesn't work good at higher refresh rate
TLDR game doesn't work good at higher refresh rate
- Fri May 12, 2023 6:23 am
- Forum: Technical Help
- Topic: FPS drops to 40 already
- Replies: 8
- Views: 1313
Re: FPS drops to 40 already
You are limited by cpu(cpu+ram). Your base is too big so no surprise. Optimise your production, remove biters(if present), remove mods