Search found 111 matches
- Sat Jan 21, 2023 5:44 pm
- Forum: Technical Help
- Topic: PC specs for large bases
- Replies: 4
- Views: 211
Re: PC specs for large bases
Ryzen x3d processors currently the best for game I think
- Fri Dec 23, 2022 11:53 am
- Forum: Ideas and Suggestions
- Topic: Snapshot feature, similar to replay but taken every ~15min
- Replies: 2
- Views: 185
- Thu Dec 01, 2022 12:42 pm
- Forum: Ideas and Suggestions
- Topic: Export blueprint as image
- Replies: 3
- Views: 304
- Mon Nov 07, 2022 3:19 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 88
- Views: 18598
Re: [1.1] bugs and balance issues.
I guess it's SE problem not bob's. As it says bob is not compatible with SE. Post your screenshot on mods.factorio.com in se page (or where bug tracker is)
- Sun Oct 30, 2022 11:59 am
- Forum: General discussion
- Topic: Why are you guys so pressed?
- Replies: 26
- Views: 3961
Re: Why are you guys so pressed?
I think Wube made an announcement too early.
If you look at the rimworld devblog, they announced the biotech dlc a few weeks before launch. Before that, there were only news about current development.
If you look at the rimworld devblog, they announced the biotech dlc a few weeks before launch. Before that, there were only news about current development.
- Sat Oct 22, 2022 7:32 am
- Forum: Off topic
- Topic: Can someone explain me this, How does Factorio have the most weridly friendliest community?
- Replies: 1
- Views: 644
- Tue Oct 11, 2022 4:39 am
- Forum: Technical Help
- Topic: Low FPS on PC without full use of CPU & RAM
- Replies: 6
- Views: 553
Re: Low FPS on PC without full use of CPU & RAM
Cpu+ram
This how it looks with similar systems
https://factoriobox.1au.us/result/785be ... 6825c0b2a7
https://factoriobox.1au.us/result/9e19d ... adc99216ca
This how it looks with similar systems
https://factoriobox.1au.us/result/785be ... 6825c0b2a7
https://factoriobox.1au.us/result/9e19d ... adc99216ca
- Thu Oct 06, 2022 4:41 am
- Forum: This Forum
- Topic: Forum size on screen
- Replies: 7
- Views: 782
Re: Forum size on screen
2 other browsers that I have
- Thu Oct 06, 2022 4:32 am
- Forum: This Forum
- Topic: Forum size on screen
- Replies: 7
- Views: 782
Re: Forum size on screen
FuryoftheStars wrote: ↑Wed Oct 05, 2022 1:53 pmTry a private browsing tab so that it isn’t using any cached information?

- Wed Oct 05, 2022 12:06 pm
- Forum: This Forum
- Topic: Forum size on screen
- Replies: 7
- Views: 782
Re: Forum size on screen
Mod portal for example has it right
- Wed Oct 05, 2022 12:01 pm
- Forum: This Forum
- Topic: Forum size on screen
- Replies: 7
- Views: 782
Re: Forum size on screen
¯\
/¯

- Wed Oct 05, 2022 4:56 am
- Forum: This Forum
- Topic: Forum size on screen
- Replies: 7
- Views: 782
Forum size on screen
I think top row is too long. when I have maximum zoom out there is black column on the right. Maybe this is only my phone issue. Idk
- Sat Oct 01, 2022 5:05 am
- Forum: Texture Packs
- Topic: [Assets] Many Turret Assets Available for Your Mods (RP Art)
- Replies: 3
- Views: 1207
- Wed Jul 27, 2022 5:03 am
- Forum: Gameplay Help
- Topic: Does the map have an edge?
- Replies: 7
- Views: 924
Re: Does the map have an edge?
Yes, map is 2kkx2kk tiles. Yo can teleport to the edge of map
- Tue May 10, 2022 9:39 am
- Forum: Ideas and Requests For Mods
- Topic: Train tunnel idea
- Replies: 2
- Views: 615
- Fri Apr 22, 2022 10:59 am
- Forum: Gameplay Help
- Topic: Burner Inserter won't pull coal from a conveyor belt - help?!
- Replies: 3
- Views: 693
- Fri Apr 22, 2022 10:57 am
- Forum: Gameplay Help
- Topic: Burner Inserter won't pull coal from a conveyor belt - help?!
- Replies: 3
- Views: 693
Re: Burner Inserter won't pull coal from a conveyor belt - help?!
Miner has buffer limit, inserter too. That's normal
- Mon Apr 18, 2022 10:13 am
- Forum: Not a bug
- Topic: [1.1.57] Heavy forest maps are 'killing' enemy camps
- Replies: 5
- Views: 867
Re: [1.1.57] Heavy forest maps are 'killing' enemy camps
Trees are the true Enemies
- Wed Apr 13, 2022 5:50 pm
- Forum: General discussion
- Topic: Is using other people’s blueprints cheating?
- Replies: 50
- Views: 13472
Re: Blueprints don't ruin fun
On certain multiplayer game developped something that was non-existant before, which is the host of the multiplayer game copy paste empty blueprint right at the start at then people join in and act like bot who fillin the blanks. Whereas before that there would be discussion between random players ...
- Tue Apr 12, 2022 1:28 pm
- Forum: Ideas and Requests For Mods
- Topic: Request a mod that makes the connection distance of the pole more than 64
- Replies: 3
- Views: 838