pls include wagons in your bp, its hard to find place available
Search found 146 matches
- Tue May 20, 2025 11:13 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Legendary electronic circuits 28/s
- Replies: 6
- Views: 3204
Re: Legendary electronic circuits 28/s
- Thu May 15, 2025 10:58 am
- Forum: Bob's mods
- Topic: Hello everyone
- Replies: 1
- Views: 301
Re: Hello everyone
type /editor
open resource tab
"draw" some ore
type /editor
open resource tab
"draw" some ore
type /editor
- Fri Nov 29, 2024 1:07 pm
- Forum: Ideas and Suggestions
- Topic: Add quality table to Factoriopedia
- Replies: 4
- Views: 736
Re: Add quality table to Factoriopedia
Or just add Alt mode to show this information
- Sat Apr 20, 2024 5:26 am
- Forum: Technical Help
- Topic: (Fixed)Bad game performance on a new laptop
- Replies: 1
- Views: 634
Re: Bad game performance on a new laptop
fixed
there was no vega8 driver
1 go to amd website
2 download adrenaline
3 install
....
profit
there was no vega8 driver
1 go to amd website
2 download adrenaline
3 install
....
profit
- Sat Apr 20, 2024 3:50 am
- Forum: Technical Help
- Topic: (Fixed)Bad game performance on a new laptop
- Replies: 1
- Views: 634
(Fixed)Bad game performance on a new laptop
decided to try to download the game to my laptop and expected that there would be no problems. I'm starting to experience lag in the main menu. in the new save i saw 30-40 fps and 60 ups. my cpu started to use 90% ... is my iGPU working too hard? (when i minimize game as in screenshot below, my cpu ...
- Mon Mar 18, 2024 5:08 am
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 52308
Re: [1.1] bugs and balance issues.
https://github.com/raiguard/Krastorio2/issues/400Alyssa333 wrote: Sun Mar 17, 2024 10:31 pm
Game was working until a week or so ago, today when I tried to load it I got the above error![]()
- Mon Feb 12, 2024 5:44 am
- Forum: Translations
- Topic: Polish localization issue.
- Replies: 2
- Views: 1013
Re: Polish localization issue.
Code: Select all
14=puntków
- Tue Feb 06, 2024 1:18 pm
- Forum: Technical Help
- Topic: Debugging poor performance on gigantic map
- Replies: 14
- Views: 2397
Re: Debugging poor performance on gigantic map
TLDR pollution bad
- Fri Jan 19, 2024 12:33 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 45286
Re: Friday Facts #394 - Assembler flipping and circuit control
Google "micro factory factorio"gGeorg wrote: Fri Jan 19, 2024 12:25 pmAn opposite of megabase here the new term minibase is born.koliw_br wrote: Fri Jan 19, 2024 12:10 pm Good post! I waited for mirroring Oil refineries a long time! Now just wait for someone to make one assembler run
Archetype - One assembler surrounded by combinators.
- Wed Dec 20, 2023 6:28 am
- Forum: Modding help
- Topic: How to give probabilities to recipes
- Replies: 6
- Views: 1725
Re: How to give probabilities to recipes
Yes it's from base game. https://github.com/wube/factorio-dataTornBreeze wrote: Wed Dec 20, 2023 1:13 am Sorry that I'm just now answering.
Yes, that's exactly what I had in mind. Is that in the game files? To be honest, I didn't even look or think about it.
- Thu Dec 07, 2023 6:32 am
- Forum: Modding help
- Topic: How to give probabilities to recipes
- Replies: 6
- Views: 1725
Re: How to give probabilities to recipes
{
type = "recipe",
name = "uranium-processing",
energy_required = 12,
enabled = false,
category = "centrifuging",
ingredients = {{"uranium-ore", 10}},
icon = "__base__/graphics/icons/uranium-processing.png",
icon_size = 64, icon_mipmaps = 4,
subgroup = "raw-material",
order = "k[uranium ...
type = "recipe",
name = "uranium-processing",
energy_required = 12,
enabled = false,
category = "centrifuging",
ingredients = {{"uranium-ore", 10}},
icon = "__base__/graphics/icons/uranium-processing.png",
icon_size = 64, icon_mipmaps = 4,
subgroup = "raw-material",
order = "k[uranium ...
- Mon Nov 27, 2023 11:28 am
- Forum: Ideas and Suggestions
- Topic: Diagonal belts
- Replies: 9
- Views: 5417
- Mon Nov 27, 2023 5:50 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1687385
Re: Bugs & FAQ
I'm getting back into Factorio and want to do a Bobs/Angels run. But Angels Refining throws up the following error during startup:
https://i.imgur.com/7fHtjDN.png
Does anyone know of a fix?
Create a new game
Check that the issue exists
Save the game
Upload the save file
As it's a ...
- Fri Nov 24, 2023 12:04 pm
- Forum: Modding help
- Topic: Does headless factorio have an API for playing the game? - Looking to train an AI to do so
- Replies: 3
- Views: 1076
Re: Does headless factorio have an API for playing the game? - Looking to train an AI to do so
Check this https://github.com/gotyoke/Factorio-AnyPct-TAS
Its not "ai" but could be great inspiration
Its not "ai" but could be great inspiration
- Fri Sep 22, 2023 3:29 pm
- Forum: Bob's mods
- Topic: [1.1] Research
- Replies: 1
- Views: 983
- Mon Sep 18, 2023 4:45 am
- Forum: Gameplay Help
- Topic: Looking for a "research blueprint"
- Replies: 4
- Views: 2930
Re: Looking for a "research blueprint"
You can add bookmarks in FNEI, you can write todo list
- Fri Sep 08, 2023 11:27 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 279394
Re: Friday Facts #375 - Quality
Now we need MagicFind mods 

- Tue Aug 29, 2023 5:50 am
- Forum: Implemented mod requests
- Topic: No more than 255 tiles?
- Replies: 21
- Views: 11498
Re: No more than 255 tiles?
Actually sad that you could not find a way to avoid limit increase
- Sun Aug 06, 2023 7:15 am
- Forum: Modding help
- Topic: Implementing a new ore
- Replies: 19
- Views: 4066
Re: Implementing a new ore
Mods or how it was made in factorio Base game https://github.com/wube/factorio-data/b ... ources.lua
- Thu Jul 20, 2023 7:57 am
- Forum: Questions, reviews and ratings
- Topic: Biters have no collision with walls / walk over water
- Replies: 2
- Views: 1123
Re: Biters have no collision with walls / walk over water
Post your mod list and save file