Search found 13 matches

by bar10dr
Fri Feb 05, 2021 1:14 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 183713

Re: Friday Facts #365 - Future plans

Had to log in to express my 100% agreement with your assessment regarding how to go forward. One big expansion pack is in my mind the best option. You could also let some of the content spill over to the main game, just to get people who otherwise wouldn't check out the expansion pack; try the game ...
by bar10dr
Fri Nov 06, 2015 11:27 pm
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 68688

Re: Friday Facts #111 - Long term plans

I've had so much fun with this game for so long for so little money, so if you want to make the space platform thing a DLC then I'm behind that. I'd be willing to pay for that without even questioning it. Just make sure it fits into the lore and end-game of the finished game.
by bar10dr
Sat Aug 22, 2015 7:29 am
Forum: News
Topic: Friday Facts #100 - So old
Replies: 59
Views: 48628

Re: FFF #100 - So old

Congratulations!

It would be really nice if you made the new trailer 4k 60fps :)

Oh and I love the new tech icons, can't wait to see the new tech tree system
by bar10dr
Sat Aug 15, 2015 10:02 am
Forum: News
Topic: Friday Facts #98 - Just fixing bugs
Replies: 24
Views: 32305

Re: Friday Facts #98 - Just fixing bugs

Yes, the research tree is going to be a real tree, it is planned for 0.13 Oh god yes! When showing this game to my friends, the current tech screen is the hardest thing to get them to come to terms with. (My second pet peeve is not having a button to auto-sort inventory if you have auto-sort turned...
by bar10dr
Sat Aug 08, 2015 7:48 am
Forum: News
Topic: Friday Facts #98 - Just fixing bugs
Replies: 24
Views: 32305

Re: Friday Facts #98 - Just fixing bugs

yeah, the whole research screen needs a bit of TLC. A tech tree or just a nicer UI would go a long way. As for the icons, holly hell, you should replace things like that alien tech with just text placeholders. I would really hate you getting into trouble because of some trigger happy lawyers :evil:...
by bar10dr
Thu Jul 02, 2015 1:50 pm
Forum: General discussion
Topic: Discussing the (missing?) 4th type of transport!
Replies: 163
Views: 73004

Re: Discussing the (missing?) 4th type of transport!

Love the idea about planes.

You'd have to make and designate the runways yourself with tiles.
You could make automated transport planes and perhaps a small private plane.

Sounds like it could be a lot of fun

Perhaps para dropping in multiplayer? lol
by bar10dr
Sun Apr 27, 2014 9:48 pm
Forum: News
Topic: Factorio Facts #30
Replies: 15
Views: 23925

Re: Factorio Facts #30

I hope that means a standalone windows server without the graphical bit, so I can push it up to my windows server :)
by bar10dr
Sat Apr 26, 2014 2:27 am
Forum: Not a bug
Topic: [0.9.8 - Windows - 64bit] Huge performance issue [RESOLVED]
Replies: 10
Views: 5750

Re: [0.9.8 - Windows - 64bit] Huge performance issue

I found the problem here, my fault.

I had an old Apple USB external graphics card adapter plugged into the back of the machine.

I unplugged it and after that everything works great in the game for some reason.

Anyway, resolved! :)
by bar10dr
Wed Apr 23, 2014 9:29 pm
Forum: Implemented Suggestions
Topic: Bulldozer to fill in water tiles
Replies: 4
Views: 3102

Re: Bulldozer to fill in water tiles

Garm wrote:There's also a problem of pathfinding to consider.
Wouldn't it be the same as removing a building except marking it as not attackable?
by bar10dr
Wed Apr 23, 2014 12:27 am
Forum: Implemented Suggestions
Topic: Bulldozer to fill in water tiles
Replies: 4
Views: 3102

Bulldozer to fill in water tiles

It would be nice to have a high tier bulldozer that you could use to fill in water tiles with. To make it less OP perhaps you could make it a whole vehicle pack to move dirt. Digger to dig up earth and put the dirt on a belt (the dirt tiles you dig up produces a water tile) Bulldozer to push the dir...
by bar10dr
Mon Apr 21, 2014 8:38 pm
Forum: Not a bug
Topic: [0.9.8 - Windows - 64bit] Huge performance issue [RESOLVED]
Replies: 10
Views: 5750

Re: [0.9.8 - Windows - 64bit] Huge performance issue

Not using any mods, just the vanilla game. I tried using gpu-z and it uses my 690 card for sure. GPU-z reports its using around 8% of what the card can perform when running the game in high def, with the low quality option its running around 5%. Low quality setting Facto1.JPG High quality Facto2.JPG...
by bar10dr
Mon Apr 21, 2014 12:18 am
Forum: Not a bug
Topic: [0.9.8 - Windows - 64bit] Huge performance issue [RESOLVED]
Replies: 10
Views: 5750

Re: [0.9.8 - Windows - 64bit] Huge performance issue

If I turn the map on and off again the game runs fine for a few seconds before it slows up again.

I have the same problem running in windowed and fullscreen.
by bar10dr
Sun Apr 20, 2014 5:05 pm
Forum: Not a bug
Topic: [0.9.8 - Windows - 64bit] Huge performance issue [RESOLVED]
Replies: 10
Views: 5750

[0.9.8 - Windows - 64bit] Huge performance issue [RESOLVED]

Hi, I'm getting a constant lagspike if I play a browser video on another monitor at the same time as playing the game, if I stop the video the lagspike just happens now and again, like every 30 seconds. As you can see from the pic below its not really taxing the CPU at all, I also bumped up auto-sav...

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