Search found 13 matches
- Fri Feb 05, 2021 1:14 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 183713
Re: Friday Facts #365 - Future plans
Had to log in to express my 100% agreement with your assessment regarding how to go forward. One big expansion pack is in my mind the best option. You could also let some of the content spill over to the main game, just to get people who otherwise wouldn't check out the expansion pack; try the game ...
- Fri Nov 06, 2015 11:27 pm
- Forum: News
- Topic: Friday Facts #111 - Long term plans
- Replies: 93
- Views: 68688
Re: Friday Facts #111 - Long term plans
I've had so much fun with this game for so long for so little money, so if you want to make the space platform thing a DLC then I'm behind that. I'd be willing to pay for that without even questioning it. Just make sure it fits into the lore and end-game of the finished game.
- Sat Aug 22, 2015 7:29 am
- Forum: News
- Topic: Friday Facts #100 - So old
- Replies: 59
- Views: 48628
Re: FFF #100 - So old
Congratulations!
It would be really nice if you made the new trailer 4k 60fps
Oh and I love the new tech icons, can't wait to see the new tech tree system
It would be really nice if you made the new trailer 4k 60fps
Oh and I love the new tech icons, can't wait to see the new tech tree system
- Sat Aug 15, 2015 10:02 am
- Forum: News
- Topic: Friday Facts #98 - Just fixing bugs
- Replies: 24
- Views: 32305
Re: Friday Facts #98 - Just fixing bugs
Yes, the research tree is going to be a real tree, it is planned for 0.13 Oh god yes! When showing this game to my friends, the current tech screen is the hardest thing to get them to come to terms with. (My second pet peeve is not having a button to auto-sort inventory if you have auto-sort turned...
- Sat Aug 08, 2015 7:48 am
- Forum: News
- Topic: Friday Facts #98 - Just fixing bugs
- Replies: 24
- Views: 32305
Re: Friday Facts #98 - Just fixing bugs
yeah, the whole research screen needs a bit of TLC. A tech tree or just a nicer UI would go a long way. As for the icons, holly hell, you should replace things like that alien tech with just text placeholders. I would really hate you getting into trouble because of some trigger happy lawyers :evil:...
- Thu Jul 02, 2015 1:50 pm
- Forum: General discussion
- Topic: Discussing the (missing?) 4th type of transport!
- Replies: 163
- Views: 73004
Re: Discussing the (missing?) 4th type of transport!
Love the idea about planes.
You'd have to make and designate the runways yourself with tiles.
You could make automated transport planes and perhaps a small private plane.
Sounds like it could be a lot of fun
Perhaps para dropping in multiplayer? lol
You'd have to make and designate the runways yourself with tiles.
You could make automated transport planes and perhaps a small private plane.
Sounds like it could be a lot of fun
Perhaps para dropping in multiplayer? lol
- Sun Apr 27, 2014 9:48 pm
- Forum: News
- Topic: Factorio Facts #30
- Replies: 15
- Views: 23925
Re: Factorio Facts #30
I hope that means a standalone windows server without the graphical bit, so I can push it up to my windows server
- Sat Apr 26, 2014 2:27 am
- Forum: Not a bug
- Topic: [0.9.8 - Windows - 64bit] Huge performance issue [RESOLVED]
- Replies: 10
- Views: 5750
Re: [0.9.8 - Windows - 64bit] Huge performance issue
I found the problem here, my fault.
I had an old Apple USB external graphics card adapter plugged into the back of the machine.
I unplugged it and after that everything works great in the game for some reason.
Anyway, resolved!
I had an old Apple USB external graphics card adapter plugged into the back of the machine.
I unplugged it and after that everything works great in the game for some reason.
Anyway, resolved!
- Wed Apr 23, 2014 9:29 pm
- Forum: Implemented Suggestions
- Topic: Bulldozer to fill in water tiles
- Replies: 4
- Views: 3102
Re: Bulldozer to fill in water tiles
Wouldn't it be the same as removing a building except marking it as not attackable?Garm wrote:There's also a problem of pathfinding to consider.
- Wed Apr 23, 2014 12:27 am
- Forum: Implemented Suggestions
- Topic: Bulldozer to fill in water tiles
- Replies: 4
- Views: 3102
Bulldozer to fill in water tiles
It would be nice to have a high tier bulldozer that you could use to fill in water tiles with. To make it less OP perhaps you could make it a whole vehicle pack to move dirt. Digger to dig up earth and put the dirt on a belt (the dirt tiles you dig up produces a water tile) Bulldozer to push the dir...
- Mon Apr 21, 2014 8:38 pm
- Forum: Not a bug
- Topic: [0.9.8 - Windows - 64bit] Huge performance issue [RESOLVED]
- Replies: 10
- Views: 5750
Re: [0.9.8 - Windows - 64bit] Huge performance issue
Not using any mods, just the vanilla game. I tried using gpu-z and it uses my 690 card for sure. GPU-z reports its using around 8% of what the card can perform when running the game in high def, with the low quality option its running around 5%. Low quality setting Facto1.JPG High quality Facto2.JPG...
- Mon Apr 21, 2014 12:18 am
- Forum: Not a bug
- Topic: [0.9.8 - Windows - 64bit] Huge performance issue [RESOLVED]
- Replies: 10
- Views: 5750
Re: [0.9.8 - Windows - 64bit] Huge performance issue
If I turn the map on and off again the game runs fine for a few seconds before it slows up again.
I have the same problem running in windowed and fullscreen.
I have the same problem running in windowed and fullscreen.
- Sun Apr 20, 2014 5:05 pm
- Forum: Not a bug
- Topic: [0.9.8 - Windows - 64bit] Huge performance issue [RESOLVED]
- Replies: 10
- Views: 5750
[0.9.8 - Windows - 64bit] Huge performance issue [RESOLVED]
Hi, I'm getting a constant lagspike if I play a browser video on another monitor at the same time as playing the game, if I stop the video the lagspike just happens now and again, like every 30 seconds. As you can see from the pic below its not really taxing the CPU at all, I also bumped up auto-sav...