Search found 13 matches

by Mikrotherion
Wed Jul 10, 2024 7:57 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 70660

Re: Friday Facts #418 - Space Age release date

This news got me really excited, although I haven't played seriously in ages - due to a lack of interest by my friends with whom I used to play.
Nevertheless, this DLC is an instant buy.

@Salph
If you put it that way... the expansion costs as much as the original game, it sounds bad. Especially if ...
by Mikrotherion
Wed Mar 24, 2021 8:48 pm
Forum: Duplicates
Topic: [1.1.29]Crash - origin unclear
Replies: 2
Views: 1504

Re: [1.1.29]Crash - origin unclear

Seems to be fixed in 1.1.30. Merci.
by Mikrotherion
Wed Mar 24, 2021 8:12 pm
Forum: Duplicates
Topic: [1.1.29]Crash - origin unclear
Replies: 2
Views: 1504

[1.1.29]Crash - origin unclear

After the update to 1.1.29 the game crashes for no apparent reason. See attached files.
This is a multiplayer game and I'm not the host.

After a bit of testing it seems like a fire tower in the east of the map is the culprit (there are more in the west which seem to be fine). Removing it fixes the ...
by Mikrotherion
Sun Jul 17, 2016 5:49 am
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 172392

Re: [0.12] Bugs, crashes & other issues

Ah, great.:D
Bulldozer is a very convenient mode when you play on maps with scarce resources. The incredible amount of forests on the map I'm playing on atm. also makes the car a less favourable scouting alternative - and even the tank would probably break down soon.

Thanks for the mod.... without ...
by Mikrotherion
Sat Jul 16, 2016 4:22 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 172392

Re: [0.12] Bugs, crashes & other issues

Hi Choumiko,
it seems like FARL uses up rails in bulldozer mode whenever you turn and a curve is placed.
This might be because there are no curved rails in the game anymore. Mining curves by hand results in 2 straight rails (I think) - the FARL uses 4 straight rails to make a curved one, so this ...
by Mikrotherion
Sun May 08, 2016 3:27 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 94270

Re: Friday Facts #137 - The release scarecrow

Great news, at least partly. Dunno how I will like the changes to the inserters, but I do like the changes to trains. :D
by Mikrotherion
Sat Mar 26, 2016 12:25 pm
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 72913

Re: Friday Facts #131 - Roadmap shuffle

Ah. nice. I'm really curious about the train additions, since trains are great once they work, but a PITA to get to work properly, especially in larger bases. And without the FARL mod.. no, I don't want to think about that. :D

Sending all programmers I know your way, although they already have jobs ...
by Mikrotherion
Fri Mar 11, 2016 5:33 am
Forum: Resolved Problems and Bugs
Topic: [0.12.26] [kovarex] Mod Mismatch Error with Multiplayer
Replies: 7
Views: 7157

Re: [0.12.26] [kovarex] Mod Mismatch Error with Multiplayer

Ah, no worries.
As a temporary solution it's enough to make sure that on both (all) systems there are the same mods, so the load order of mods will be the same. At least that worked for my friend and me.
by Mikrotherion
Thu Mar 10, 2016 3:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.26] [kovarex] Mod Mismatch Error with Multiplayer
Replies: 7
Views: 7157

Re: [0.12.26] [kovarex] Mod Mismatch Error with Multiplayer

Ah, nice to hear.Thanks.
0.12.27 is due Friday?
by Mikrotherion
Tue Mar 08, 2016 2:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.26] [kovarex] Mod Mismatch Error with Multiplayer
Replies: 7
Views: 7157

Re: [0.12.26] [kovarex] Mod Mismatch Error with Multiplayer

Case sensitivity is unlikely, unless it has been introduced in 12.26. Worked in 12.20 before, although sometimes it was necessary to fiddle around with some mod toggling/ untoggling. However, FARL worked before but after RSO and Peacemod were added, FARL was a problem. I'd understand if it were the ...
by Mikrotherion
Tue Mar 08, 2016 5:59 am
Forum: Resolved Problems and Bugs
Topic: [0.12.26] [kovarex] Mod Mismatch Error with Multiplayer
Replies: 7
Views: 7157

Re: Mod Mismatch Error with Multiplayer

Can confirm this problem, although to a lesser extent.

For me and a friend it's only the FARL mod that gives us trouble. The others (peace, ressource spawner overhaul, blueprint string) did work.
We also checked that the versions of the mods are the same.
by Mikrotherion
Sun Feb 14, 2016 6:51 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 613
Views: 398205

Re: Thank you (Make the dev-team happy today!)

Thank you.
Not much time to post, need to play Factorio.
by Mikrotherion
Sat Feb 13, 2016 9:33 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 474
Views: 366403

Re: Just bought the game; What were Your first impressions?

A friend recommended this game - actually got it for me as a birthday present. We played some hours and I'm so impressed by the game that I decided to upgrade my gift to Mining Drill Operator.:D
I like how you can build these complex machines, automate everything and then look at it, churning out ...

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