Search found 66 matches

by DutchJer
Mon Dec 23, 2024 2:33 pm
Forum: Duplicates
Topic: [2.0.28] Underground belt moved when using click drag
Replies: 0
Views: 147

[2.0.28] Underground belt moved when using click drag

I was trying to move add an extra coal lane. when I dragged over the train tracks and existing plastic undergrounds, the underground of the first plastic belt was moved to the end, causing the removal of an underground belt in the wrong place.
you can see the gif below.
Placing belts
Placing belts
factorio_JIZAVFc3Hb.gif (49.76 MiB) Viewed 147 times
by DutchJer
Sun Mar 17, 2019 2:09 pm
Forum: Not a bug
Topic: [0.17.14] Logistic network condition
Replies: 2
Views: 1307

Re: [0.17.14] Logistic network condition

whoopsie made a fucky wucky used the wrong item in the inserter -.-
by DutchJer
Sun Mar 17, 2019 9:40 am
Forum: Not a bug
Topic: [0.17.14] Low Density Structure inventory count not updating
Replies: 7
Views: 2802

Re: [0.17.14] Low Density Structure inventory count not updating

you have 25 in your inventory, and the other 5 you can craft by hand. This is not a bug
by DutchJer
Sun Mar 17, 2019 9:29 am
Forum: Not a bug
Topic: [0.17.14] Logistic network condition
Replies: 2
Views: 1307

[0.17.14] Logistic network condition

I have setup an insterter into a passive provider chest, making roboports. I have set the condition to work < 15 in the system. put 20 ports in the chest, but the inserter doesn't pick up this condition. It just keeps filling the passive provider
by DutchJer
Sat Mar 16, 2019 4:29 pm
Forum: Duplicates
Topic: [0.17.14] [Solved next release]Train not starting to move
Replies: 2
Views: 1172

[0.17.14] [Solved next release]Train not starting to move

I try to start moving the train by creating a temporary station, but it wont go. If I move the train forward a little, then it does go. see added video and map to try it out and reproduce it.

Keep up the good work!
by DutchJer
Sat Dec 08, 2018 3:05 pm
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 38143

Re: Friday Facts #272 - Mod GUI

The issue kept recurring and was incredibly hard to test for because you can't write a test for some logic which doesn't exist yet: you can't test something is correct until you've written it

I myself as a programmer disagree with it, maybe because I work in a different matter (TDD), but I write ...
by DutchJer
Sat May 20, 2017 4:29 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][0.15.12] Desync Report and "+- one errors are the worst" crash
Replies: 1
Views: 1722

[kovarex][0.15.12] Desync Report and "+- one errors are the worst" crash

I was on a MP server, placed down a Active Provider chest, which lead to a desync. After i got reconnected and wanted to place the active provider down (might have been the same spot) my game crashed. for save & logs check here: https://www.dropbox.com/s/6s74xu9n6ctko ... h.zip?dl=0
by DutchJer
Wed May 10, 2017 8:28 pm
Forum: Duplicates
Topic: [0.15.9] invisible vertical belts
Replies: 1
Views: 934

[0.15.9] invisible vertical belts

Hi, I am not seeing vertical belts on my minimap:
http://puu.sh/vLZ3a/6c97e1845f.jpg

i just dont know what to add more, since my friend mike does see them.

save can be found here https://www.dropbox.com/s/r60lezjga91cx ... e.zip?dl=0
by DutchJer
Sat Mar 18, 2017 12:46 am
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 48281

Re: Friday Facts #182 - Optimizations, always more optimizations

Well done rseding. Finding the places where there is room for improvement is hard. I know. Im a developer working with electric cars and our internal dashboard has some crappy programming in some places. Changing the queries improves a lot on our loading times. From 60 seconds to 2 seconds. Keep up ...
by DutchJer
Sat Feb 18, 2017 11:07 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 159
Views: 165287

Re: GreyGoo Mk I: A self-expanding factory

make this run on a 24/7 stream ;) that would be fun to watch :D
by DutchJer
Sun Feb 12, 2017 4:42 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 428
Views: 293441

Re: Performance optimization - post your saves

Hi Rseding,

Me, MachtigeMik3 & CountyCupid Have been working on a rocket per minute base, powered by coal. We had it running with UPS up at 17 ups, after I uninstalled UPS-up I noticed it didn't change much. still 17 ups.

I read this FFF ages ago, but the map just wasn't done. Now it is there, in ...
by DutchJer
Mon Nov 28, 2016 7:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.21] Water dissapearing during concreting
Replies: 7
Views: 3617

Re: [0.14.21] Water dissapearing during concreting

as far as i know i dont have a mod that changes the tile placing, maybe farl, but i can never place concrete within 2 tiles from water. I know that farl doesnt take this check into account, but I was placing this all by hand.

modlist:
blueprint string
rso
smart trains
fat controller
evo gui
farl ...
by DutchJer
Sat Nov 26, 2016 1:34 pm
Forum: Bob's mods
Topic: [0.14] inconsistancy
Replies: 2
Views: 1605

Re: [0.14] inconsistancy

never mind, build the fix already :P
by DutchJer
Sat Nov 26, 2016 1:16 pm
Forum: Bob's mods
Topic: [0.14] inconsistancy
Replies: 2
Views: 1605

[0.14] inconsistancy

hi bob,

I am working on a mod where it is possible to get all the items/recipes etc out the game in a json, for vanilla it is all fine, but i noticed, when i added your mod that the hydrogen canister emtying has results, but its like this:
results = {
{
amount = 5,
name = "hydrogen",
type ...
by DutchJer
Fri Nov 18, 2016 8:58 pm
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 51529

Re: Friday Facts #165 - Death by a thousand cuts

if you want some stressing bases, maybe try mine (its not done yet) Countycupid, Shredguy, mightymike and probably some others in the twitch env. I will be happy to give my map just for testing. What im building right now, should still work in vanilla.
by DutchJer
Sun Nov 13, 2016 8:53 pm
Forum: Modding interface requests
Topic: Crafting Machines
Replies: 3
Views: 2011

Re: Crafting Machines

can you access the data.raw through the console?
by DutchJer
Sun Nov 13, 2016 8:21 pm
Forum: Modding interface requests
Topic: Crafting Machines
Replies: 3
Views: 2011

Crafting Machines

Hi,

I've been looking for a way to find all the machines that can craft items together with their properties. I have been searching through the api, but I couldnt find a way to read that. So I would like this, with this it would make it a lot easier to create a ratio website for each mod, just by ...
by DutchJer
Sun Nov 13, 2016 6:40 pm
Forum: Modding help
Topic: Crafting Machines
Replies: 1
Views: 1150

Crafting Machines

Hi all,

Im working on a way to make an easy ratio site, for this I was trying to get all the machines that can do crafting. Is there a way that I can get this info just through the lua (preferably a command). Right now im able to get all the items out, but is there an api call to get all types of ...
by DutchJer
Sun Sep 18, 2016 4:25 pm
Forum: Resolved Problems and Bugs
Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Replies: 19
Views: 10242

Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"

i had the same thing, twice today during the stream.

both were on the same line.

i can share the last savegame i have of the last one, but it's big, so let me know if you need it.

my logfile is here: http://pastebin.com/QrUSGaEM & http://pastebin.com/hNGxejJd

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