Search found 65 matches

by DutchJer
Sun Mar 17, 2019 2:09 pm
Forum: Not a bug
Topic: [0.17.14] Logistic network condition
Replies: 2
Views: 110

Re: [0.17.14] Logistic network condition

whoopsie made a fucky wucky used the wrong item in the inserter -.-
by DutchJer
Sun Mar 17, 2019 9:40 am
Forum: Not a bug
Topic: [0.17.14] Low Density Structure inventory count not updating
Replies: 7
Views: 272

Re: [0.17.14] Low Density Structure inventory count not updating

you have 25 in your inventory, and the other 5 you can craft by hand. This is not a bug
by DutchJer
Sun Mar 17, 2019 9:29 am
Forum: Not a bug
Topic: [0.17.14] Logistic network condition
Replies: 2
Views: 110

[0.17.14] Logistic network condition

I have setup an insterter into a passive provider chest, making roboports. I have set the condition to work < 15 in the system. put 20 ports in the chest, but the inserter doesn't pick up this condition. It just keeps filling the passive provider
by DutchJer
Sat Mar 16, 2019 4:29 pm
Forum: Duplicates
Topic: [0.17.14] [Solved next release]Train not starting to move
Replies: 2
Views: 88

[0.17.14] [Solved next release]Train not starting to move

I try to start moving the train by creating a temporary station, but it wont go. If I move the train forward a little, then it does go. see added video and map to try it out and reproduce it.

Keep up the good work!
by DutchJer
Sat Dec 08, 2018 3:05 pm
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 9214

Re: Friday Facts #272 - Mod GUI

The issue kept recurring and was incredibly hard to test for because you can't write a test for some logic which doesn't exist yet: you can't test something is correct until you've written it I myself as a programmer disagree with it, maybe because I work in a different matter (TDD), but I write te...
by DutchJer
Sat May 20, 2017 4:29 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][0.15.12] Desync Report and "+- one errors are the worst" crash
Replies: 1
Views: 413

[kovarex][0.15.12] Desync Report and "+- one errors are the worst" crash

I was on a MP server, placed down a Active Provider chest, which lead to a desync. After i got reconnected and wanted to place the active provider down (might have been the same spot) my game crashed. for save & logs check here: https://www.dropbox.com/s/6s74xu9n6ctko ... h.zip?dl=0
by DutchJer
Wed May 10, 2017 8:28 pm
Forum: Duplicates
Topic: [0.15.9] invisible vertical belts
Replies: 1
Views: 124

[0.15.9] invisible vertical belts

Hi, I am not seeing vertical belts on my minimap:
http://puu.sh/vLZ3a/6c97e1845f.jpg

i just dont know what to add more, since my friend mike does see them.

save can be found here https://www.dropbox.com/s/r60lezjga91cx ... e.zip?dl=0
by DutchJer
Sat Mar 18, 2017 12:46 am
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 20943

Re: Friday Facts #182 - Optimizations, always more optimizations

Well done rseding. Finding the places where there is room for improvement is hard. I know. Im a developer working with electric cars and our internal dashboard has some crappy programming in some places. Changing the queries improves a lot on our loading times. From 60 seconds to 2 seconds. Keep up ...
by DutchJer
Sat Feb 18, 2017 11:07 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 148
Views: 68619

Re: GreyGoo Mk I: A self-expanding factory

make this run on a 24/7 stream ;) that would be fun to watch :D
by DutchJer
Sun Feb 12, 2017 4:42 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 244
Views: 93790

Re: Performance optimization - post your saves

Hi Rseding, Me, MachtigeMik3 & CountyCupid Have been working on a rocket per minute base, powered by coal. We had it running with UPS up at 17 ups, after I uninstalled UPS-up I noticed it didn't change much. still 17 ups. I read this FFF ages ago, but the map just wasn't done. Now it is there, in mu...
by DutchJer
Mon Nov 28, 2016 7:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.21] Water dissapearing during concreting
Replies: 7
Views: 1002

Re: [0.14.21] Water dissapearing during concreting

as far as i know i dont have a mod that changes the tile placing, maybe farl, but i can never place concrete within 2 tiles from water. I know that farl doesnt take this check into account, but I was placing this all by hand. modlist: blueprint string rso smart trains fat controller evo gui farl mod...
by DutchJer
Sat Nov 26, 2016 1:34 pm
Forum: Bob's mods
Topic: [0.14] inconsistancy
Replies: 2
Views: 396

Re: [0.14] inconsistancy

never mind, build the fix already :P
by DutchJer
Sat Nov 26, 2016 1:16 pm
Forum: Bob's mods
Topic: [0.14] inconsistancy
Replies: 2
Views: 396

[0.14] inconsistancy

hi bob, I am working on a mod where it is possible to get all the items/recipes etc out the game in a json, for vanilla it is all fine, but i noticed, when i added your mod that the hydrogen canister emtying has results, but its like this: results = { { amount = 5, name = "hydrogen", type = "fluid" ...
by DutchJer
Fri Nov 18, 2016 8:58 pm
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 22663

Re: Friday Facts #165 - Death by a thousand cuts

if you want some stressing bases, maybe try mine (its not done yet) Countycupid, Shredguy, mightymike and probably some others in the twitch env. I will be happy to give my map just for testing. What im building right now, should still work in vanilla.
by DutchJer
Sun Nov 13, 2016 8:53 pm
Forum: Modding interface requests
Topic: Crafting Machines
Replies: 3
Views: 400

Re: Crafting Machines

can you access the data.raw through the console?
by DutchJer
Sun Nov 13, 2016 8:21 pm
Forum: Modding interface requests
Topic: Crafting Machines
Replies: 3
Views: 400

Crafting Machines

Hi, I've been looking for a way to find all the machines that can craft items together with their properties. I have been searching through the api, but I couldnt find a way to read that. So I would like this, with this it would make it a lot easier to create a ratio website for each mod, just by do...
by DutchJer
Sun Nov 13, 2016 6:40 pm
Forum: Modding help
Topic: Crafting Machines
Replies: 1
Views: 308

Crafting Machines

Hi all, Im working on a way to make an easy ratio site, for this I was trying to get all the machines that can do crafting. Is there a way that I can get this info just through the lua (preferably a command). Right now im able to get all the items out, but is there an api call to get all types of cr...
by DutchJer
Sun Sep 18, 2016 4:25 pm
Forum: Resolved Problems and Bugs
Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Replies: 19
Views: 3059

Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"

i had the same thing, twice today during the stream.

both were on the same line.

i can share the last savegame i have of the last one, but it's big, so let me know if you need it.

my logfile is here: http://pastebin.com/QrUSGaEM & http://pastebin.com/hNGxejJd
by DutchJer
Mon Aug 29, 2016 9:40 pm
Forum: Pending
Topic: [0.14.1] [kovarex] Invisible local player
Replies: 3
Views: 515

[0.14.1] [kovarex] Invisible local player

As on most sundays I was streaming multiplayer again, we encountered some desync issues, hopefully countycupid reported those, im here to report about this . I sometimes became invisible on the map. This has happend in 2 player megabase, but also in 8 player speed run. It might be caused by my inter...

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