Search found 8 matches

by Vector6
Sun Sep 17, 2023 9:41 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 81839

Re: Friday Facts #376 - Research and Technology

The use of these triggers just seems to stall growth for no productive reason. It might make narrative sense(and would absolutely make sense in a campaign map of some sort), but there is no narrative to freeplay so it doesn't really track as a justification. The appeal to an "acceptable weirdne...
by Vector6
Mon Sep 11, 2023 10:16 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 197133

Re: Friday Facts #375 - Quality

Except uranium takes your entire argument behind the woodshed: the existence of kovarex proves how important determinism is to the game. The entire U-235 chain would be significantly less useful if all we got was a trashcan to clear up the system. Quality is both significantly more complex and wide...
by Vector6
Sun Sep 10, 2023 10:58 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 197133

Re: Friday Facts #375 - Quality

When people are crying that there is % to some recipe most people will go and automate it and then assemblers will go brrrr cause they dont care about it. Except, again, there's only one recipe in the game that has this and the way people deal with it is by bypassing it with the later research. And...
by Vector6
Sun Sep 10, 2023 2:20 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 197133

Re: Friday Facts #375 - Quality

When I started reading this, I was left wondering what they were rambling on about and what this had to do with Factorio, until they explicitly mentioned wanting to introduce MMO loot drops into the game. Yes, there's randomness with uranium, but U-238 and U-235 are completely separate materials wit...
by Vector6
Sun Apr 25, 2021 1:32 am
Forum: Energy Production
Topic: Coal to Rocket Fuel using Coal Liquefaction, Over-unity Gain!
Replies: 12
Views: 9496

Re: Coal to Rocket Fuel using Coal Liquefaction, Over-unity Gain!

I patched this up to work with the current version. There are now pipes running between the bottom two rows of assemblers(with the top row being mirrored against blank space). It still seems to work properly(putting in 6k coal got me 1030 rocket fuel, for 79 GJ profit if I did the math right). 0eNrF...
by Vector6
Fri Jan 01, 2021 8:04 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1818
Views: 588741

Re: Simple Questions and Short Answers

For posterity, I've figured out my rocket problem: I seem to somehow be playing at a greater zoom than I was before, making the nuke's range well before the end of the screen(at least horizontally).
by Vector6
Sun Dec 27, 2020 2:20 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1818
Views: 588741

Re: Simple Questions and Short Answers

How do I get the rocket launcher to target ground? I'm just now getting around to trying it out in 1.0(I've been trying - and failing - to get There is no Spoon, so I haven't researched it since it's off the direct path) and noticed that now I both have to pick a target and get close to it before i...
by Vector6
Sat Dec 26, 2020 3:19 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1818
Views: 588741

Re: Simple Questions and Short Answers

How do I get the rocket launcher to target ground? I'm just now getting around to trying it out in 1.0(I've been trying - and failing - to get There is no Spoon, so I haven't researched it since it's off the direct path) and noticed that now I both have to pick a target and get close to it before it...

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