Search found 40 matches

by Laie
Thu Jun 10, 2021 3:59 pm
Forum: Gameplay Help
Topic: regarding guns in the late game
Replies: 11
Views: 832

Re: regarding guns in the late game

Couple steam storages attached to turbines are surprisingly small footprint. I've watched the power consumption of my laser turrets and couldn't quite decide how much power I'd need to bring. IIRC I had peak loads on the order of 60MW+, but that were only short spikes in consumption. 40MW came up p...
by Laie
Thu Jun 03, 2021 12:19 am
Forum: Gameplay Help
Topic: Liquids processing in large quantities
Replies: 8
Views: 508

Re: Liquids processing in large quantities

But having lot of small refineries has one significant downside for me - that is train control: http://factorio.schnobs.de/just_some_refinery.jpg The one thing I learned is that there is no right way to play Factorio. You and me, for example, appear to have wholly different design philosophies. I'm...
by Laie
Wed Jun 02, 2021 2:23 pm
Forum: Gameplay Help
Topic: Liquids processing in large quantities
Replies: 8
Views: 508

Re: Liquids processing in large quantities

disentius wrote: ↑
Tue Jun 01, 2021 8:10 pm
make smaller, and duplicate?
This. Build smaller refineries but more of them. Ultimately you end up having more train stops, but less traffic per stop.
by Laie
Tue Jun 01, 2021 6:14 pm
Forum: Gameplay Help
Topic: regarding guns in the late game
Replies: 11
Views: 832

Re: regarding guns in the late game

Gun turrets are very strong with green ammo. They probably alone deal enough damage to survive endgame waves. Indeed they do. I've tried in the meantime, and their stopping power is ridiculous. You're probably right that gun turrets alone could do the job without any flamethrower support, though I'...
by Laie
Sun May 30, 2021 12:18 pm
Forum: Gameplay Help
Topic: regarding guns in the late game
Replies: 11
Views: 832

Re: regarding guns in the late game

Edit: douple post trimmed down.
by Laie
Sun May 30, 2021 12:15 pm
Forum: Gameplay Help
Topic: regarding guns in the late game
Replies: 11
Views: 832

regarding guns in the late game

I'm playing railworld (default otherwise), so no enemy expansion. My artillery placements are strictly temporary, one-time only affairs. After an area has been cleared, the walls and turrets are packed into a train, to be used again at a later time in another place. Currently I'm using flame thrower...
by Laie
Sun May 09, 2021 6:00 pm
Forum: Gameplay Help
Topic: How do I not overfill a box? Or a railway cart, for that matter
Replies: 7
Views: 376

Re: How do I not overfill a box? Or a railway cart, for that matter

My workaround for the time being: a filter inserter and reading the stack inserter's hand contents. If there's less than a handful, the stack inserter is presumably stuck and the filter inserter removes the item in question, one at a time, into a provider chest. Still prone to some weird behaviour (...
by Laie
Sun May 09, 2021 11:30 am
Forum: Gameplay Help
Topic: How do I not overfill a box? Or a railway cart, for that matter
Replies: 7
Views: 376

How do I not overfill a box? Or a railway cart, for that matter

I want to fill a train with construction materials. For example, one wagon is supposed to carry two stacks each of all kinds of splitters and underground belts, also 4 stacks each of several types of inserters, plus some odds and ends. I went over all the item slots on the wagon and assigned them a ...
by Laie
Mon May 03, 2021 6:01 pm
Forum: Gameplay Help
Topic: How do I save UPS for megabase?
Replies: 18
Views: 1458

Re: How do I save UPS for megabase?

KAA wrote: ↑
Sat May 01, 2021 6:04 pm
Any comments from UPS aspect?
Not as such, but I'm wondering... it looks as if you entered into a sub-challenge of getting the most throughput out of a single train station, and I wonder if that is strictly necessary for a megabase?
by Laie
Sun Apr 25, 2021 9:43 am
Forum: Gameplay Help
Topic: Building Megabases with the right Game Settings
Replies: 11
Views: 1143

Re: Building Megabases with the right Game Settings

My problem is in games I always getting into situations where I spend the majority of my time finding new mines, killing bugs around the area, and building train stations to ship it home. I guess it depends on what scale of "Mega" you have in mind. I've never gone beyond a couple hundred ...
by Laie
Sun Apr 18, 2021 8:37 am
Forum: Gameplay Help
Topic: How do I save UPS for megabase?
Replies: 18
Views: 1458

Re: How do I save UPS for megabase?

While we're at it, what's the cost of circuit network shenaningans? I'm on a default map; ore deposits are not large enough that mining directly into the train would be an option. Right now, I'm sending the ore flow through a balancer, then split-split-split it towards the inserters loading the wago...
by Laie
Wed Apr 14, 2021 4:11 pm
Forum: Gameplay Help
Topic: Option to include entities / tiles / trains / station names in copy&paste
Replies: 9
Views: 744

Re: Option to include entities / tiles / trains / station names in copy&paste

Not trying to hijack this, but a quick interjection: it's possible to copy whole trains? Or is that a mod thing? I know how to copy a train's color and schedule, but I'm placing the trains themselves one item at a time: loco, cart, cart, cart... I'd very much like to know how to copy-paste a whole t...
by Laie
Wed Apr 14, 2021 4:04 pm
Forum: Gameplay Help
Topic: Do you do integrated production? And how much of it?
Replies: 11
Views: 807

Re: Do you do integrated production? And how much of it?

It seems to me the question you were really asking is ... when making (for example) Rocket Control Units, do you just train in Speed Module 1’s and Blue Circuits, or do you train in the Iron Ore, Copper Ore, Coal, and Crude Oil, and make every intermediary product to output the Rocket Control Units...
by Laie
Tue Apr 13, 2021 9:16 pm
Forum: Gameplay Help
Topic: Do you do integrated production? And how much of it?
Replies: 11
Views: 807

Re: Do you do integrated production? And how much of it?

How much science/second (or per minute) are you looking for? I have been trying to start with the Rocket Fuel. Make a fair amount extra, as this is also used to fuel trains. I then make Green Circuits, Red Circuits, Blue Circuits areas. Hmmm. I notice that, perhaps, I should have spelled out what I...
by Laie
Mon Apr 12, 2021 6:20 pm
Forum: Gameplay Help
Topic: Do you do integrated production? And how much of it?
Replies: 11
Views: 807

Do you do integrated production? And how much of it?

I'm currently still doing everything in my "initial" factory; the plan is that I move out all the production for science packs to dedicated plants where I can set things up such that everything will be produced in matching amounts; in due time, the starter factory is supposed to serve as m...
by Laie
Sun Mar 21, 2021 5:32 pm
Forum: Gameplay Help
Topic: railroad best practices
Replies: 11
Views: 837

Re: railroad best practices

One more note on the trains with 8 cargo wagons. With 3 Locomotives chances are higher that your train can run over groups of evolved aliens without being stopped I have not intentions of using my trains as weapons. If any biters ever get close to one of my trains, something has already gone very, ...
by Laie
Sun Mar 21, 2021 12:38 pm
Forum: Gameplay Help
Topic: Noob intro + baffled by Kovarex
Replies: 35
Views: 2218

Re: Noob intro + baffled by Kovarex

I have the process up and running (I'm awash in U235 and fuel cells) but I can't figure out the magic of skimming off that 1 unit of U235 automatically The simple method is to use a standing train as a big box. It has to include a locomotive and needs to be parked at a station, though, just so you ...
by Laie
Sun Mar 21, 2021 4:35 am
Forum: Gameplay Help
Topic: railroad best practices
Replies: 11
Views: 837

Re: railroad best practices

Based on https://calculatorio.com/train_acceleration/, time to top speed is only slightly greater for 1-8 on nuclear fuel than 1-4 on rocket fuel, but given other considerations with moving from four to eight wagons, it's a good time to add an additional locomotive. Another site for the bookmarks, ...
by Laie
Sat Mar 20, 2021 12:27 am
Forum: Gameplay Help
Topic: railroad best practices
Replies: 11
Views: 837

railroad best practices

Hello, until now I'm set on trains of four carts, satisfying (at most) four blue belts. I don't expect that I'll ever run more than four blue belts out of any given train stop, placing another stop easier than threading lots of belts. My trains could still satisfy the load, but with quick turnaround...
by Laie
Sun Mar 07, 2021 6:03 pm
Forum: Gameplay Help
Topic: Fluid System - multiples
Replies: 13
Views: 961

Re: Fluid System - multiples

But what about this: tank -> pump -> pipes -> pump -> two-tanks Here, the two tanks never fill completly. The line will just stop pumping as soon as the double-tank is about 75% full. This gets even worse if there are more than two tanks at the receiving end. Errrm.... cannot confirm? I have setups...

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