You guys are right, I need to stop playing late into the night, sorry to waste your time :(
One contributing factor was that I was checking another requester chest and was not seeing the modules back into the network, which makes sense now because blue and pink chest don't make their contents ...
Search found 24 matches
- Thu Sep 03, 2026 5:43 pm
- Forum: Not a bug
- Topic: [2.1.17] Ctrl+click modules insert and moving causes loss of modules by "sink effect"
- Replies: 3
- Views: 235
- Thu Sep 03, 2026 5:28 am
- Forum: Gameplay Help
- Topic: Planet logistics issue
- Replies: 1
- Views: 221
Planet logistics issue
Greetings,
I have created an upgraded base in Fulgora and the platform is not seeing the items in the planet anymore. Here is what I tried:
-Deleted all other logistic networks
-Sent the platform away and back
-Turned the requests in the platform on/off
-Moved the cargo landing pad to be in the new ...
I have created an upgraded base in Fulgora and the platform is not seeing the items in the planet anymore. Here is what I tried:
-Deleted all other logistic networks
-Sent the platform away and back
-Turned the requests in the platform on/off
-Moved the cargo landing pad to be in the new ...
- Wed Sep 02, 2026 11:54 pm
- Forum: Not a bug
- Topic: [2.1.17] Ctrl+click modules insert and moving causes loss of modules by "sink effect"
- Replies: 3
- Views: 235
[2.1.17] Ctrl+click modules insert and moving causes loss of modules by "sink effect"
#What did you do?
Hold a stack of modules in the cursor, then Ctrl+click for fast insert modules into machines, then as the Crtl and mouse key are pressed, I move around to fast insert modules, but if I keep going back and forth for the same machine the modules keep being inserted until I lost all ...
Hold a stack of modules in the cursor, then Ctrl+click for fast insert modules into machines, then as the Crtl and mouse key are pressed, I move around to fast insert modules, but if I keep going back and forth for the same machine the modules keep being inserted until I lost all ...
- Tue Sep 01, 2026 7:14 am
- Forum: Gameplay Help
- Topic: Transport belts unbalanced
- Replies: 4
- Views: 464
Re: Transport belts unbalanced
I am getting better at the game, even diving into circuits, although sometimes I not even sure why they do/don't work :lol:
But the point is, I notice my train station belts and others getting "unbalanced", and it seems the way inserters grab from far side of belt, and splitters have internal order ...
But the point is, I notice my train station belts and others getting "unbalanced", and it seems the way inserters grab from far side of belt, and splitters have internal order ...
- Sun Aug 23, 2026 4:25 pm
- Forum: Gameplay Help
- Topic: Expected behaviour or bug in betweenplataforms trade?
- Replies: 4
- Views: 685
Re: Expected behaviour or bug in betweenplataforms trade?
You are right! Thank you eugenekay
I wonder why they keep at 0 instead of dropping off, but now I get what is going on =]
I wonder why they keep at 0 instead of dropping off, but now I get what is going on =]
- Sat Aug 22, 2026 2:37 am
- Forum: Gameplay Help
- Topic: Expected behaviour or bug in betweenplataforms trade?
- Replies: 4
- Views: 685
Expected behaviour or bug in betweenplataforms trade?
I created a new space platform and requested stuff from another one that is in orbit, the request could not see the items in the platform that was there before. So I send the platform with he stuff to another planet and then back to same planet after a second to test it, and then its inventory show ...
- Thu Aug 06, 2026 1:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.1.9] Oops! All worms!
- Replies: 8
- Views: 11889
Re: [Klonan] [2.1.9] Oops! All worms!
I think it was a feature. Some diversity is always good. If they are all the same it is boring. It gives immersive exploration experience of finding different things in the planet. And might cause the battles to go a little different each time.
- Fri Jul 31, 2026 1:02 am
- Forum: Gameplay Help
- Topic: Possible personal request bug
- Replies: 3
- Views: 679
Re: Possible personal request bug
Thank you so much for the super fast response! First I would like to take the opportunity to praise the Factorio team once more for excellent quality of work! Thank you all, may the universe bless you guys beyond belief!
Secondly, would it be easy to make possible to request same item of different ...
Secondly, would it be easy to make possible to request same item of different ...
- Thu Jul 30, 2026 11:47 pm
- Forum: Gameplay Help
- Topic: Possible personal request bug
- Replies: 3
- Views: 679
Possible personal request bug
Greetings,
I have encountered another issue that might be a bug. I am trying to set up a personal logistic request for quality modules 3 of any quality, but when I select the “any quality” filter the box where I type the number I want becomes greyed out. Am I missing something or is it a bug?
I have encountered another issue that might be a bug. I am trying to set up a personal logistic request for quality modules 3 of any quality, but when I select the “any quality” filter the box where I type the number I want becomes greyed out. Am I missing something or is it a bug?
- Tue Jul 21, 2026 9:07 pm
- Forum: Gameplay Help
- Topic: Possible pump bug
- Replies: 0
- Views: 468
Possible pump bug
Greetings,
I am playing the experimental 2.1 and I encountered the following behavior that looks like a bug but I am not sure, so I am talking about here so other people can pitch in.
I made a new uranium mine to the SEE, and the sulfuric acid pipe was obviously too long, then I added a pump close ...
I am playing the experimental 2.1 and I encountered the following behavior that looks like a bug but I am not sure, so I am talking about here so other people can pitch in.
I made a new uranium mine to the SEE, and the sulfuric acid pipe was obviously too long, then I added a pump close ...
- Tue Jun 23, 2026 4:20 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 177
- Views: 40055
Re: Friday Facts #443 - More Planet Deliveries
But I came here to ask about the release date, I didn't see any posted but people are saying they figured out from the post?
The experimental release will be this week, more likely sooner than later in the week.
Thank you for your reply, you were right, it is live now! What a beautiful ...
- Mon Jun 22, 2026 8:50 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 177
- Views: 40055
Re: Friday Facts #443 - More Planet Deliveries
Much love and respect for the Wube team! It brings me back to the old days where games were amazing products and not garbage leeching on addiction. But I came here to ask about the release date, I didn't see any posted but people are saying they figured out from the post?
- Fri Dec 20, 2024 11:27 am
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 109
- Views: 87076
Re: Friday Facts #438 - Space Age wrap up
I have a suggestion for next project, it is Factorio 3D mod. NOT A NEW GAME LIKE OTHER COPY CATS! The game would be the same under the hood, but the graphic presentation would be 3D like in the game King's Bounty the Legend.
- Wed Oct 23, 2024 1:52 pm
- Forum: Releases
- Topic: Version 2.0.9
- Replies: 15
- Views: 20049
Re: Version 2.0.9
Wow, did you feel that too? The poetic bewilderment of bug fixes list?FactorioBot wrote: Tue Oct 22, 2024 6:16 pm [*]Fixed crash in multiplayer when mining modded tree with less stump variants than alive tree variants.
- Sun Oct 20, 2024 10:04 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 78396
Re: Friday Facts #433 - Liftoff Initiated
So, we now have a jetpack in Factorio too. That saves the Spidertron in some situations. I hope the jetpack doesn't come too late in the game.
I also like the Space Age trailer.
Next expansion we will have a jetpack enabled Spidertron! It will be like a wolf spider, so it can leap distances it ...
- Fri Sep 06, 2024 4:19 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 124736
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
- I did not know PLD was worth it and nerver used it =[
- Tried to use combat robots but found them weak and complicated
I tried to not disable enemies, but this new nest health might be the last drop. Maybe I am slow or something, but I find the expansion rate and the spawning rate absurd.
- So ...
- Tried to use combat robots but found them weak and complicated
I tried to not disable enemies, but this new nest health might be the last drop. Maybe I am slow or something, but I find the expansion rate and the spawning rate absurd.
- So ...
- Fri Dec 01, 2023 5:44 am
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 81719
Re: Friday Facts #386 - Vulcanus
I was here wishing it was Friday already when I realized it is already Friday in Prague, Czechia !
That made me wonder which timezone they use to post it. I would be angry if I was in Prague and still hadn't my FF by breakfast...
That made me wonder which timezone they use to post it. I would be angry if I was in Prague and still hadn't my FF by breakfast...
- Tue Nov 28, 2023 7:50 am
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 58
- Views: 34745
Re: Friday Facts #385 - Asteroid Collector
Does anyone know the software he used to create the moving arm math proof of concept? Very impressive, half dozen slides and you have a moving arm! Imagine the time he saved not having to program that.
- Sun Oct 29, 2023 12:42 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 123857
Re: Friday Facts #382 - Logistic groups
Hurray! Finally! That was such a pain for me that I created this account and made this post:
https://forums.factorio.com/viewtopic.php?f=6&t=93511
Their solution is similar to what I had in mind. They did not talked about conflicts, but I hope we can order the same item type in different groups.
I ...
https://forums.factorio.com/viewtopic.php?f=6&t=93511
Their solution is similar to what I had in mind. They did not talked about conflicts, but I hope we can order the same item type in different groups.
I ...
- Sat Oct 14, 2023 4:01 am
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 99121
Re: Friday Facts #380 - Remote view
Is the name a satire of the fake / stupid / psychic power "remote viewing" or is this a coincidence?
Ha! Prepare to be surprised brother, as psychic powers are on the rise and just in time for the new Earth. I understand how this old paradigm appealing game would attract people who would make ...